commit su soir, espoir
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@@ -45,7 +45,7 @@ object {
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/* le corps */
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merge {
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#local L2 = Longueur / 2;
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#local R = 0.27;
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#local R = 0.29;
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cylinder { <L2, 0, 0>, <-L2, 0, 0>, R }
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sphere { <0, 0, 0>, R
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scale <3, 1, 1>
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@@ -63,9 +63,9 @@ object {
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scale <2.5, 1, 1> translate x*L2*0.75
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}
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#local R = rand(Rng1);
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#if (R < 0.333) texture { T_Brass_2C }
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#elseif (R < 0.25) texture { GoldDark }
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#elseif (R < 0.50) texture { T_Chrome_5A }
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#if (R < 0.27) texture { T_Brass_2C }
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#elseif (R < 0.56) texture { GoldDark }
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#elseif (R < 0.70) texture { T_Chrome_5A }
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#else texture { T_Gold_3C }
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#end
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}
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