2024-12-16 03:53:42 +11:00
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/*
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2024-12-31 22:51:12 +11:00
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* H E X A C O N E - E S S A I
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2024-12-16 03:53:42 +11:00
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* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
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*/
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#version 3.7;
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2024-12-29 14:56:10 +11:00
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#include "globals.inc"
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2024-12-24 06:09:00 +11:00
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2024-12-16 03:53:42 +11:00
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#include "colors.inc"
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2024-12-21 00:24:45 +11:00
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#include "metals.inc"
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2024-12-16 03:53:42 +11:00
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#include "textures.inc"
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2024-12-31 22:51:12 +11:00
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#include "stones.inc"
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2024-12-21 00:24:45 +11:00
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2024-12-23 01:05:36 +11:00
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#declare NormClock = clock / 360.0;
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2024-12-16 03:53:42 +11:00
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#include "contexte.inc"
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2024-12-23 01:05:36 +11:00
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#include "elements.inc"
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// =======================================================
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2024-12-21 00:24:45 +11:00
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2024-12-31 22:51:12 +11:00
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object {
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HexaBlob
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2025-01-02 11:30:37 +11:00
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#local SC = 1.71 + 0.5 * abs(sin(NormClock * 3 * 3.14159));
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2024-12-31 22:51:12 +11:00
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texture { T_Stone26
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scale SC
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2025-01-02 11:30:37 +11:00
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translate 3*y*NormClock
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2024-12-31 22:51:12 +11:00
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}
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translate < 0, 1, 0>
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}
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2025-01-02 11:30:37 +11:00
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// object { Le_Decor }
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// object { Repere }
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#if (0)
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object { HexaBalls
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#local SC = 0.18 + abs(sin(NormClock * 4 * 3.14159));
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texture { Lightning2 scale SC }
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translate <-0.80, 1, 0> }
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#end
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2024-12-29 14:56:10 +11:00
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// =======================================================
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2024-12-16 03:53:42 +11:00
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2024-12-31 22:51:12 +11:00
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light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
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// light_source { <-11, 7, 9>, rgb <0.31, NormClock, 0.80> }
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light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> }
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2024-12-16 08:24:38 +11:00
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2024-12-16 03:53:42 +11:00
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camera {
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location <-0.7+NormClock, 1.81, 2.09>
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2024-12-31 22:51:12 +11:00
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look_at <0.0, 1.0, 0>
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angle 54
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2024-12-16 03:53:42 +11:00
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}
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