HexaCone/escadrille.pov

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/*
* H E X A C O N E
*
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
// =======================================================
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#for (idX, 0, 4)
#for (idZ, 0, 4)
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#local posX = (idX * 4.56) - 9.5 + (rand(Rng1)-0.5);
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#local posY = 2.6 + (1.2*(rand(Rng1)-0.5));
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#local posZ = (idZ * 4.24) - 7.9;
#local Rx = (rand(Rng1) - 0.5) * 8;
#local Ry = (rand(Rng1) - 0.5) * 14;
#local Rz = (rand(Rng1) - 0.5) * 11;
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#if (rand(Rng1) < 0.515)
object { HexaCone ()
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rotate <0, Ry, Rz>
translate <posX, posY, posZ> }
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#else
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object { HexaBenz ()
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rotate <0, Ry, Rz>
translate <posX, posY, posZ> }
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#end
#end
#end
// =======================================================
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object { Le_Decor }
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// object { Repere scale 5 translate y }
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#local CamX = -8.7+(6.6*NormClock);
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#local CamY = 2.1+(13.37*Cos_01(NormClock));
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#local CamZ = 15.86+(12.9*Cos_01(NormClock));
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camera {
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location <CamX, CamY, CamZ>
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look_at <0.0, -0.3, 0>
angle 60 - (3.97 * NormClock)
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}