pimping the scene
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@@ -21,10 +21,9 @@ global_settings {
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#write (LC, " ", Nb_Bloubs, "\n")
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#fclose LC
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object {
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Bloubs
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finish { phong 0.57 specular 0.57 }
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finish { phong 0.47 specular 0.47 }
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}
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#declare La_Boite = object
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@@ -36,8 +35,8 @@ union {
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plane { <0, 1, 0>, 27 }
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plane { <0, 0, 1>, 69 }
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texture {
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pigment { color srgb <0.225, 0.244, 0.211> }
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finish { phong 0.18 metallic 0.25 reflection 0.35 }
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pigment { color srgb <0.35, 0.44, 0.43> }
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finish { phong 0.18 ambient 0.25 reflection 0.35 }
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}
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}
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}
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@@ -66,7 +65,8 @@ union {
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cylinder { -SC*z, SC*z, 0.04 }
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}
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texture {
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pigment { color Gray50 }
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pigment { color Gray70 }
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finish { emission 0.975 }
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}
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}
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@@ -96,8 +96,8 @@ merge {
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cylinder { < BH, 0, -BH>, < BH, 0, BH>, Ruc }
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cylinder { < BH, 0, -BH>, <-BH, 0, -BH>, Ruc }
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cylinder { < BH, 0, BH>, <-BH, 0, BH>, Ruc }
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cylinder { < BH, 0, 0>, <-BH, 0, 0>, Rud }
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cylinder { < 0, 0, -BH>, < 0, 0, BH>, Rud }
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// cylinder { < BH, 0, 0>, <-BH, 0, 0>, Rud }
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// cylinder { < 0, 0, -BH>, < 0, 0, BH>, Rud }
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}
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texture {
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pigment { color Gray50 }
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@@ -126,7 +126,7 @@ union {
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object { Un_Cadre translate y*(BV-E) }
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object { Un_Cadre translate -y*(BV-E) }
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object { Montants }
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// object { Montants }
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#local G = Green * 0.80;
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object { Une_Borne translate <-BH, 0, -BH> pigment { color Blue*0.9 } }
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@@ -160,11 +160,11 @@ union {
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// ----------------------------------------------------------
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light_source { < 19, 12+NormClock, -17> color Gray80 }
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light_source { <-14, 10-NormClock, -29> color Gray70 }
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light_source { <-14, 10-NormClock, -29> color Gray80 }
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#declare XCAM = 5 - ( 10 * NormClock);
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#declare YCAM = -1.1 + (1.25 * NormClock);
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#declare ZCAM = -19.20;
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#declare XCAM = 10 - ( 20 * NormClock);
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#declare YCAM = -1.1 + (2.26 * NormClock);
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#declare ZCAM = -23.00;
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#declare XLAT = 0;
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#declare YLAT = 0;
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@@ -174,5 +174,7 @@ camera {
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location <XCAM, YCAM, ZCAM>
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look_at <XLAT, YLAT, ZLAT>
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right x*image_width/image_height
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angle 64
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angle 55
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}
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// ----------------------------------------------------------
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