fine tuning
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7976d1dd9f
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@ -7,8 +7,9 @@
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INCFILE="bloubs.inc"
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INCFILE="bloubs.inc"
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TMPPNG="/dev/shm/bloubs7.png"
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TMPPNG="/dev/shm/bloubs7.png"
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POVOPT="+Q9 -v -d -W640 -H480"
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POVOPT="+Q9 +a -v -d -W640 -H480"
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DDIR="frames"
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DDIR="frames"
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LOGERR="log.error"
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make all
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make all
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err=$?
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err=$?
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@ -22,37 +23,38 @@ fi
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#
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#
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./genbloubs in.blbs 10000
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./genbloubs in.blbs 10000
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for idx in $(seq 0 40)
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for idx in $(seq 0 50)
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do
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do
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echo "======== run passe $idx ========="
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echo "======== run passe $idx ========="
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./exportbloubs in.blbs | awk -f toinc.awk > $INCFILE
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./exportbloubs in.blbs | awk -f toinc.awk > $INCFILE
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povray -Iscene.pov -K${idx} -O${TMPPNG} ${POVOPT} 2> toto
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povray -Iscene.pov -K${idx} -O${TMPPNG} ${POVOPT} 2> $LOGERR
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grep "Trace Tim" toto
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grep "Trace Tim" toto
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txt=$(date +'%F %R:%S')
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txt=$(date +'%F %R:%S')
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PNG=$(printf "%s/%05d.png" ${DDIR} $idx)
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PNG=$(printf "%s/%05d.png" ${DDIR} $idx)
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echo $PNG $txt
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echo $txt
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convert ${TMPPNG} \
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convert ${TMPPNG} \
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-font fixed \
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-font fixed \
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-pointsize 12 \
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-pointsize 14 \
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-fill orange \
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-fill orange \
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-gravity south-east \
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-gravity south-east \
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-annotate +10+10 "$txt" \
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-annotate +15+10 "$txt" \
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$PNG
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$PNG
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echo $PNG '[done]'
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./movebloubs in.blbs out.blbs
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./movebloubs in.blbs out.blbs
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mv out.blbs in.blbs
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echo
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cp out.blbs in.blbs
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sleep 2 ; echo
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done
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done
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rm toto
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rm $LOGERR
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convert -delay 10 -colors 32 $DDIR/*.png foo.gif
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convert -delay 10 -colors 192 $DDIR/*.png foo.gif
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@ -25,16 +25,35 @@ plane {
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<0, 1, 0>, 0
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<0, 1, 0>, 0
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texture {
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texture {
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pigment { color Gray10 }
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pigment { color Gray10 }
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finish { phong 0.58 metallic 0.45 }
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finish { phong 0.18 metallic 0.45 }
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}
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}
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}
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}
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light_source { <4, 1, -9> color White }
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// ----------------------------------------------------------
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#declare Les_Bornes = object
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{
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#declare BH = 5;
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#declare BV = 3;
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#declare BR = 0.02;
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union {
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cylinder { <-BH, 0, -BH>, <-BH, BV, -BH>, BR pigment { color Blue } }
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cylinder { < BH, 0, -BH>, < BH, BV, -BH>, BR pigment { color Green } }
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cylinder { <-BH, 0, BH>, <-BH, BV, BH>, BR pigment { color Green } }
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cylinder { < BH, 0, BH>, < BH, BV, BH>, BR pigment { color Red } }
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}
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}
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object { Les_Bornes }
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// ----------------------------------------------------------
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light_source { <4, 12, -11> color Gray80 }
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light_source { <4, 9, 9> color White }
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light_source { <4, 9, 9> color White }
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camera {
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camera {
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location <1, 3, -5>
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location <7, 5, -16>
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look_at <0, 0, 0>
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look_at <0, 0, 0>
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right x*image_width/image_height
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right x*image_width/image_height
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angle 48
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angle 54
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}
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}
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