more glitching is not a crime
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@@ -77,6 +77,9 @@ for (idx=0; idx<globbuf.gl_pathc; idx++) {
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fprintf(stderr, "crapulator failure %d\n", foo);
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exit(1);
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}
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un_moyen_flou_8x8(&B, 20, 20);
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un_moyen_flou_8x8(&B, 220, 20);
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un_moyen_flou_8x8(&B, 420, 20);
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for (step=0; step<Nsteps; step++) {
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coef = (float)step / (float)Nsteps;
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