Finalisation gestion d'icones dans l'écran de veille.

Correction fonctions de gestion des icones.
Ajout et modification des bitmaps d'icones.
Ajout fonction de changement d'icone en cours de déroulement.
This commit is contained in:
2026-05-22 18:19:07 +02:00
parent 41fdaaa1ae
commit a7dd5da698
3 changed files with 58 additions and 83 deletions

View File

@@ -85,31 +85,26 @@ void playPop(){ anyrtttl::blocking::play(PIEZO, _pop_);}
void playClk(){ anyrtttl::blocking::play(PIEZO, _clk_);}
// Snooze screen saver
#define SNOOZE_HEIGHT 16
#define SNOOZE_WIDTH 16
#define XPOS 0 // Indexes into the 'icons' array in function below
#define YPOS 1
#define DELTAY 2
#define _DISPLAYWIDTH 128
#define _DISPLAYHEIGHT 32
#define FLOCONS 4 // snowflakes in animation
#define ICON_HEIGHT 16
#define ICON_WIDTH 16
const unsigned char flake_bmp [] PROGMEM = {
0x01, 0x80, 0xc3, 0xc3, 0xe3, 0xc7, 0xfb, 0xdf, 0x7f, 0xfe, 0x3f, 0xfc, 0x1f, 0xf8, 0x0f, 0xf0,
0x0f, 0xf0, 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe, 0xfb, 0xdf, 0xe3, 0xc7, 0xc3, 0xc3, 0x01, 0x80
0x00, 0x00, 0x00, 0x70, 0x38, 0x70, 0x38, 0x70, 0x3c, 0xe0, 0x0e, 0xee, 0x07, 0xce, 0x1f, 0xfe,
0x7f, 0xf0, 0x73, 0xc0, 0x77, 0xe0, 0x07, 0x78, 0x0f, 0x78, 0x0e, 0x38, 0x0e, 0x00, 0x00, 0x00
};
// 'smiley', 16x16px
const unsigned char smiley_bmp [] PROGMEM = {
0x07, 0xc0, 0x1f, 0xf0, 0x3f, 0xf8, 0x7f, 0xfc, 0x63, 0x8c, 0xdd, 0x76, 0xd3, 0x96, 0xe7, 0xce,
0xff, 0xfe, 0xfd, 0x7e, 0x6f, 0xec, 0x73, 0x9c, 0x3c, 0x78, 0x1f, 0xf0, 0x07, 0xc0, 0x00, 0x00
0xff, 0xfe, 0xfd, 0x7e, 0x67, 0xcc, 0x70, 0x1c, 0x3c, 0x78, 0x1f, 0xf0, 0x07, 0xc0, 0x00, 0x00
};
// 'frown', 16x16px
const unsigned char frown_bmp [] PROGMEM = {
0x07, 0xc0, 0x1f, 0xf0, 0x3f, 0xf8, 0x67, 0xcc, 0x53, 0x94, 0xdd, 0x76, 0xd9, 0x36, 0xe1, 0x0e,
0xff, 0xfe, 0xff, 0xfe, 0x78, 0x3c, 0x73, 0x9c, 0x37, 0xd8, 0x1f, 0xf0, 0x07, 0xc0, 0x00, 0x00
};
//sprite_t smiley = { 6, 16, 16, 0, 1, 2, smiley_bmp };
//sprite_t frown = { unsigned short c6, 16, 16, 0, 1, 2, frown_bmp };
// 'neutral', 16x16px
const unsigned char neutral_bmp [] PROGMEM = {
0x07, 0xc0, 0x1f, 0xf0, 0x3f, 0xf8, 0x67, 0xcc, 0x53, 0x94, 0xdd, 0x76, 0xd9, 0x36, 0xe1, 0x0e,
0xff, 0xfe, 0xfd, 0x7e, 0x7f, 0xfc, 0x70, 0x1c, 0x3f, 0xf8, 0x1f, 0xf0, 0x07, 0xc0, 0x00, 0x00
};
#endif // _INSOLAB_BITMAP_H_

View File

@@ -75,6 +75,7 @@ void showInit() {
delay(100); // Serial.println(_oledmsg);
}
void showLOGO(int16_t gt) { /*--------- logo on SSD1306 -------------*/
ledRGB(BLANK);
oled.clearDisplay(); oled.invertDisplay(true);
oled.drawBitmap(
LOGO_X0, LOGO_Y0,logo_bmp, LOGO_WIDTH, LOGO_HEIGHT, LOGO_COLOR);
@@ -84,6 +85,7 @@ void showLOGO(int16_t gt) { /*--------- logo on SSD1306 -------------*/
oled.invertDisplay(false);
}
void showTITRE() { // TextSize(2)=>10char, TextSize(1)=>22char,
ledRGB(GREEN);
oled.clearDisplay();
oled.setCursor(0,0); oled.setTextSize(2); // doble scale
oled.setTextColor(SSD1306_WHITE);
@@ -142,32 +144,32 @@ void showSAUVE(uint16_t t, char* txt) {
oled.display();
}
typedef struct s_iconMvt {
int xp,yp,dy;
int xp,yp,dx,dy; // x & y position, dx & dy to add for next move
} t_iconMvt;
typedef struct s_sprite {
int count, h, w, x, y, dy;
const unsigned char *bmp;
t_iconMvt *iconsMvt;
int count, h, w; // sprite count & sizes
const unsigned char *bmp; // bitmap address
t_iconMvt *iconsMvt; // icons displacement
} t_sprite ;
//const unsigned char *Abmp[] = {&flake_bmp, &smiley_bmp, &frown_bmp};
void initSprite(t_sprite *s, int c, int h, int w, int x, int y, int dy, const unsigned char *bmp,t_iconMvt *iconsMvt) {
//t_iconMvt iconsMvt[c]; //WIP malloc ?? || Arg
s->count=c; s->h=h; s->w=w; s->x=x; s->y=y; s->dy=dy;
void initSprite(t_sprite *s, int c, int w, int h, const unsigned char *bmp, t_iconMvt *icons) {
s->count=c; s->h=h; s->w=w;
s->iconsMvt=icons;
for(int i=0; i< s->count; i++) {
iconsMvt[i].xp = random(1 - s->w, OLED_WIDTH);
iconsMvt[i].yp = -s->h;
iconsMvt[i].dy = random(1, 6);
s->iconsMvt[i].xp = random(1 - w, OLED_WIDTH);
s->iconsMvt[i].yp = - h;
s->iconsMvt[i].dy = random(1, 6);
}
s->bmp=bmp;
s->iconsMvt= iconsMvt;
}
void drawSprite(t_sprite *s, Adafruit_SSD1306 d) {
void drawSprite(t_sprite *s) {
//int8_t iconsMvt[FLOCONS][3];
d.clearDisplay();
oled.clearDisplay();
for(int i=0; i < s->count; i++) {
d.drawBitmap(
oled.drawBitmap(
s->iconsMvt[i].xp, s->iconsMvt[i].yp, s->bmp, s->w, s->h, SSD1306_WHITE);
}
//d.display(); // Show the display buffer on the screen
@@ -184,4 +186,22 @@ void updateSprite(t_sprite *s) {
}
} // f=0; f< sprites.count; f++)
}
uint16_t changeSprite(t_sprite *s, uint16_t count){
count++;
if ( count >100 && count <= 200) {
s->bmp = smiley_bmp;
}
else if ( count >200 && count <= 300) {
s->bmp = neutral_bmp;
}
else if ( count >300 && count <= 400) {
s->bmp = frown_bmp;
}
else if ( count >400 && count <= 500) {
s->bmp = flake_bmp;
}
else if ( count >500 ) count = 0;
return count;
}
#endif // _INSOLAB_DISPLAYS_H_

View File

@@ -32,6 +32,8 @@
- return to caller on time out
* Sleep mode not stable, forum at :
"https://github.com/earlephilhower/arduino-pico/issues/345"
-----------------------------------------------------------------------
Mod: 2026/05/27 added 2 bitmap to sreen saver
-----------------------------------------------------------------------*/
#define BUTTONPLUS 14 // PullUp 10K I=.33 mA
#define BUTTONMINUS 15 // PullUp 10K I=.33 mA
@@ -61,7 +63,7 @@ volatile uint16_t downTime; // count down time
volatile uint16_t lastSetTime, lastStepTime, time2save=0;
volatile boolean plusPushed=false; volatile boolean minusPushed=false;
char sMsg[16];
screen_t screen=sTITRE;
screen_t screen=sNONE;
#include <EEPROM.h>
#include "displays.h" // Oled functions & led RGB
#include "pt.h" // proto threads
@@ -120,7 +122,7 @@ void setup() {
lastStepTime=stepTime;
showLOGO(greetTime);
minusPushed=false; plusPushed=false; // in case button pushed while LOGO
ledRGB(GREEN);
screen=sTITRE;
}
void loop() { // CPU 0 dedicated to refresh display
// TODO not recall screen if values did not change
@@ -328,71 +330,30 @@ static PT_THREAD(pSauve(pt_t *lc)) { //
}
static PT_THREAD(pVeille(pt_t *lc)) { // OK and avoid bounces
static int8_t f, icons[FLOCONS][3];
PT_BEGIN(lc);
PT_WAIT_UNTIL(lc, (screen==sVEILLE));
ledRGB(NONE);
for(f=0; f< FLOCONS; f++) {
icons[f][XPOS] = random(1 - SNOOZE_WIDTH, oled.width());
icons[f][YPOS] = -SNOOZE_HEIGHT;
icons[f][DELTAY] = random(1, 6);
}
do {
oled.clearDisplay();
for(f=0; f< FLOCONS; f++) { // ~ 10 ok for this screen
oled.drawBitmap(
icons[f][XPOS], icons[f][YPOS], flake_bmp,
SNOOZE_WIDTH, SNOOZE_HEIGHT, SSD1306_WHITE);
}
PT_DELAY(lc, 80);
if (!(plusPushed || minusPushed)) {
oled.display();
PT_DELAY(lc, 80);
// Then update coordinates of each icon
for(f=0; f< FLOCONS; f++) {
icons[f][YPOS] += icons[f][DELTAY];
// If snowflake is off the bottom of the screen...
if (icons[f][YPOS] >= oled.height()) {
// Reinitialize to a random position, just off the top
icons[f][XPOS] = random(1 - SNOOZE_WIDTH, oled.width());
icons[f][YPOS] = -SNOOZE_HEIGHT;
icons[f][DELTAY] = random(1, 6);
}
//PT_DELAY(lc, 100);
} // f=0; f< NUMFLAKES; f++)
}
} while (!(plusPushed || minusPushed ));
minusPushed=false; plusPushed=false;
oled.clearDisplay();
PT_DELAY(lc, 200);
screen=sTITRE; //sCHOIX;//
PT_END(lc); // to try: exit & return flag ?
}
#define ICONS 4
t_iconMvt icons[ICONS];
t_sprite sprite;
static PT_THREAD(pBugVeille(pt_t *lc)) { // OK and avoid bounces
const int nbSprites = 10;
static t_iconMvt icons[nbSprites];
static t_sprite sprite;
static uint16_t nbpass=0;
PT_BEGIN(lc);
PT_WAIT_UNTIL(lc, (screen==sVEILLE));
ledRGB(NONE);
initSprite(&sprite,ICONS,16,16,0,1,2, flake_bmp, icons); // load values to sprite
initSprite(&sprite,nbSprites,16,16, flake_bmp, icons); // load values to sprite
do {
drawSprite(&sprite, oled);
PT_DELAY(lc, 80);
drawSprite(&sprite);
PT_DELAY(lc, 40);
if (!(plusPushed || minusPushed)) {
oled.display();
PT_DELAY(lc, 80);
PT_DELAY(lc, 40);
updateSprite(&sprite); // update coordinates of each sprite
}
nbpass = changeSprite(&sprite, nbpass);
} while (!(plusPushed || minusPushed ));
minusPushed=false; plusPushed=false;
oled.clearDisplay();
PT_DELAY(lc, 200);
screen=sCHOIX;// sTITRE; //
screen=sTITRE; // sCHOIX;//
PT_END(lc); // to try: exit & return flag ?
}
@@ -408,7 +369,6 @@ void loop1() { // CPU 1 dedicated to run threads
pDuree (&pDUREE); // process screen DUREE
pSauve (&pSAUVE); // process screen SAUVE
pVeille(&pVEILLE); // process screen saver
}
/*
* code debug