Finalisation gestion d'icones dans l'écran de veille.
Correction fonctions de gestion des icones. Ajout et modification des bitmaps d'icones. Ajout fonction de changement d'icone en cours de déroulement.
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@@ -85,31 +85,26 @@ void playPop(){ anyrtttl::blocking::play(PIEZO, _pop_);}
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void playClk(){ anyrtttl::blocking::play(PIEZO, _clk_);}
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// Snooze screen saver
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#define SNOOZE_HEIGHT 16
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#define SNOOZE_WIDTH 16
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#define XPOS 0 // Indexes into the 'icons' array in function below
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#define YPOS 1
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#define DELTAY 2
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#define _DISPLAYWIDTH 128
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#define _DISPLAYHEIGHT 32
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#define FLOCONS 4 // snowflakes in animation
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#define ICON_HEIGHT 16
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#define ICON_WIDTH 16
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const unsigned char flake_bmp [] PROGMEM = {
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0x01, 0x80, 0xc3, 0xc3, 0xe3, 0xc7, 0xfb, 0xdf, 0x7f, 0xfe, 0x3f, 0xfc, 0x1f, 0xf8, 0x0f, 0xf0,
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0x0f, 0xf0, 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe, 0xfb, 0xdf, 0xe3, 0xc7, 0xc3, 0xc3, 0x01, 0x80
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0x00, 0x00, 0x00, 0x70, 0x38, 0x70, 0x38, 0x70, 0x3c, 0xe0, 0x0e, 0xee, 0x07, 0xce, 0x1f, 0xfe,
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0x7f, 0xf0, 0x73, 0xc0, 0x77, 0xe0, 0x07, 0x78, 0x0f, 0x78, 0x0e, 0x38, 0x0e, 0x00, 0x00, 0x00
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};
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// 'smiley', 16x16px
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const unsigned char smiley_bmp [] PROGMEM = {
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0x07, 0xc0, 0x1f, 0xf0, 0x3f, 0xf8, 0x7f, 0xfc, 0x63, 0x8c, 0xdd, 0x76, 0xd3, 0x96, 0xe7, 0xce,
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0xff, 0xfe, 0xfd, 0x7e, 0x6f, 0xec, 0x73, 0x9c, 0x3c, 0x78, 0x1f, 0xf0, 0x07, 0xc0, 0x00, 0x00
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0xff, 0xfe, 0xfd, 0x7e, 0x67, 0xcc, 0x70, 0x1c, 0x3c, 0x78, 0x1f, 0xf0, 0x07, 0xc0, 0x00, 0x00
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};
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// 'frown', 16x16px
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const unsigned char frown_bmp [] PROGMEM = {
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0x07, 0xc0, 0x1f, 0xf0, 0x3f, 0xf8, 0x67, 0xcc, 0x53, 0x94, 0xdd, 0x76, 0xd9, 0x36, 0xe1, 0x0e,
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0xff, 0xfe, 0xff, 0xfe, 0x78, 0x3c, 0x73, 0x9c, 0x37, 0xd8, 0x1f, 0xf0, 0x07, 0xc0, 0x00, 0x00
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};
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//sprite_t smiley = { 6, 16, 16, 0, 1, 2, smiley_bmp };
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//sprite_t frown = { unsigned short c6, 16, 16, 0, 1, 2, frown_bmp };
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// 'neutral', 16x16px
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const unsigned char neutral_bmp [] PROGMEM = {
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0x07, 0xc0, 0x1f, 0xf0, 0x3f, 0xf8, 0x67, 0xcc, 0x53, 0x94, 0xdd, 0x76, 0xd9, 0x36, 0xe1, 0x0e,
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0xff, 0xfe, 0xfd, 0x7e, 0x7f, 0xfc, 0x70, 0x1c, 0x3f, 0xf8, 0x1f, 0xf0, 0x07, 0xc0, 0x00, 0x00
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};
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#endif // _INSOLAB_BITMAP_H_
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@@ -75,6 +75,7 @@ void showInit() {
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delay(100); // Serial.println(_oledmsg);
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}
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void showLOGO(int16_t gt) { /*--------- logo on SSD1306 -------------*/
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ledRGB(BLANK);
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oled.clearDisplay(); oled.invertDisplay(true);
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oled.drawBitmap(
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LOGO_X0, LOGO_Y0,logo_bmp, LOGO_WIDTH, LOGO_HEIGHT, LOGO_COLOR);
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@@ -84,6 +85,7 @@ void showLOGO(int16_t gt) { /*--------- logo on SSD1306 -------------*/
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oled.invertDisplay(false);
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}
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void showTITRE() { // TextSize(2)=>10char, TextSize(1)=>22char,
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ledRGB(GREEN);
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oled.clearDisplay();
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oled.setCursor(0,0); oled.setTextSize(2); // doble scale
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oled.setTextColor(SSD1306_WHITE);
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@@ -142,32 +144,32 @@ void showSAUVE(uint16_t t, char* txt) {
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oled.display();
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}
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typedef struct s_iconMvt {
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int xp,yp,dy;
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int xp,yp,dx,dy; // x & y position, dx & dy to add for next move
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} t_iconMvt;
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typedef struct s_sprite {
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int count, h, w, x, y, dy;
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const unsigned char *bmp;
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t_iconMvt *iconsMvt;
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int count, h, w; // sprite count & sizes
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const unsigned char *bmp; // bitmap address
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t_iconMvt *iconsMvt; // icons displacement
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} t_sprite ;
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//const unsigned char *Abmp[] = {&flake_bmp, &smiley_bmp, &frown_bmp};
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void initSprite(t_sprite *s, int c, int h, int w, int x, int y, int dy, const unsigned char *bmp,t_iconMvt *iconsMvt) {
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//t_iconMvt iconsMvt[c]; //WIP malloc ?? || Arg
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s->count=c; s->h=h; s->w=w; s->x=x; s->y=y; s->dy=dy;
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void initSprite(t_sprite *s, int c, int w, int h, const unsigned char *bmp, t_iconMvt *icons) {
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s->count=c; s->h=h; s->w=w;
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s->iconsMvt=icons;
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for(int i=0; i< s->count; i++) {
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iconsMvt[i].xp = random(1 - s->w, OLED_WIDTH);
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iconsMvt[i].yp = -s->h;
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iconsMvt[i].dy = random(1, 6);
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s->iconsMvt[i].xp = random(1 - w, OLED_WIDTH);
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s->iconsMvt[i].yp = - h;
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s->iconsMvt[i].dy = random(1, 6);
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}
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s->bmp=bmp;
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s->iconsMvt= iconsMvt;
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}
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void drawSprite(t_sprite *s, Adafruit_SSD1306 d) {
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void drawSprite(t_sprite *s) {
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//int8_t iconsMvt[FLOCONS][3];
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d.clearDisplay();
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oled.clearDisplay();
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for(int i=0; i < s->count; i++) {
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d.drawBitmap(
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oled.drawBitmap(
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s->iconsMvt[i].xp, s->iconsMvt[i].yp, s->bmp, s->w, s->h, SSD1306_WHITE);
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}
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//d.display(); // Show the display buffer on the screen
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@@ -184,4 +186,22 @@ void updateSprite(t_sprite *s) {
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}
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} // f=0; f< sprites.count; f++)
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}
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uint16_t changeSprite(t_sprite *s, uint16_t count){
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count++;
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if ( count >100 && count <= 200) {
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s->bmp = smiley_bmp;
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}
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else if ( count >200 && count <= 300) {
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s->bmp = neutral_bmp;
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}
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else if ( count >300 && count <= 400) {
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s->bmp = frown_bmp;
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}
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else if ( count >400 && count <= 500) {
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s->bmp = flake_bmp;
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}
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else if ( count >500 ) count = 0;
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return count;
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}
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#endif // _INSOLAB_DISPLAYS_H_
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@@ -32,6 +32,8 @@
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- return to caller on time out
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* Sleep mode not stable, forum at :
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"https://github.com/earlephilhower/arduino-pico/issues/345"
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-----------------------------------------------------------------------
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Mod: 2026/05/27 added 2 bitmap to sreen saver
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-----------------------------------------------------------------------*/
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#define BUTTONPLUS 14 // PullUp 10K I=.33 mA
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#define BUTTONMINUS 15 // PullUp 10K I=.33 mA
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@@ -61,7 +63,7 @@ volatile uint16_t downTime; // count down time
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volatile uint16_t lastSetTime, lastStepTime, time2save=0;
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volatile boolean plusPushed=false; volatile boolean minusPushed=false;
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char sMsg[16];
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screen_t screen=sTITRE;
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screen_t screen=sNONE;
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#include <EEPROM.h>
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#include "displays.h" // Oled functions & led RGB
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#include "pt.h" // proto threads
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@@ -120,7 +122,7 @@ void setup() {
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lastStepTime=stepTime;
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showLOGO(greetTime);
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minusPushed=false; plusPushed=false; // in case button pushed while LOGO
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ledRGB(GREEN);
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screen=sTITRE;
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}
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void loop() { // CPU 0 dedicated to refresh display
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// TODO not recall screen if values did not change
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@@ -328,71 +330,30 @@ static PT_THREAD(pSauve(pt_t *lc)) { //
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}
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static PT_THREAD(pVeille(pt_t *lc)) { // OK and avoid bounces
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static int8_t f, icons[FLOCONS][3];
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PT_BEGIN(lc);
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PT_WAIT_UNTIL(lc, (screen==sVEILLE));
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ledRGB(NONE);
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for(f=0; f< FLOCONS; f++) {
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icons[f][XPOS] = random(1 - SNOOZE_WIDTH, oled.width());
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icons[f][YPOS] = -SNOOZE_HEIGHT;
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icons[f][DELTAY] = random(1, 6);
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}
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do {
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oled.clearDisplay();
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for(f=0; f< FLOCONS; f++) { // ~ 10 ok for this screen
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oled.drawBitmap(
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icons[f][XPOS], icons[f][YPOS], flake_bmp,
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SNOOZE_WIDTH, SNOOZE_HEIGHT, SSD1306_WHITE);
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}
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PT_DELAY(lc, 80);
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if (!(plusPushed || minusPushed)) {
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oled.display();
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PT_DELAY(lc, 80);
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// Then update coordinates of each icon
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for(f=0; f< FLOCONS; f++) {
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icons[f][YPOS] += icons[f][DELTAY];
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// If snowflake is off the bottom of the screen...
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if (icons[f][YPOS] >= oled.height()) {
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// Reinitialize to a random position, just off the top
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icons[f][XPOS] = random(1 - SNOOZE_WIDTH, oled.width());
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icons[f][YPOS] = -SNOOZE_HEIGHT;
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icons[f][DELTAY] = random(1, 6);
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}
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//PT_DELAY(lc, 100);
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} // f=0; f< NUMFLAKES; f++)
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}
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} while (!(plusPushed || minusPushed ));
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minusPushed=false; plusPushed=false;
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oled.clearDisplay();
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PT_DELAY(lc, 200);
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screen=sTITRE; //sCHOIX;//
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PT_END(lc); // to try: exit & return flag ?
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}
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#define ICONS 4
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t_iconMvt icons[ICONS];
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t_sprite sprite;
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static PT_THREAD(pBugVeille(pt_t *lc)) { // OK and avoid bounces
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const int nbSprites = 10;
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static t_iconMvt icons[nbSprites];
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static t_sprite sprite;
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static uint16_t nbpass=0;
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PT_BEGIN(lc);
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PT_WAIT_UNTIL(lc, (screen==sVEILLE));
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ledRGB(NONE);
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initSprite(&sprite,ICONS,16,16,0,1,2, flake_bmp, icons); // load values to sprite
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initSprite(&sprite,nbSprites,16,16, flake_bmp, icons); // load values to sprite
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do {
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drawSprite(&sprite, oled);
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PT_DELAY(lc, 80);
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drawSprite(&sprite);
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PT_DELAY(lc, 40);
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if (!(plusPushed || minusPushed)) {
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oled.display();
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PT_DELAY(lc, 80);
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PT_DELAY(lc, 40);
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updateSprite(&sprite); // update coordinates of each sprite
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}
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nbpass = changeSprite(&sprite, nbpass);
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} while (!(plusPushed || minusPushed ));
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minusPushed=false; plusPushed=false;
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oled.clearDisplay();
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PT_DELAY(lc, 200);
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screen=sCHOIX;// sTITRE; //
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screen=sTITRE; // sCHOIX;//
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PT_END(lc); // to try: exit & return flag ?
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}
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@@ -408,7 +369,6 @@ void loop1() { // CPU 1 dedicated to run threads
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pDuree (&pDUREE); // process screen DUREE
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pSauve (&pSAUVE); // process screen SAUVE
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pVeille(&pVEILLE); // process screen saver
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}
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/*
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* code debug
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Block a user