v0.0.6
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<head>
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<meta charset="UTF-8" />
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<title>nodePong - v0.0.1</title>
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<title>nodePong, a multiplayer online pong based on nodejs and socket.io</title>
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<link rel="stylesheet" type="text/css" media="all" href="./css/main.css">
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<script type="text/javascript" src="http://127.0.0.1:8042/socket.io/socket.io.js"></script>
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<script type="text/javascript" src="./src/jquery-2.1.3.min.js"></script>
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<script type="text/javascript" src="./js/NPGClient.js"></script>
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<script type="text/javascript" src="./js/socket/SocketIO.js"></script>
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</head>
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<body>
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@ -19,10 +21,38 @@
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</html>
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<!--
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<script type="text/javascript">
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//console.log(io);
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var socket = {};
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if (typeof io !== 'object') {
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console.log('Client: io object is unknown');
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}
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if ((typeof self.socket.socket === 'undefined')) {
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console.log('[#SocketClient] attempting server connection...');
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socket = io.connect(); // socket connection
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console.log('[#SocketClient] attempting server connection...');
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//socket.socket.connect();
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}
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socket.emit('data', 'yo');
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</script>
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-->
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<!--
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<script type="text/javascript">
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console.log(io);
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// NPGClient.io = io;
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// NPGClient.SocketClient.setIO(io);
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NPGClient.SocketClient.connect();
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NPGClient.SocketClient.socket.emit('data','yo');
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</script>
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-->
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<script type="text/javascript">
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$(document).ready(function() {
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//GT4UI.SocketClient.connectSocket();
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//GT4UI.Status.init("status");
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NPGClient.SocketIO.startConnectLoop();;
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if (NPGClient.SocketIO.isConnected) NPGClient.SocketIO.socket.emit('data','yo');
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});
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</script>
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8
client/js/NPGClient.js
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8
client/js/NPGClient.js
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/**
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* @file NPGClient.js
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* @author frtk
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*/
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var NPGClient = { 'version': '' };
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77
client/js/socket/SocketIO.js
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77
client/js/socket/SocketIO.js
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/**
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* @file SocketIO.js
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* @author frtk
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*/
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NPGClient.SocketIO = {
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// Connection to server
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conn_nAttempts: 0,
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conn_IntervalID: 0,
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socket: {},
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isConnected: false,
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// start connection loop
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initConnectLoop: function() {
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var self = this;
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console.log();
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self.startConnectLoop();
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},
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// start connection loop
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startConnectLoop: function() {
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var self = this;
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self.conn_IntervalID = setInterval(function() { self.connect(); }, 1500);
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},
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// stop connection loop
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stopConnectLoop: function() {
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var self = this;
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clearInterval(self.conn_IntervalID);
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self.conn_IntervalID = 0;
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self.conn_nAttempts = 0;
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},
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// connect socket
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connect: function() {
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var self = this;
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// check for connection
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if (self.isConnected) {
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return false;
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}
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//
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if (typeof io !== 'object') {
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//console.log('[NPGClient.SocketIO] io object is unknown');
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}
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if ((typeof self.socket.socket === 'undefined')) {
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console.log('[NPGClient.SocketIO] attempting server connection...');
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self.socket = io.connect();
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self.defineSocketMsgs();
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} else if (!self.socket.socket.connected && !self.socket.socket.connecting) {
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console.log('[NPGClient.SocketIO] attempting server connection...');
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self.socket.socket.connect();
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}
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},
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// Define Socket Messages
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defineSocketMsgs: function() {
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var self = this;
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if (typeof self.socket === 'undefined') {
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return false;
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}
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console.log('[NPGClient.SocketIO] deploying socket object features.');
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// 'connecting'
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self.socket.on('connecting', function () {
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console.log('[NPGClient.SocketIO] connecting ...');
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});
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// 'connect'
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self.socket.on('connect', function() {
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console.log('[NPGClient.SocketIO] connected to server');
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self.stopConnectLoop();
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self.isConnected = true;
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});
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// 'disconnect'
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self.socket.on('disconnect', function() {
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console.log('[NPGClient.SocketIO] > Server: socket disconnected.');
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self.startConnectLoop();
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self.isConnected = false;
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});
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}
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};
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var fs = require('fs');
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var express = require('express');
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var http = require('http');
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var iosocket = require('socket.io');
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//--- server app libs & params
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//var servP = require('./server/server_config.js');
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var nPong = require('./server/server_core.js');
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@ -38,13 +37,18 @@ app.use(express.static(__dirname + '/client/'));
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//--- socket.io
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nPong.Server.log('$ # registering socket.io service on port ' + config.HTTP.port);
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var io = require('socket.io').listen(httpserv, {log: false});
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var io = require('socket.io').listen(httpserv, { log: true } );
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//-- setup server socket handling features
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nPong.Server.socketHandling(io);
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//
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nPong.Server.log('$ #####');
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/*
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* running nodePong server
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*/
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@ -37,7 +37,10 @@ var Server = {
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this.version = s;
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},
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//--- setIO(io)
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setIO: function(io) {
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},
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/*
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* Server Messages
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@ -80,6 +83,27 @@ var Server = {
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/*
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* Socket.io handling
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*/
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//---
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socketHandling: function(io) {
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var self = this;
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io.sockets.on('connection', function (socket) {
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//
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self.log('$ User connected : id=' + socket.id);
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// 'disconnect'
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socket.on('disconnect', function () {
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self.log('$ User disconnected : id=' + socket.id);
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connected = false;
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});
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});
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},
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};
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### **v0.0.6:**
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- focus on socket.io client & server)
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- Renamed SocketClient.js to SocketIO.js (files and objects)
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- Added SocketIO object (NGPClient lib in /client/js/)
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- Implemented socket.io client connection (with loop) => working
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- Client side: Corrected bugs of multiple connection attemps and logs
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- Server side: moved socket definitions to Server object
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### **v0.0.5:**
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