nodePong/client/index.html

59 lines
1.7 KiB
HTML

<!-- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> -->
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>nodePong, a multiplayer online pong based on nodejs and socket.io</title>
<link rel="stylesheet" type="text/css" media="all" href="./css/main.css">
<script type="text/javascript" src="http://127.0.0.1:8042/socket.io/socket.io.js"></script>
<script type="text/javascript" src="./src/jquery-2.1.3.min.js"></script>
<script type="text/javascript" src="./js/NPGClient.js"></script>
<script type="text/javascript" src="./js/socket/SocketIO.js"></script>
</head>
<body>
<div id="main">
<canvas id="pong" width="800" height="500">
</canvas>
</div>
</body>
</html>
<!--
<script type="text/javascript">
//console.log(io);
var socket = {};
if (typeof io !== 'object') {
console.log('Client: io object is unknown');
}
if ((typeof self.socket.socket === 'undefined')) {
console.log('[#SocketClient] attempting server connection...');
socket = io.connect(); // socket connection
console.log('[#SocketClient] attempting server connection...');
//socket.socket.connect();
}
socket.emit('data', 'yo');
</script>
-->
<!--
<script type="text/javascript">
console.log(io);
// NPGClient.io = io;
// NPGClient.SocketClient.setIO(io);
NPGClient.SocketClient.connect();
NPGClient.SocketClient.socket.emit('data','yo');
</script>
-->
<script type="text/javascript">
$(document).ready(function() {
NPGClient.SocketIO.startConnectLoop();;
if (NPGClient.SocketIO.isConnected) NPGClient.SocketIO.socket.emit('data','yo');
});
</script>