forked from tTh/FloatImg
cleanup
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@ -16,10 +16,6 @@ int upside_down(FloatImg *pimg);
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int des_bords_sombres_a(FloatImg *pimg, int offset);
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int trinarize(FloatImg *pimg, int notused); // in sfx.c
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int binarize(FloatImg *pimg, int notused);
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int brotche_rand48_a(FloatImg *fimg, float ratio, float mval);
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int brotche_rand48_b(FloatImg *fimg, float ratio, float mval);
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int colors_brotcher(FloatImg *fimg, float fval);
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