use also the numeric digits
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@ -1 +1,5 @@
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# Gadgets autou du protocole OSC
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# Gadgets autour du protocole OSC
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Oui, je sais, tout ça n'est pas vraiment clair.
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@ -9,7 +9,7 @@ SqrOsc sl => Envelope envl => dac.left;
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SawOsc sr => Envelope envr => dac.right;
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0.5 => sl.gain => sr.gain;
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0.02 => envl.time; 0.10 => envr.time;
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0.01 => envl.time; 0.06 => envr.time;
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OscIn oscin; OscMsg msg;
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17
text2osc.c
17
text2osc.c
@ -38,19 +38,28 @@ while (EOF != (caractere=getc(fp))) {
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char_count++;
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if (verbosity) fprintf(stderr, "car = %d\n", caractere);
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if (verbosity) fprintf(stderr, "car = %4d %c\n",
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caractere, caractere);
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if (isalpha(caractere)) {
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/* Play a sound */
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note=toupper(caractere) - 'A';
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// fprintf(stderr, "%c -> %3d\n", caractere, note);
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send_data_button(loa, note, 1);
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usleep(40*1000);
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usleep(wait_time*1000);
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send_data_button(loa, note, 0);
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usleep(80*1000);
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usleep(40*1000);
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}
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else if (isdigit(caractere)) {
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note = caractere - '0';
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send_data_button(loa, note, 1);
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usleep(wait_time*1000);
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send_data_button(loa, note, 0);
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usleep(20*1000);
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}
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else if (isblank(caractere)) {
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usleep(300*1000);
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usleep(200*1000);
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}
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else if (caractere == '!') {
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send_data_id(loa, my_id);
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