PovJouets/corail.pov

81 lines
1.3 KiB
POVRay

/*
*
* pour plus de details: oulala@chez.com
*
*/
#version 3.7;
global_settings { assumed_gamma 1.0 }
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
/*------------------------------------------------------------------*/
plane {
y, 0
pigment
{
brick Gray35, rgb<0.50, 0.40, 0.20>
rotate z*90
}
}
sky_sphere {
pigment
{
gradient y
color_map
{
[0 color Khaki]
[0.2 color <0 , .1, .2>]
[0.5 color <0.2 , 0, 0>]
[0.6 color <0 , .2, .1>]
[1 color Khaki]
}
turbulence 2.5
}
rotate 50
scale 2
}
#include "incs/train.inc"
#include "incs/rails.inc"
#include "incs/corail.inc"
#include "incs/poteaux.inc"
object
{
union
{
object { Wagon_Corail translate y*2 }
object { Un_Rail_Droit }
object { Un_Rail_Droit translate z*100 }
object { Un_Rail_Droit translate z*200 }
object { Un_Rail_Droit translate z*300 }
}
}
#declare foo = -300;
#while (foo < 400)
object { Poteau_1 translate <20, 0, foo> }
#declare foo = foo +42;
#end
/*------------------------------------------------------------------*/
camera
{
location <18, 10, -45>
right image_width/image_height*x
look_at <0, 6, 0>
angle 62
}
light_source { <550, 725, -900> color Gray60 }
light_source { <600, 700, -850> color Gray50 }
/*------------------------------------------------------------------*/