NcLooper/audio/playfile.c

71 lines
1.4 KiB
C

/*
* NcLooper fonctions audio output
*/
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <fcntl.h>
#include <math.h>
#include <ao/ao.h>
#include <sndfile.h>
#include "ao_output.h"
/* --------------------------------------------------------------------- */
extern int verbosity;
#define T_BUFF_WAVES 16384
/* --------------------------------------------------------------------- */
int blast_this_file(char *fname, ao_device *dev, int loop)
{
SNDFILE *sndf;
SF_INFO sfinfo;
int foo, lus;
short *buffer;
#if DEBUG_LEVEL
fprintf(stderr, ">>> %s ( '%s' %p %d )\n", __func__, fname, dev, loop);
#endif
sndf = sf_open(fname, SFM_READ, &sfinfo);
if (NULL==sndf)
{
perror("sf_open");
abort();
}
buffer = calloc(T_BUFF_WAVES, sizeof(short)*2);
#if DEBUG_LEVEL
fprintf(stderr, "samplerate : %d\n", sfinfo.samplerate);
fprintf(stderr, "frames : %ld\n", sfinfo.frames);
fprintf(stderr, "seekable : %d\n", sfinfo.seekable);
#endif
while ((lus = sf_read_short(sndf, buffer, T_BUFF_WAVES))) {
#if DEBUG_LEVEL
fprintf(stderr, "%s : %d bytes read\n", fname, lus);
#endif
foo = ao_play(dev, buffer, T_BUFF_WAVES*2);
#if DEBUG_LEVEL
fprintf(stderr, "%s : %d played\n", fname, foo);
#endif
}
/* do some cleanup */
free(buffer);
sf_close(sndf);
return 0;
}
/* --------------------------------------------------------------------- */