74 lines
1.5 KiB
POVRay
74 lines
1.5 KiB
POVRay
/*
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* H E X A C O N E - E S S A I
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* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
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*/
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#version 3.7;
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#include "globals.inc"
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#include "colors.inc"
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#include "metals.inc"
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#include "textures.inc"
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#include "stones.inc"
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#declare NormClock = clock / 360.0;
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#include "contexte.inc"
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#include "elements.inc"
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// =======================================================
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#declare RHBlo = 0.25;
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#declare RHBlo2 = RHBlo * 0.55;
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#declare HexaBlob = object
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{
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blob {
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// threshold 0.01 + NormClock
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threshold 0.01
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sphere { <0, 0, 0>, RHBlo, 1 }
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#local E = RHBlo * 1.210;
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#local W = 0.1;
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sphere { <-E, 0, 0>, RHBlo2, W }
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sphere { < E, 0, 0>, RHBlo2, W }
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sphere { < 0, -E, 0>, RHBlo2, W }
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sphere { < 0, E, 0>, RHBlo2, W }
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sphere { < 0, 0, -E>, RHBlo2, W }
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sphere { < 0, 0, E>, RHBlo2, W }
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}
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}
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// =======================================================
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object {
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HexaBlob
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#local SC = 1.111 + abs(sin(NormClock * 4 * 3.14159));
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texture { T_Stone26
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scale SC
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translate 2*y*NormClock
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}
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translate < 0, 1, 0>
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}
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object { Repere }
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#if (0)
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object { HexaBalls
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#local SC = 0.10 + abs(sin(NormClock * 4 * 3.14159));
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texture { Lightning2 scale SC }
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translate <-0.80, 1, 0> }
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#end
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// =======================================================
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light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
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// light_source { <-11, 7, 9>, rgb <0.31, NormClock, 0.80> }
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light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> }
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camera {
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location <-0.7+NormClock, 1.81, 2.59>
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look_at <0.0, 1.0, 0>
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angle 64
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}
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