HexaCone/bubblecut.pov
2025-04-22 00:49:18 +02:00

59 lines
1.2 KiB
POVRay

/*
* H E X A C O N E - C U T O F F
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// =======================================================
#declare POS_Cutoff = <-24, 0, -7>;
#local TY = 1.55;
#declare Pos = <0.50, -0.70, 0.75>;
#declare Rad = 0.40 + (1.*NormClock);
difference {
object { HexaBenz () }
sphere { Pos, Rad }
translate y*TY + POS_Cutoff
}
sphere { Pos, 0.025 translate y*TY + POS_Cutoff texture { T_WIP_alert } }
// object { Repere translate y*2.8 + POS_Cutoff }
/* this one is for debugging */
object { OpenBox translate y*TY + POS_Cutoff }
// =======================================================
light_source {
<-24, 0.4, -1>
colour Orange
parallel
point_at y*TY + POS_Cutoff
}
object { Le_Decor }
// =======================================================
#local CamX = -27.4 + (3.29*Cos_01(NormClock));
#local CamY = 2.1 - (0.24*sqrt(NormClock));
#local CamZ = -0.85 + (2.02*NormClock);
camera {
location <CamX, CamY, CamZ>
look_at <0, 1.5, 0> + POS_Cutoff
angle 35 - 5*Cos_01(NormClock)
}