HexaCone/essai.pov
2025-03-07 10:51:57 +01:00

52 lines
1.1 KiB
POVRay

/*
* H E X A C O N E - E S S A I
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "gadgets.inc"
#include "elements.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
// =======================================================
// #include "dynamic.inc"
// =======================================================
#include "trident.inc"
#if (1)
#local RX = -11 + (80*sin(NormClock*9.81) + 3*sin(NormClock*23));
#local RZ = 96 - (54*Cos_010(NormClock));
object { Trident_A () rotate <RX, 0, RZ> translate < -1.5, 0, 0> }
object { Trident_A () rotate <RZ, 0, RX> translate < 1.5, 0, 0> }
#end
object { Repere }
//.object { Le_Decor }
// =======================================================
#local CamX = -2.7 + (2.8*Cos_010(NormClock));
#local CamY = 0.21 + (2.3*exp(NormClock));
#local CamZ = 5.777 - (0.8*Cos_010(NormClock));
#local K = 3.4;
#local CamX = CamX * K;
#local CamY = CamY * K;
#local CamZ = CamZ * K;
camera {
location <CamX, CamY, CamZ>
look_at <0, 0, 0>
angle 20 - 5*Cos_01(NormClock)
}