133 lines
2.4 KiB
PHP
133 lines
2.4 KiB
PHP
/*
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* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
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*/
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#declare HexaCone_shape = object
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{
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#local RA = 0.125;
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#local RB = 0.001;
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union {
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cone { 0, RA, <-1, 0, 0>, RB }
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cone { 0, RA, < 1, 0, 0>, RB }
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cone { 0, RA, < 0, 0, 1>, RB }
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cone { 0, RA, < 0, 0, -1>, RB }
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cone { 0, RA, < 0, 1, 0>, RB }
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cone { 0, RA, < 0, -1, 0>, RB }
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}
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}
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#declare HexaCone_body = object
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{
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union {
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difference {
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object { HexaCone_shape }
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object { HexaCone_shape scale 0.99 }
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sphere {0, 0.24 }
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cylinder { <-1, 0, 0.55>, <1, 0, 0.55>,
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RA*0.40 }
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}
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difference {
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sphere {0, 0.20 }
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sphere {0, 0.18 }
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cylinder {-x, x, 0.10 }
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cylinder {-y, y, 0.10 }
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cylinder {-z, z, 0.10 }
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}
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light_source { 0, rgb <0.99, 0.05, 0.05>
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fade_distance 1.29
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fade_power 1.5
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}
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}
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texture { New_Penny }
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}
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/*
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*
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*/
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#local Branche_radar = object
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{
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#local D1 = 0.08;
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#local D2 = 0.0035;
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merge {
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cone { 0, D2, 0.04*y, 0.00007 }
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sphere { 0, D2*2.2 scale <1, 1.77, 1> }
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intersection {
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torus { D1, D2 }
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box { <2, -2, 2>, <0, 2, 0> }
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rotate x*90
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translate -D1*x
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}
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}
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}
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#declare HexaCone_radar = object
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{
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union {
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#for (foo, 0, 360, 60)
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#local RR = 0.12;
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#local PX = RR * sin(radians(foo));
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#local PZ = RR * cos(radians(foo));
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object { Branche_radar
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rotate y*(foo-90)
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translate <PX, 0, PZ>
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}
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#local R2 = 0.08;
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#end
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torus { R2, 0.0034 translate -0.08*y }
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}
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texture { Soft_Silver scale 6.0 }
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}
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/*
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* new Mon Dec 16 12:44:44 PM UTC 2024
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*/
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#local Une_derive = object
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{
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difference {
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merge {
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sphere { 0, 0.008 scale <1, 1, 4.70>
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translate <0, 0.26, -0.17> }
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cone { <0, -0.1, 0>, 0.09, <0, 0.26, -0.17>, 0.009
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scale <0.10, 1, 1> }
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}
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box { <-1, -1, -1>, <1, 0, 1> }
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}
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texture { Soft_Silver scale 6.0 }
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}
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#declare HexaCone_derives = object
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{
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union {
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object { Une_derive }
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object { Une_derive rotate 120*z }
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object { Une_derive rotate -120*z }
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}
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}
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#declare HexaCone_head = object
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{
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#local DTa = 0.278;
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#local DTb = 0.030;
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merge {
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difference {
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torus { DTa, DTb }
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#local TB = 0.50;
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box { <-TB, -TB, TB>, <TB, TB, 0> }
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}
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sphere { 0, DTb*1.55 translate -DTa*x }
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sphere { 0, DTb*1.55 translate DTa*x }
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}
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texture { Orange_Glass }
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}
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#declare HexaCone = object
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{
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union {
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object { HexaCone_body }
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#local T = 0.55;
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object { HexaCone_head translate <0, 0, T+DTa> }
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object { HexaCone_radar translate <0, T+0.16, 0> }
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object { HexaCone_derives translate <0, 0, -0.67> }
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}
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rotate <-7, 0, -9>
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}
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