160 lines
3.1 KiB
PHP
160 lines
3.1 KiB
PHP
/*
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* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
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*/
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/* voir aussi le fichier 'globals.inc' */
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/* ------------------------------------------------------------ */
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#declare Rhxba = 0.30;
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#declare R2hxba = Rhxba * 0.48;
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#declare HexaBalls = object
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{
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merge {
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sphere { 0, Rhxba }
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#local E = Rhxba * 1.260;
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sphere { 0, R2hxba translate <-E, 0, 0> }
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sphere { 0, R2hxba translate < E, 0, 0> }
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sphere { 0, R2hxba translate < 0, -E, 0> }
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sphere { 0, R2hxba translate < 0, E, 0> }
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sphere { 0, R2hxba translate < 0, 0, -E> }
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sphere { 0, R2hxba translate < 0, 0, E> }
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}
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}
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#declare Les_Bibelots = object
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{
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union {
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object { HexaBalls
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texture { Lightning1 scale 0.33 }
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rotate <clock/3, clock/6, clock/9>
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translate <3, -1.6+1.01*Cos_010(NormClock), 5>
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}
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object { HexaBalls
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texture { Lightning2 scale 0.56 }
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// rotate <-clock, clock*0.33333, clock>
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translate <5, -1+0.42*Cos_010(NormClock), -4>
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}
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}
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}
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/* ------------------------------------------------------------ */
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#declare RHBlo = 0.24;
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#declare RHBlo2 = RHBlo * 0.666;
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#declare HexaBlob = object
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{
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blob {
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// threshold 0.01 + NormClock
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threshold 0.01
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sphere { <0, 0, 0>, RHBlo, 1 }
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#local E = RHBlo * 1.210;
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#local W = 0.1;
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sphere { <-E, 0, 0>, RHBlo2, W }
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sphere { < E, 0, 0>, RHBlo2, W }
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sphere { < 0, -E, 0>, RHBlo2, W }
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sphere { < 0, E, 0>, RHBlo2, W }
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sphere { < 0, 0, -E>, RHBlo2, W }
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sphere { < 0, 0, E>, RHBlo2, W }
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}
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}
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// =======================================================
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#declare Le_Sol = object
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{
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height_field {
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png "datas/hf.png"
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smooth
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translate <-.5, 0, -.5>
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scale <21, 0.88, 21>
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texture {
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pigment { color DarkGreen }
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normal { bumps 0.035 scale 0.186 }
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finish { phong 0.125 }
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}
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}
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}
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#declare Repere = object
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{
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union {
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cylinder { 0, <1, 0, 0>, 0.007 pigment { color Red } }
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cylinder { 0, <0, 0, 1>, 0.007 pigment { color Blue } }
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}
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}
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#declare Les_Lumieres = object
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{
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union {
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#if (1)
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light_source {
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<0.3, 2.50, 2.8> color Gray90
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spotlight
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radius 14 falloff 10 tightness 10
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point_at <0, 0.95, 0.22222222>
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}
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#end
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#if ( (clock>166) & (clock<213) )
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light_source {
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<2, 0.30, -2> color Yellow
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spotlight
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radius 12 falloff 20 tightness 10
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point_at <-0.08, 0.80, 0.17>
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}
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#end
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#if (1)
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light_source {
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<-5, 5.60, 8>
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#if ( (clock > 290) & (clock<344) )
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#local Couleur = rgb <0.20, 0.20, 0.90>;
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#else
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#local Couleur = rgb <0.80, 0.80, 0.70>;
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#end
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color Couleur
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spotlight
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radius 9 falloff 10 tightness 5
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point_at <0, 0.95, -0.22>
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}
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#end
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}
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}
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// #declare Le_Ciel = object
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// {
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sky_sphere {
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pigment {
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gradient y
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color_map {
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[ 0.2 color Gray10 ]
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[ 0.4 color Gray60 ]
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[ 0.7 color Black ]
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[ 0.8 color White ]
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[ 1.0 color Gray10 ]
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}
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turbulence 3.14159 + 0.91 * Cos_010(NormClock)
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scale 1.804
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// translate -1
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}
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#local Kem = 0.15;
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emission rgb <Kem, Kem, Kem>
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}
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// }
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/* ------------------------------------------------------------ */
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/*
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* Et on rassemble tous les éléments...
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*/
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#declare Le_Decor = object
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{
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union {
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object { Le_Sol }
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object { Les_Bibelots }
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object { Les_Lumieres }
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}
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}
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/* ------------------------------------------------------------ */
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