HexaCone/trident.pov
2025-12-18 13:55:42 +01:00

38 lines
707 B
POVRay

/*
* H E X A C O N E - T R I D E N T
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// =======================================================
object { Le_Decor }
// object { Repere scale 2 }
#declare CK = NormClock * 4.20001;
#declare DX_cam = 6.9 * sin(CK);
#declare DZ_cam = 5.4 * cos(CK);
#declare Loc_cam = <DX_cam, 1.0, DZ_cam> + Pos_RedB_2;
camera {
location Loc_cam
look_at Pos_RedB_2 + <0, 1.90+NormClock, 0>
// focal_point <0.37, 0.0, 0>
// aperture 0.046
// blur_samples 30
angle 65 - 14 * Cos_01(NormClock)
}