143 lines
2.9 KiB
POVRay
143 lines
2.9 KiB
POVRay
/*
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* H E X A C O N E - E S S A I
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* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
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*/
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#version 3.7;
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#include "globals.inc"
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#debug "\n GLOBALS INCLUDED\n"
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#include "contexte.inc"
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#include "gadgets.inc"
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#include "hexacone.inc"
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#include "hexabenz.inc"
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#include "hexawood.inc"
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#include "trident.inc"
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// =======================================================
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/* nouveau du 7 octobre 2025 */
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#macro Une_Boule ()
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sphere {
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0, 0.25
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#local R = rand(Rng1);
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#if (R < 0.333)
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pigment { color Red }
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#elseif (R < 0.666)
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pigment { color Green }
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#else
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pigment { color Blue }
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#end
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}
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#end // macro
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#declare Les_Boules = object
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{
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union {
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#for (A, 0, 12, 1)
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object { Une_Boule ()
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#local TX = 1.2 * (0.5 - NormClock);
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#local TY = 2 * Cos_010(abs(sin(clock)));
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#local TZ = 3.31 * cos(NormClock*888);
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translate <TX, TY, TZ>
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}
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#end // for
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}
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finish { ambient 0 phong 1 }
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//translate <-0.5, -0.5, -0.5> // recalage de l'objet fini
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scale 1.3333333
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}
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// =======================================================
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#debug " ACTION !!!\n"
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// ------------------------------------------------------ ##
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#declare Tridents = object
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{
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#local RX = -11 + (80*sin(NormClock*9.81) + 3*sin(NormClock*23));
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#local RZ = 96 - (54*Cos_010(NormClock));
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union {
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object { Trident_A () rotate <RX, 0, RZ>
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translate < -1.4, 1.2, 0> }
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object { Trident_A () rotate <0, clock, 0>
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translate < 1.4, 2.0, 0> }
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}
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}
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// ------------------------------------------------------ ##
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#declare Gyros = object
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{
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union {
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#for (I, 0, 359, 30)
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#declare E = 9;
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#declare Dx = E * sin(radians(I));
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#declare Dz = E * cos(radians(I));
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object { GyroPhare () translate <Dx, 0, Dz> }
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// #debug " Gyro !!!\n"
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#end
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}
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}
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// ------------------------------------------------------ ##
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// object { Gyros }
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#declare Selector = mod(int(clock/32), 6);
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#debug concat("Selector = ", str(Selector, 6, 0), "\n")
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#switch (Selector)
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#case (0)
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object { Tridents scale 1.2 rotate -y*(clock*0.666) }
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#debug " Tridents\n"
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#break
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#case (1)
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object { HexaPole () }
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#debug " Hexapole\n"
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#break
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#case (2)
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object { HexaWood translate y }
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#debug " Hexawood !!!\n"
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#break
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#case (3)
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object { Chose rotate y*clock }
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#debug " Chose\n"
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#break
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#case (4)
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object { HexaBenz () scale 2 translate 2.7*y rotate -y*clock }
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#debug " HexaBenz\n"
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#break
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#case (5)
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object { Les_Boules translate y*1.33 }
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#debug " boules\n"
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#break
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#end // switch selector
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plane {
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y, 0
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texture { T_Planete_B scale 0.666 }
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}
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object { Repere translate y*0.8 }
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// =======================================================
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#local CamX = -2.7 + (1.8*Cos_010(NormClock));
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#local CamY = 0.41 + (1.2*exp(NormClock));
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#local CamZ = -5.777 + (1.2*Cos_01(NormClock));
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#local K = 8.6;
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#local CamX = CamX * K;
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#local CamY = CamY * K * 0.65;
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#local CamZ = CamZ * K;
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camera {
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// orthographic
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location <CamX, CamY, CamZ>
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look_at <0, 1.4, 0>
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angle 12 - 3*Cos_01(NormClock)
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}
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