HexaCone/essai.pov
2025-03-31 03:55:29 +02:00

142 lines
2.9 KiB
POVRay

/*
* H E X A C O N E - E S S A I
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#debug "\n GLOBALS INCLUDED\n"
#include "contexte.inc"
#include "gadgets.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
// =======================================================
// #include "dynamic.inc"
/* ======================================================= */
// ------------------------------------------------------ ##
#declare Horloge = object
{
#local Texte = str(NormClock, 6, 4);
#debug concat("Texte horloge ", Texte, "\n\n")
text {
ttf "datas/Rebel-Typographer.ttf" Texte 0.1, 0
texture { T_WIP_alert }
}
scale 3.00
rotate -90*x
translate <-4.5,-0.21, 0>
}
// =======================================================
#include "trident.inc"
#debug " ACTION !!!\n"
// ------------------------------------------------------ ##
// ------------------------------------------------------ ##
#declare Tridents = object
{
#local RX = -11 + (80*sin(NormClock*9.81) + 3*sin(NormClock*23));
#local RZ = 96 - (54*Cos_010(NormClock));
union {
object { Trident_A () rotate <RX, 0, RZ>
translate < -1.4, 3, 0> }
object { Trident_A () rotate <0, clock, 0>
translate < 1.4, 2, 0> }
}
}
// ------------------------------------------------------ ##
#declare Gyros = object
{
union {
#for (I, 0, 359, 60)
#declare E = 9;
#declare Dx = E * sin(radians(I));
#declare Dz = E * cos(radians(I));
object { GyroPhare () translate <Dx, 0, Dz> }
// #debug " Gyro !!!\n"
#end
}
}
// ------------------------------------------------------ ##
object { Gyros }
/*
light_source {
<-8, 7, 19>
colour Gray60
parallel
point_at 0
}
*/
#declare Selector = mod(int(clock/32), 6);
#debug concat("Selector = ", str(Selector, 6, 0), "\n")
#switch (Selector)
#case (0)
object { Cabane_Compteur scale 2 rotate y*clock }
#debug " Cabane+Compteur !!!\n"
#break
#case (1)
object { QuadriPole }
#debug " Quadripole !!!\n"
#break
#case (2)
object { Tridents }
#debug " Deux Tridents !!!\n"
#break
#case (3)
object { Les_Bibelots translate y }
#debug " Bibelots !!!\n"
#break
#case (4)
object { Les_Machins }
#debug " Machins !!!\n"
#break
#case (5)
object { Horloge }
#debug " Horloge !!!\n"
#break
#end // switch selector
plane {
y, 0
texture { T_Planete_A scale 0.3333 }
}
object { Repere translate y*0.6 }
// object { RedBase_0 (T_Planete_B) }
// =======================================================
#local CamX = -2.7 + (1.8*Cos_010(NormClock));
#local CamY = 0.91 + (1.3*exp(NormClock));
#local CamZ = -5.777 + (0.8*Cos_01(NormClock));
#local K = 8.6;
#local CamX = CamX * K;
#local CamY = CamY * K * 0.5;
#local CamZ = CamZ * K;
camera {
location <CamX, CamY, CamZ>
look_at <0, 1.4, 0>
angle 20 - 3*Cos_01(NormClock)
}