HexaCone/orbite.pov
2025-01-02 01:27:23 +01:00

77 lines
1.3 KiB
POVRay

/*
* H E X A C O N E - O R B I T E
*/
#version 3.7;
#include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "stones.inc"
#include "contexte.inc"
#include "elements.inc"
// =======================================================
#declare R_planete = 2.1;
#declare Croute = object
{
#local R1 = R_planete * 1.05;
#local R2 = R_planete * 1.03;
#local HC = R_planete * 0.11;
#local BN = R_planete * 3;
difference {
sphere { 0, R1 }
sphere { 0, R2 }
box { <-HC, -BN, -BN>, <HC, BN, BN> }
box { <-BN, -HC, -BN>, <BN, HC, BN> }
box { <-BN, -BN, -HC>, <BN, BN, HC> }
}
texture {
pigment { color Gray10 }
}
}
#declare Boule = object
{
sphere { 0, R_planete }
texture {
pigment { color Gray80 }
finish { reflection 0.500 }
}
}
#declare Planete = object
{
union {
object { Croute }
object { Boule }
}
}
// =======================================================
#local RO = 4.10;
#local CK = NormClock * 7.87;
#declare PosX = RO * sin(CK);
#declare PosY = 0;
#declare PosZ = RO * cos(CK);
object { HexaCone
rotate -y*CK translate <PosX, PosY, PosZ>
}
object { Planete rotate (-clock*0.21)*y }
light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
camera {
location <3, 2.01, 7.59>
look_at <0.0, 0.0, 0>
angle 58
}