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37 changed files with 412 additions and 1868 deletions

2
.gitignore vendored
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@ -9,8 +9,6 @@ datas/*.webp
WS/*timing WS/*timing
WS/log* WS/log*
WS/*.done
WS/*.log
*.png *.png
*.gif *.gif

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@ -1,31 +1,20 @@
DIMS = -W1600 -H1200 DIMS = -W1600 -H1200
# POVOPT = +q9 +a0.02 -d POVOPT = +q9 +a0.02 -d
POVOPT = +q9 +A Declare=NbFrames=400 -d POVDEP = contexte.inc elements.inc hexabenz.inc \
POVDEP = contexte.inc hexacone.inc hexabenz.inc \ globals.inc datas/hf.png
globals.inc hexawood.inc datas/hf.png \
dynamic.inc trident.inc groundbase.inc \
gadgets.inc
CK=180 CK=180
PNG: essai.png scene.png topview.png passage.png \ PNG: essai.png scene.png topview.png passage.png \
orbite.png hexabenz.png escadrille.png \ orbite.png hexabenz.png escadrille.png \
hexacone.png remote.png survol.png cutoff.png \ hexacone.png
carto.png hexawood.png bubblecut.png \
circular.png
echo "make PNG ck=$(CK) done" >> WS/log
topview.png: topview.pov Makefile $(POVDEP) topview.png: topview.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
cutoff.png: cutoff.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
bubblecut.png: bubblecut.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
essai.png: essai.pov Makefile $(POVDEP) essai.png: essai.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
@ -35,9 +24,6 @@ hexabenz.png: hexabenz.pov Makefile $(POVDEP)
hexacone.png: hexacone.pov Makefile $(POVDEP) hexacone.png: hexacone.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
hexawood.png: hexawood.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
passage.png: passage.pov Makefile $(POVDEP) passage.png: passage.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
@ -50,17 +36,4 @@ scene.png: scene.pov Makefile $(POVDEP)
escadrille.png: escadrille.pov Makefile $(POVDEP) escadrille.png: escadrille.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
remote.png: remote.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
survol.png: survol.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
carto.png: carto.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
circular.png: circular.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@

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@ -9,15 +9,12 @@ et vous pouvez
suivre son évolution par l'intermédiaire de suivre son évolution par l'intermédiaire de
[Mastodon](https://mastodon.tetaneutral.net/@tth) [Mastodon](https://mastodon.tetaneutral.net/@tth)
avec le croisimot `#hexacone`. avec le croisimot `#hexacone`.
Quelques images sont disponibles sur mon serveur de
[cuisine](http://maison.tth.netlib.re/pov/hexacone.html).
## Prérequis ## Prérequis
Avant toute chose, il faut avoir installé les logiciels Avant toute chose, il faut avoir installé les logiciels
suivants : bash, awk, gnuplot, imagemagick, et, bien suivants : bash, awk, gnuplot, imagemagick, et, bien
entendu, [povray](https://povray.org/). entendu, [povray](https://povray.org/).
Une bonne maitrise des scripts shell sera un plus.
## Utilisation ## Utilisation
@ -27,8 +24,8 @@ par un classique [`Makefile`](./Makefile) et les séquences animées
produites par un [script shell](./mkloop.sh). produites par un [script shell](./mkloop.sh).
Avant toute chose, vous devrez vérifier la présence de plusieurs Avant toute chose, vous devrez vérifier la présence de plusieurs
répertoires : d'un coté `./frames/<name>` pour stocker les images calculées et `./frames/Spool` pour l'assemblage répertoires : d'un coté `./frames/<name>` pour stocker les images calculées :
de la vidéo intégrale :
``` ```
frames/ frames/
@ -42,8 +39,6 @@ de la vidéo intégrale :
``` ```
et de l'autre coté `./WS/` pour ranger les fichiers de travail. et de l'autre coté `./WS/` pour ranger les fichiers de travail.
À vous de jouer maintenant.
## Contact ## Contact
* La [mailing-list du tetalab](https://lists.tetalab.org/postorius/lists/tetalab.tetalab.org/) ; * La [mailing-list du tetalab](https://lists.tetalab.org/postorius/lists/tetalab.tetalab.org/) ;

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@ -1,3 +1,3 @@
# Workspace
For intermediates files, and timing log.
workspace

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@ -1,62 +0,0 @@
/*
* H E X A C O N E - C U T O F F
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// =======================================================
#declare POS_Cutoff = <-24, 0, -7>;
#local TY = 1.55;
#declare Position = <0.50, -0.70, 0.75>;
#declare Rayon = 0.70 + 1.50 * NormClock; // rayon de la sphere
// de découpe
#debug concat("Rayon decoupe = ", str(Rayon, 8, 3), "\n\n")
difference {
object { HexaBenz () }
sphere { Position, Rayon }
translate y*TY + POS_Cutoff
}
sphere { Position, 0.020 translate y*TY + POS_Cutoff
texture { T_WIP_alert } }
/* this one is for debugging */
// object { OpenBox translate y*TY + POS_Cutoff }
// object { Repere translate y*2.8 + POS_Cutoff }
// =======================================================
light_source {
<-24, 0.4, -1>
colour Orange
parallel
point_at y*TY + POS_Cutoff
}
object { Le_Decor }
// =======================================================
#local CamX = -27.4 + (3.29*Cos_01(NormClock));
#local CamY = 2.7 - (0.24*sqrt(NormClock));
#local CamZ = -0.85 + (2.02*NormClock);
camera {
location <CamX, CamY, CamZ>
look_at <0, 1.5, 0> + POS_Cutoff
angle 35 - 5*Cos_01(NormClock)
}

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@ -1,38 +0,0 @@
/*
* H E X A C O N E
* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
*
* cartographie de l'hexamonde
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// ---------------------------------------------------------
// dessiner une grille
#for (Foo, -150, 150, 10)
cylinder { <-150, 0, Foo>, <150, 0, Foo>, 0.10 }
cylinder { <Foo, 0, -150>, <Foo, 0, 150>, 0.10 }
#end
// ---------------------------------------------------------
object { Repere scale 10 translate y*7 }
object { Le_Decor }
camera {
location <45, 159+(26*NormClock), 18-(42*NormClock)>
look_at <0, 1.18, 0.17 + (2.9*NormClock)>
angle 50
}

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@ -1,40 +0,0 @@
/*
* H E X A C O N E - E S S A I
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "gadgets.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
// =======================================================
#include "dynamic.inc"
object { Le_Decor }
// =======================================================
#declare R_circ = R_circular;
#declare CK = NormClock * 3.141592654;
#declare CamX = R_circ * cos(CK);
#declare CamY = 3.08 + abs(sin(CK/4.00));
#declare CamZ = R_circ * sin(CK);
#declare LatX = R_circ * 0.95 * cos(CK + 0.09);
#declare LatY = 3;
#declare LatZ = R_circ * 0.95 * sin(CK + 0.09);
camera {
location <CamX, CamY, CamZ>
look_at <LatX, LatY, LatZ>
angle 66
}

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@ -4,134 +4,8 @@
/* voir aussi le fichier 'globals.inc' */ /* voir aussi le fichier 'globals.inc' */
/* ======================================================= */ /* ------------------------------------------------------------ */
#include "groundbase.inc"
#include "gadgets.inc"
/* ======================================================= */
/*
* essai du 12 mars 2025
*/
#declare RedB_0_X = 19;
#declare RedB_0_Z = 29;
#declare RedB_1_X = -24;
#declare RedB_1_Z = 7;
#declare Pos_RedB_0 = <RedB_0_X, 0, RedB_0_Z>;
#declare Pos_RedB_1 = <RedB_1_X, 0, RedB_1_Z>;
#macro RedBase_0 ( T )
difference {
#local R = 2.46;
cylinder { 0, y*0.40, R }
cylinder { 0, y*0.36, R*0.99 }
cone { y*0.37, R*0.80, y*0.425, R*0.83 }
#for (Foo, 0, 359, 10)
#local Dx = R * sin(radians(Foo));
#local Dz = R * cos(radians(Foo));
cone { 0, 0.01, y*0.41, 0.10 translate <Dx, 0, Dz> }
#end
}
// pigment { color Red*0.8 }
texture { T }
#end // macro
/* ======================================================= */
#macro GyroPhare_mat ()
union {
cylinder { 0, y*H_gyro, R_gyro }
intersection {
sphere { 0, R_gyro scale <1, 1.414, 1> }
box { <-1, 0, -1>, <1, 1.94, 1> }
translate y*(H_gyro+H_gylampe+0.04)
}
#local R = rand(Rng1);
#if (R < 0.33333)
texture { T_Stone25 scale 1+rand(Rng1) }
#elseif (R < 0.66666)
texture { T_Stone15 scale 1+rand(Rng1) }
#else
texture { T_Stone6 }
#end
#undef R
}
#end // macro
#macro GyroPhare_lampe ()
union {
difference {
cylinder { 0, y*H_gylampe, R_gyro }
cylinder { y*0.01, y*(H_gylampe-0.01), R_gyro*0.97 }
#local WB = 0.017;
union {
box { <-1, 0.03, -WB>, <1, (H_gylampe-0.03), WB> }
box { <-WB, 0.03, -1>, <WB, (H_gylampe-0.03), 1> }
}
#undef WB
pigment { color Gray90 }
#local Ro = 0.5 + (2.0 * rand(Rng1));
#if (rand(Rng1) < 0.50)
#local Ro = -Ro;
#end
rotate y * Ro * clock
#undef Ro
}
light_source { y*0.10
rgb <0.8, 0.9, 0.999999999>
fade_distance 3.96
fade_power 1.55
}
}
#end // macro
#macro GyroPhare ()
union {
object { GyroPhare_mat () }
object { GyroPhare_lampe ()
// rotate y*rand(Rng1)*clock
translate y*(H_gyro+0.02) }
}
#end // macro
#macro Les_GyroPhares ()
union {
#local E = SzSol * 0.431;
#for (Idx, 0, 359, 60)
#local Ang = radians(Idx+9.33);
#local Dx = E * sin(Ang);
#local Dz = E * cos(Ang);
object { GyroPhare () translate <Dx, H_sol, Dz> }
#end
#undef E
}
#end
/* ======================================================= */
/* 11 avril 2025, je pose un grand cercle d'hexapoles
*/
#declare Les_HexaPoles = object
{
union {
#for (Ang, 0, 359, 8)
#local De = 3.6 + (0.5*rand(Rng1));
#if (rand(Rng1) < 0.50)
#local E = R_circular + De;
#else
#local E = R_circular - De;
#end
#local Ra = radians(Ang);
#local Xp = E * cos(Ra);
#local Zp = E * sin(Ra);
object { HexaPole () translate <Xp, 0, Zp> }
#end
}
}
/* ======================================================= */
#declare Rhxba = 0.30; #declare Rhxba = 0.30;
#declare R2hxba = Rhxba * 0.48; #declare R2hxba = Rhxba * 0.48;
@ -146,7 +20,6 @@ merge {
sphere { 0, R2hxba translate < 0, E, 0> } sphere { 0, R2hxba translate < 0, E, 0> }
sphere { 0, R2hxba translate < 0, 0, -E> } sphere { 0, R2hxba translate < 0, 0, -E> }
sphere { 0, R2hxba translate < 0, 0, E> } sphere { 0, R2hxba translate < 0, 0, E> }
#undef E
} }
} }
@ -154,15 +27,15 @@ merge {
{ {
union { union {
object { HexaBalls object { HexaBalls
texture { Lightning1 scale 0.44 } texture { Lightning1 scale 0.33 }
rotate <clock/3, clock/4, clock/9> rotate <clock/3, clock/6, clock/9>
translate <2, 1.11*Cos_010(NormClock), 4> translate <5, -1.2+1.01*Cos_010(NormClock), 7>
} }
object { HexaBalls object { HexaBalls
texture { Lightning2 scale 0.56 } texture { Lightning2 scale 0.56 }
rotate <-clock, clock*0.33333, clock*3> // rotate <-clock, clock*0.33333, clock>
translate <4, 1.11*Cos_010(NormClock), -3> translate <7, -1+0.89*Cos_010(NormClock), -6>
} }
} }
} }
@ -187,102 +60,60 @@ blob {
} }
} }
/* ======================================================= */ // =======================================================
/* ======================================================= */ #declare Le_Sol = object
#declare UnderHoles = array[6]
/*
* on rempli le tableau avec la place des trous
*/
#fopen Holes "WS/holes.log" write
#for (Idx, 0, 5)
#local Angle = (Idx + 0.19) * 1.090;
#local Px = sin(Angle) * (SzSol * 0.97);
#local Pz = cos(Angle) * (SzSol * 1.04);
#declare UnderHoles[Idx] = <Px, 0, Pz>;
#write (Holes, Idx, " ", Angle, " ", UnderHoles[Idx], "\n")
#end
#fclose Holes
#declare Underground = object
{ {
difference { height_field {
// plane { y, 0 } png "datas/hf.png"
#local Big = 300; smooth
box { <-Big, -0.15, -Big>, < Big, 0.0000, Big> } translate <-.5, 0, -.5>
#undef Big scale <SzSol, 0.98, SzSol>
#for (Foo, 0, 5) texture {
cylinder { -y*5, y*5, 3.2 translate UnderHoles[Foo] } pigment {
#end // color DarkGreen
image_map { png "datas/cmap.png" }
translate <-.5, 0, -.5>
scale <SzSol, 0.98, SzSol>
} }
texture { T_Planete_B scale 0.42 } // normal { bumps 0.035 scale 0.186 }
/*
texture {
pigment { color Gray20 }
normal { bumps 0.38 scale 2.6 }
finish { phong 0.125 } finish { phong 0.125 }
} }
*/ }
} }
/* ======================================================= */
#declare Repere = object #declare Repere = object
{ {
union { union {
#local R = 0.008; cylinder { 0, <1, 0, 0>, 0.008 pigment { color Red } }
cylinder { 0, <1, 0, 0>, R pigment { color Red } } cylinder { 0, <0, 0, 1>, 0.008 pigment { color Blue } }
cylinder { 0, <0, 1, 0>, R pigment { color Green } }
cylinder { 0, <0, 0, 1>, R pigment { color Blue } }
} }
} }
/* ======================================================= */
/*
* nouvel éclairage du 10 février 2025
*/
#declare Quad_lampe = object
{
light_source {
0
color White
fade_distance SzSol * 0.40
fade_power 1.22
}
}
#declare QuadriLight = object
{
#local T = E_QuadriLight;
#local H = H_QuadriLight;
union {
object { Quad_lampe translate <-T, H, -T> }
object { Quad_lampe translate < T, H, -T> }
object { Quad_lampe translate <-T, H, T> }
object { Quad_lampe translate < T, H, T> }
}
rotate -19 * y
}
/* ======================================================= */
#declare Les_Lumieres = object #declare Les_Lumieres = object
{ {
union { union {
#if (1) #if (1)
light_source { light_source {
<2.3, 5.50, 2.8> color Gray70 <0.3, 3.50, 2.8> color Gray90
spotlight spotlight
radius 14 falloff 10 tightness 10 radius 14 falloff 10 tightness 10
point_at <0, 0.95, 0.22222222> point_at <0, 0.95, 0.22222222>
} }
#end #end
#if ( (clock>166) & (clock<213) )
light_source {
<2, 10.30, -2> color Yellow
spotlight
radius 12 falloff 20 tightness 10
point_at <-0.08, 0.80, 0.17>
}
#end
#if (1) #if (1)
light_source { light_source {
<-5, 5.60, 18> <-5, 5.60, 8>
#if ( (clock > 290) & (clock<344) ) #if ( (clock > 290) & (clock<344) )
#local Couleur = rgb <0.20, 0.20, 0.90>; #local Couleur = rgb <0.20, 0.20, 0.90>;
#else #else
@ -294,34 +125,23 @@ union {
point_at <0, 0.95, -0.22> point_at <0, 0.95, -0.22>
} }
#end #end
#if (0)
light_source {
<-4, 54, -7>
colour Gray50
parallel
point_at 0
}
#end
} }
} }
/* ======================================================= */
// #declare Le_Ciel = object // #declare Le_Ciel = object
// { // {
sky_sphere { sky_sphere {
pigment { pigment {
gradient y gradient y
color_map { color_map {
[ 0.2 color Gray20 ] [ 0.2 color Gray10 ]
[ 0.4 color rgb <.7, .3, .5> ] [ 0.4 color Gray60 ]
[ 0.7 color Gray30 ] [ 0.7 color Black ]
[ 0.9 color rgb <.9, .6, .5> ] [ 0.8 color White ]
[ 1.0 color Gray20 ] [ 1.0 color Gray10 ]
} }
turbulence 3.14159 + 0.84 * Cos_010(NormClock) turbulence 3.14159 + 0.91 * Cos_010(NormClock)
scale 1.600 scale 1.804
// translate -1 // translate -1
} }
#local Kem = 0.09; #local Kem = 0.09;
@ -329,34 +149,16 @@ sky_sphere {
} }
// } // }
/* ======================================================= */ /* ------------------------------------------------------------ */
/* XXX XXX */
light_source {
<-4, 54, -17>
colour Gray40
parallel
point_at 0
}
/* /*
* Et on rassemble tous les éléments... * Et on rassemble tous les éléments...
*/ */
#declare Le_Decor = object #declare Le_Decor = object
{ {
union { union {
object { Underground } object { Le_Sol }
object { La_GroundBase } object { Les_Bibelots }
object { RedBase_0 (T_Beton_1) object { Les_Lumieres }
translate <RedB_0_X, 0, RedB_0_Z> }
object { RedBase_0 (T_Beton_2)
translate <RedB_1_X, 0, RedB_1_Z> }
// object { Les_Lumieres }
object { QuadriLight }
object { Les_GyroPhares () }
object { Les_HexaPoles }
object { Horloge rotate y*27 translate < 3, 0, -30> }
object { Chose translate <-25, 0, -31> }
} }
} }
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */

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@ -1,56 +0,0 @@
/*
* H E X A C O N E - C U T O F F
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// =======================================================
#declare POS_Cutoff = <-24, 0, -7>;
#local TY = 1.5;
#declare Kbox = (2.03*NormClock);
difference {
object { HexaCone () }
box { -1, 1 translate z*Kbox }
translate y*TY + POS_Cutoff
}
// object { Repere scale 2 translate y*2.6 + POS_Cutoff }
/* this one is for debugging */
// object { OpenBox translate y*TY + POS_Cutoff }
// =======================================================
light_source {
<-24, 0.4, -1>
colour Orange
parallel
point_at y*TY + POS_Cutoff
}
object { Le_Decor }
// =======================================================
#local CamX = -25.4 + (2.39*Cos_01(NormClock));
#local CamY = 1.6 - (0.24*sqrt(NormClock));
#local CamZ = -1.85 + (4.02*NormClock);
camera {
location <CamX, CamY, CamZ>
look_at <0, 1.5, 0> + POS_Cutoff
angle 39 - 5*Cos_01(NormClock)
}

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@ -1,4 +1,4 @@
# statics datas
Things like `height_fields` or `image_map` files...
statics datas, like height-fields files...

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@ -1,108 +0,0 @@
/*
*/
#include "gadgets.inc"
//
object { Les_Bibelots rotate y*clock translate UnderHoles[2] }
object { Les_Machins rotate -y*clock translate UnderHoles[3] }
/*
* un hexabenz sur une base exterieure
*/
#declare BiBenz = object
{
#local K = 1.39;
union {
object { HexaBenz () rotate y*90 translate <-K, 1.75, 0> }
object { HexaBenz () translate < K, 1.71, 0> }
}
}
object { BiBenz rotate -y*(clock*0.21) translate Pos_RedB_0 }
#declare BiCone = object
{
#local K = 1.27;
union {
object { HexaCone () rotate y*90 translate <-K, 1.7, 0> }
object { HexaCone () rotate <4, 1, 6> translate < K, 1.9, 0> }
}
}
object { BiCone rotate -y*(Cos_010(NormClock)*666) translate Pos_RedB_1 }
/*
* on fait passer un hexatruc dans le ciel
*/
#declare A = <-SzSol, 22, -10>;
#declare B = < SzSol+4, 18, -11>;
#declare P = Interpolate(A, B, NormClock);
object { HexaCone () rotate y*((12*NormClock)+80) translate P }
/*
* le vaisseau "trident" passe a travers les
* trous de l'underground
*/
#fopen Trid "WS/tridents.log" write
#for (Foo, 0, 5)
#declare Dy = rand(Rng1)-3+(11*NormClock);
#declare Tr = UnderHoles[Foo] + <0, Dy, 0>;
#declare Ry = ((rand(Rng1)-NormClock)*87);
#write (Trid, Foo, " ", NormClock, " ", Dy, " ",
Ry, " ", Tr, "\n")
object { Trident_A () rotate y*Ry translate Tr }
#end
#fclose Trid
/*
* ----------------------------
* echange hexacone et hexabenz
*/
#declare HC_A = <0.03, 2.18, 0.17>;
#declare HC_B = <3.00, 11.07, 11.09>;
#declare HC_P = Interpolate(HC_A, HC_B, Cos_01(NormClock));
#declare RX = -9+(NormClock*11);
#declare RY = 122 * (exp(NormClock) - 1.0);
#declare RZ = 33 * cos(NormClock*7.65);
object { HexaCone ()
rotate <RX, RY, RZ>
translate HC_P
}
#declare HB_A = <-5.00, 10.0, 6.33>;
#declare HB_B = < 0.03, 2.32, -0.37>;
#declare HB_P = Interpolate(HB_A, HB_B, Cos_01(NormClock));
#declare RX = Cos_01(NormClock);
#declare RY = -75 * (exp(NormClock*1.8) - 1.0);
#declare RZ = abs(33 * sin(NormClock*7.65));
object { HexaBenz ()
rotate <RX, RY, RZ> translate HB_P }
/*
* passage d'un hexawood près de la base
*/
#declare A = <-25, 0.4, (SzSol/2)+4>;
#declare B = < 29, 0.5, (SzSol/2)+1>;
#declare P = Interpolate(A, B, NormClock);
#local K = NormClock*31;
#local R = 16.64 * cos(K);
#local H = 0.52 * pow(sin(K), 3);
#declare P_hexawood = P + <0, 0.26+H, 0>;
object { HexaWood rotate z*R translate P_hexawood }
/*
* survol par un trident
*/
#declare A = < 2, 49, -20>;
#declare B = <-3, 37, 22>;
#declare P = Interpolate(A, B, NormClock);
object { Trident_A () rotate y*(clock*2.7)
rotate z*80
rotate <2, 94, 0>
translate P }

View File

@ -40,8 +40,7 @@ union {
#local xR = (rand(Rng2)-0.5000) * kR; #local xR = (rand(Rng2)-0.5000) * kR;
#local yR = (rand(Rng2)-0.5000) * kR; #local yR = (rand(Rng2)-0.5000) * kR;
#local zR = (rand(Rng2)-0.5000) * kR; #local zR = (rand(Rng2)-0.5000) * kR;
#local Value = sin( (NormClock * 26.536) + #local Value = sin( (NormClock * 26.536) + (3.14*rand(Rng1)) );
(3.14*rand(Rng1)) );
#if (Value < 0) #if (Value < 0)
#local Couleur = rgb <abs(Value), 0, 0>; #local Couleur = rgb <abs(Value), 0, 0>;
#else #else
@ -57,8 +56,6 @@ union {
texture { New_Penny } texture { New_Penny }
// } // }
#end #end
// ---------------------------------------------------------
/* /*
* *
*/ */
@ -110,7 +107,7 @@ union {
#end #end
torus { R2, 0.0039 translate -0.08*y } torus { R2, 0.0039 translate -0.08*y }
} }
texture { GoldDark scale 6.50 } texture { T_Brass_1C scale 6.50 }
} }
/* --------------------------------------------------------- /* ---------------------------------------------------------
@ -120,7 +117,7 @@ texture { GoldDark scale 6.50 }
{ {
difference { difference {
merge { merge {
sphere { 0, 0.0141 scale <1, 1, 4.70> sphere { 0, 0.0137 scale <1, 1, 4.70>
translate <0, 0.26, -0.17> } translate <0, 0.26, -0.17> }
cone { <0, -0.1, 0>, 0.114, <0, 0.26, -0.17>, 0.0096 cone { <0, -0.1, 0>, 0.114, <0, 0.26, -0.17>, 0.0096
scale <0.15, 1, 1> } scale <0.15, 1, 1> }
@ -138,14 +135,11 @@ union {
} }
} }
// ---------------------------------------------------------
#declare DTa = 0.278; #declare DTa = 0.278;
#declare DTb = 0.030; #declare DTb = 0.030;
// XXX #declare HexaCone_head = object #declare HexaCone_head = object
// XXX { {
#macro HexaCone_head ()
merge { merge {
difference { difference {
torus { DTa, DTb } torus { DTa, DTb }
@ -154,17 +148,13 @@ merge {
} }
sphere { 0, DTb*1.65 translate -DTa*x } sphere { 0, DTb*1.65 translate -DTa*x }
sphere { 0, DTb*1.65 translate DTa*x } sphere { 0, DTb*1.65 translate DTa*x }
#local R = rand(Rng1);
#if (R < 0.4)
texture { Orange_Glass }
#elseif (R < 0.8)
texture { Dark_Green_Glass }
#else
texture { Flashy }
#end
} }
#end // macro #if (rand(Rng1) < 0.8)
// XXX } texture { Orange_Glass }
#else
texture { Dark_Green_Glass }
#end
}
/* ------------------------------------------ /* ------------------------------------------
* new Sat Dec 21 11:17:36 PM UTC 2024 * new Sat Dec 21 11:17:36 PM UTC 2024
@ -178,10 +168,11 @@ merge {
box { <-DXail, -DYail, -DZail> , <DXail, DYail, 0> } box { <-DXail, -DYail, -DZail> , <DXail, DYail, 0> }
} }
#macro Le_rotor () #declare Le_rotor = object
{
#local Rrot = 0.0034;
#local Lrot = 0.13;
union { union {
#local Rrot = 0.0034;
#local Lrot = 0.13;
sphere { -x*Lrot, Rrot } sphere { -x*Lrot, Rrot }
cylinder { <-Lrot, 0, 0>, <Lrot, 0, 0>, Rrot } cylinder { <-Lrot, 0, 0>, <Lrot, 0, 0>, Rrot }
sphere { x*Lrot, Rrot } sphere { x*Lrot, Rrot }
@ -192,17 +183,14 @@ union {
rotate (foo*35)*x rotate (foo*35)*x
translate (foo*0.013)*x } translate (foo*0.013)*x }
#end #end
texture { }
#if ( rand(Rng1) < 0.333 ) // texture { T_Chrome_1C }
texture {
pigment { color Orange } pigment { color Orange }
#else
pigment { color Magenta }
#end
// finish { emission 0.7 } // finish { emission 0.7 }
finish { ambient 0.7 phong 0.5 brilliance 0.9 } finish { ambient 0.7 phong 0.5 brilliance 0.9 metallic 0.7 }
} }
} }
#end
/* ------------------------------------------------------ /* ------------------------------------------------------
* *
@ -240,7 +228,7 @@ texture { T_Brass_1C }
{ {
union { union {
object { Tuyere } object { Tuyere }
object { Le_rotor () rotate x*(clock*5.8) translate -0.06*x } object { Le_rotor rotate x*(clock*5.8) translate -0.06*x }
} }
} }
@ -263,8 +251,8 @@ rotate -y*90
union { union {
object { HexaCone_Body () } object { HexaCone_Body () }
#local T = 0.55; #local T = 0.55;
object { HexaCone_head () translate <0, 0, T+DTa> } object { HexaCone_head translate <0, 0, T+DTa> }
#if ( (rand(Rng1) > 0.47) ) #if ( (rand(Rng1) > 0.27) )
object { HexaCone_radar_A translate <0, T+0.18, 0> } object { HexaCone_radar_A translate <0, T+0.18, 0> }
#else #else
object { HexaCone_radar_B translate <0, T+0.18, 0> } object { HexaCone_radar_B translate <0, T+0.18, 0> }

View File

@ -9,57 +9,44 @@
#include "globals.inc" #include "globals.inc"
#include "contexte.inc" #include "contexte.inc"
#include "hexacone.inc" #include "elements.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
// ======================================================= // =======================================================
#include "dynamic.inc" #for (idX, 0, 4)
#for (idZ, 0, 4)
#for (idX, -3, 3) #local posX = (idX * 4.56) - 6.5;
#for (idZ, -3, 3) #local posY = 1.3 * (rand(Rng1)-0.5);
#local posZ = (idZ * 4.24) - 8.9;
#local posX = (idX * 4.72) + (rand(Rng1)-0.5); #local Ry = (rand(Rng1) - 0.5) * 16;
#local posY = 3.1 + (1.2*(rand(Rng1)-0.5)); #if (rand(Rng1) < 0.515)
#local posZ = (idZ * 4.37) ; object { HexaCone ()
#local Rx = (rand(Rng1) - 0.5) * 8; rotate y*Ry translate <posX, posY, posZ> }
#local Ry = (rand(Rng1) - 0.5) * 14;
#local Rz = (rand(Rng1) - 0.5) * 11;
// #debug concat("X ", str(posX,7,3), " Z ", str(posZ,7,3), "\n")
// #debug concat("position Z ", str(posZ,7,3),"\n")
#if ( (abs(posX)>1.2) & (abs(posZ)>1.2) )
#if (rand(Rng1) < 0.555)
object { HexaCone () rotate <Rx, Ry, Rz>
translate <posX, posY, posZ> }
#else #else
object { HexaBenz () rotate <Rx, Ry, Rz> object { HexaBenz ()
translate <posX, posY, posZ> } rotate y*Ry translate <posX, posY, posZ> }
#end #end
#end
// #debug "\n" #end
#end // if pos...
#end // loop IDX
#end // loop idZ
// ======================================================= // =======================================================
object { Le_Decor } #if (NormClock < 0.08)
light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
#end
// object { Repere scale 5 translate y } light_source { < 11, 7, 4>, rgb <NormClock, 0.48, 0.80> }
#local CamX = -8.7 + ( 6.9 * Cos_01(NormClock)); // object { Repere scale 5 }
#local CamY = 0.95 + (24.64 * Cos_01(NormClock));
#local CamZ = 16.86 + (12.9 * Cos_01(NormClock)); #local CamX = -8.7+(6.6*NormClock);
#local CamY = -5+(11.9*Cos_01(NormClock));
#local CamZ = 15.06+(2.9*Cos_010(NormClock));
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <0.0, -NormClock, 0> look_at <0.0, 0.0, 0>
angle 64 - (3.97 * NormClock) angle 53 - (3.57 * NormClock)
} }

173
essai.pov
View File

@ -7,108 +7,103 @@
#include "globals.inc" #include "globals.inc"
#debug "\n GLOBALS INCLUDED\n"
#include "contexte.inc" #include "contexte.inc"
#include "gadgets.inc" #include "elements.inc"
#include "hexacone.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
// =======================================================
// #include "dynamic.inc"
// ======================================================= // =======================================================
#include "trident.inc" #macro GyroPhare_mat ()
cylinder {
#debug " ACTION !!!\n" 0, y*H_gyro, R_gyro
#if (rand(Rng1) < 0.5)
// ------------------------------------------------------ ## texture { T_Stone25 scale 1+rand(Rng1) }
// ------------------------------------------------------ ## #else
texture { T_Stone6 }
#declare Tridents = object
{
#local RX = -11 + (80*sin(NormClock*9.81) + 3*sin(NormClock*23));
#local RZ = 96 - (54*Cos_010(NormClock));
union {
object { Trident_A () rotate <RX, 0, RZ>
translate < -1.4, 3, 0> }
object { Trident_A () rotate <0, clock, 0>
translate < 1.4, 2, 0> }
}
}
// ------------------------------------------------------ ##
#declare Gyros = object
{
union {
#for (I, 0, 359, 60)
#declare E = 9;
#declare Dx = E * sin(radians(I));
#declare Dz = E * cos(radians(I));
object { GyroPhare () translate <Dx, 0, Dz> }
// #debug " Gyro !!!\n"
#end #end
} }
} #end // macro
// ------------------------------------------------------ ##
object { Gyros } #macro GyroPhare_lampe ()
union {
#declare Selector = mod(int(clock/17), 6); difference {
#debug concat("Selector = ", str(Selector, 6, 0), "\n") cylinder { 0, y*0.20, R_gyro }
cylinder { y*0.01, y*0.19, R_gyro*0.97 }
#switch (Selector) #local WB = 0.015;
#case (0) box { <-1, 0.03, -WB>, <1, 0.18, WB> }
object { Cabane_Compteur scale 2 rotate y*clock } box { <-WB, 0.03, -1>, <WB, 0.18, 1> }
#debug " Cabane+Compteur !!!\n" #undef WB
#break pigment { color White }
#case (1) rotate y*(0.5-rand(Rng1))*clock
object { HexaPole () }
#debug " Hexapole !!!\n"
#break
#case (2)
object { HexaWood translate y*2 }
#debug " HexaWood !!!\n"
#break
#case (3)
object { Chose rotate y*clock }
#debug " Chose\n"
#break
#case (4)
object { Chose rotate -y*clock }
#debug " Chose\n"
#break
#case (5)
object { Horloge }
#debug " Horloge !!!\n"
#break
#end // switch selector
plane {
y, 0
texture { T_Planete_B scale 0.3333 }
} }
light_source { y*0.10 rgb <0.8, 0.9, 0.999999999> }
}
#end // macro
object { Repere translate y*0.8 } #macro GyroPhare ()
union {
object { GyroPhare_mat () }
object { GyroPhare_lampe ()
// rotate y*rand(Rng1)*clock
translate y*(H_gyro+0.02) }
}
#end // macro
// =======================================================
#macro Bubble ()
sphere {
0, 0.06
#if ( rand(Rng1) < 0.333 )
texture { Ruby_Glass }
#elseif ( rand(Rng1) < 0.666 )
texture { Orange_Glass }
#else
texture { Gold_Nugget }
#end
}
#end
#macro Un_Machin ()
union {
#for (Y, 1, 8, 1)
object { Bubble() translate y*Y*0.1 }
#end
}
#end
#declare Les_Machins = object
{
union {
#local Rk = 4.95;
#for (foo, 0, 360, 15)
#local Xpos = Rk * sin(radians(foo));
#local Zpos = Rk * cos(radians(foo));
#if ( rand(Rng1) < 0.40 )
object { GyroPhare () translate <Xpos, 0, Zpos> }
#else
object { Un_Machin () translate <Xpos, 0.33, Zpos> }
#end
#end
#undef Rk
}
}
object { Les_Machins translate y*0.01}
object { Le_Sol }
// object { Repere }
// ======================================================= // =======================================================
#local CamX = -2.7 + (1.8*Cos_010(NormClock)); // light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
#local CamY = 0.91 + (1.3*exp(NormClock)); // light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> }
#local CamZ = -5.777 + (0.8*Cos_01(NormClock));
#local K = 8.6;
#local CamX = CamX * K;
#local CamY = CamY * K * 0.5;
#local CamZ = CamZ * K;
#local CamX = -12.7 + (5.8*NormClock);
#local CamY = 8.81 + (14*sqrt(NormClock));
camera { camera {
orthographic location <CamX, CamY, 9.99>
location <CamX, CamY, CamZ> look_at <0, 0, 0>
look_at <0, 1.4, 0> angle 42 + 8*Cos_01(NormClock)
angle 26 - 3*Cos_01(NormClock)
} }

View File

@ -1,19 +1,15 @@
# Le silo des frames
Avant tout, il faut créer ces répertoires : Avant tout, il faut créer ces répertoires :
``` ```
frames/ frames/
+--- essai ├── essai
+--- orbite ├── orbite
+--- passage ├── passage
+--- scene ├── scene
+--- scene ├── scene
+--- orbite ├── orbite
+--- survol ├── escadrille
+--- escadrille └── topview
+--- topview
+--- Spool
```

View File

@ -1,182 +0,0 @@
/*
* H E X A C O N E - G A D G E T S
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
/* ======================================================= */
/* new 30 aout 2025
*
* une idée à creuser davantage...
*/
#declare Chose = object
{
merge {
cone { 1.2*z, 0.91, 0.5, 1.22 }
#local C2X = 8 * sin(NormClock) * sin(NormClock*3);
#local C2Z = 5 * (sin(-NormClock) * cos(NormClock*5));
cylinder { 1*x, <C2X, 4.5, C2Z>, 0.20+(0.2*Cos_010(NormClock)) }
#local P2 = (clock/51)+1;
cylinder { 0, P2, 0.04 }
sphere { P2, 0.09 }
}
texture { tPlasticOrange }
scale <0.6, 0.5, 0.7>
rotate -y*clock
translate y*1.6666666
}
/* ======================================================= */
#declare Horloge = object
{
#local Texte = str(NormClock, 6, 3);
#debug concat("Texte horloge ", Texte, "\n\n")
text {
// ttf "datas/DSEG7Classic-Regular.ttf" Texte 0.1, 0
ttf "datas/ComicMono-Bold.ttf" Texte 0.1, 0
texture { tPlasticGreen }
}
scale 3.00
rotate 90*x
translate <-4.5, 0.044, 0>
}
// =======================================================
/*
* need more work !
*/
#macro Base_hexapole ()
prism {
linear_sweep
linear_spline
0, // sweep the following shape from here ...
1, // ... up through here
7, // the number of points making up the shape ...
<3,5>, <-3,5>, <-5,0>, <-3,-5>, <3, -5>, <5,0>, <3,5>
#if (rand(Rng1) < 0.5)
texture { T_Beton_1 }
#else
texture { T_Beton_2 }
#end // if
}
#end // macro
// ------------------------------------------------------ ##
#macro HexaPole_tubes ()
#local R = 0.06;
#local E = 0.725;
#local H = H_cone*3;
union {
#for (A, 0, 359, 60)
#local Xp = E * cos(radians(A));
#local Zp = E * sin(radians(A));
union {
#local H2 = H + rand(Rng1) + rand(Rng1);
cylinder { 0, y*H2, R }
sphere { 0, R*2 scale <1, 0.666, 1> }
sphere { 0, R*2 scale <1, 0.555, 1> translate y*H2 }
#local Ra = rand(Rng1);
#if (Ra < 0.25)
texture { T_Chrome_1A }
#elseif (Ra < 0.50)
texture { T_Chrome_4D }
#elseif (Ra < 0.85)
texture { T_Brass_2C }
#else
texture { Soft_Silver }
#end
translate <Xp, 0, Zp>
}
#end
}
#undef E
#undef H
#undef R
#end
// ------------------------------------------------------ ##
/*
* l'assemblage en grand cercle de ces trucs est
* dans le fichier "contexte.inc"
*/
#macro HexaPole ()
union {
object { Base_hexapole () scale <0.27, 0.2, 0.27> }
object { HexaPole_tubes () translate y*0.2 }
rotate y*(53*rand(Rng1))
}
#end // macro
// =======================================================
#declare OpenBox = object
{
union {
#local R = 0.010;
/* les verticales */
cylinder { <-1, -1, -1>, <-1, 1, -1>, R }
cylinder { < 1, -1, -1>, < 1, 1, -1>, R }
cylinder { <-1, -1, 1>, <-1, 1, 1>, R }
cylinder { < 1, -1, 1>, < 1, 1, 1>, R }
/* en bas */
cylinder { < 1, -1, 1>, <-1, -1, 1>, R }
cylinder { < 1, -1, -1>, <-1, -1, -1>, R }
cylinder { <-1, -1, 1>, <-1, -1, -1>, R }
cylinder { < 1, -1, 1>, < 1, -1, -1>, R }
/* en haut */
cylinder { < 1, 1, 1>, <-1, 1, 1>, R }
cylinder { < 1, 1, -1>, <-1, 1, -1>, R }
cylinder { <-1, 1, 1>, <-1, 1, -1>, R }
cylinder { < 1, 1, 1>, < 1, 1, -1>, R }
#undef R
texture { Soft_Silver scale 6.50 }
}
}
// =======================================================
/*
* first written macro for testing the generation of
* differente instances of the same shape.
*/
#macro Bubble ()
sphere {
0, 0.070
#local R = rand(Rng1);
#if ( R < 0.333 )
texture { Ruby_Glass }
#elseif ( R < 0.666 )
texture { Orange_Glass }
#else
texture { Gold_Nugget }
#end
#undef R
scale <1.414, 1.000, 1.414>
}
#end
#macro Un_Machin ()
union {
#for (Y, 1, 8, 1)
object { Bubble() translate y*Y*0.11 }
#end
}
#end
#declare Les_Machins = object
{
union {
#local Rk = 3.90 + NormClock;
#for (foo, 0, 359, 45)
#local Xpos = Rk * sin(radians(foo));
#local Zpos = Rk * cos(radians(foo));
object { Un_Machin () translate <Xpos, 0.20, Zpos> }
#end
#undef Rk
}
}
// =======================================================

View File

@ -1,7 +1,7 @@
global_settings { global_settings {
assumed_gamma 1.0 assumed_gamma 1.0
ambient_light rgb <0.47, 0.47, 0.47> ambient_light rgb <0.18, 0.18, 0.21>
max_trace_level 15 max_trace_level 15
} }
@ -9,129 +9,26 @@ global_settings {
#include "metals.inc" #include "metals.inc"
#include "textures.inc" #include "textures.inc"
#include "stones.inc" #include "stones.inc"
#include "woods.inc"
#declare Rng1 = seed(1337); #declare Rng1 = seed(1337);
#declare foo = rand(Rng1); #declare foo = rand(Rng1);
#declare Rng2 = seed(now*24*60*60); #declare Rng2 = seed(now*24*60*60);
#declare bar = rand(Rng2); #declare bar = rand(Rng2);
#declare NormClock = clock / NbFrames; #declare NormClock = clock / 360.0;
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */
/* /*
* Some constants... * Some constants...
*/ */
#declare SzSol = 34; #declare SzSol = 30;
#declare H_sol = 0.000; // c'est quoi exactement ?
#declare SzBase = 2.90;
#declare H_base = 0.23;
#declare R_basecone = 0.117; #declare R_basecone = 0.117;
#declare H_cone = 0.97; #declare H_cone = 0.97;
#declare R_gyro = 0.14; #declare R_gyro = 0.10;
#declare H_gyro = 1.80; #declare H_gyro = 1.20;
#declare H_gylampe = 0.25;
#declare H_QuadriLight = 37;
#declare E_QuadriLight = SzSol * 1.35;
#declare R_circular = (SzSol * 1.60);
/* ------------------------------------------------------------ */
/*
* Some textures...
*/
#declare WIP_color = texture
{
pigment { color Cyan*0.55 }
finish { phong 0.23 }
}
#declare T_WIP_alert = texture
{
pigment { color Red }
finish { ambient 1 specular 0.80 }
}
#declare T_Planete_A = texture
{
pigment { color rgb <0.20, 0.30, 0.10> }
normal { dents 0.38 scale 0.5}
finish { phong 0.70 reflection 0.05 }
}
#declare T_Planete_B = texture
{
pigment { rgb <0.40, 0.50, 0.70> }
finish { metallic 0.55 reflection 0.55 }
}
/*
* deux textures pour faire des batiments
*/
#declare T_Beton_1 = texture
{
pigment { color <0.9, 0.8, 0.7> }
normal { dents 0.75 scale 0.3 }
finish { roughness 1.00 }
}
#declare T_Beton_2 = texture
{
pigment { color <0.7, 0.6, 0.5> }
normal { dents 0.25 scale 3 }
finish { roughness 1.00 }
}
#declare tPlasticOrange = texture
{
pigment{rgb <2.000, 0.50, 0.0>}
finish {
ambient 0.1
diffuse 0.6
specular 0.3
}
}
#declare tPlasticGreen = texture
{
pigment{rgb <0.50, 2.000, 0.0>}
finish {
ambient 0.1
diffuse 0.6
specular 0.3
}
}
#declare Flashy = texture {
pigment {
onion
colour_map {
[0.00, Red ]
[0.40, Gray50 ]
[1.00, Blue ]
}
turbulence 3.14159
scale 0.50
}
finish {
emission 0 ambient 1 diffuse 0 specular 0
}
}
/* ------------------------------------------------------------ */
#declare GoldDark = texture
{
pigment{ rgb <0.81, 0.71, 0.23> }
finish{ diffuse 0.5 ambient 0 specular 1 metallic roughness 0.01
reflection{0.6 metallic}
}
} // This is a metal.
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */
/* /*
@ -144,10 +41,4 @@ finish {
(0.5-0.5*cos( 2 * 3.141592654 * X)) (0.5-0.5*cos( 2 * 3.141592654 * X))
#end #end
/* Interpolate */
#macro Interpolate(A, B, pos)
#local resultat = ( (B-A) * pos) +A;
resultat
#end
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */

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@ -1,154 +0,0 @@
/*
* _ _
* __ _ _ __ ___ _ _ _ __ __| || |__ __ _ ___ ___
* / _` || '__|/ _ \ | | | || '_ \ / _` || '_ \ / _` |/ __| / _ \
* | (_| || | | (_) || |_| || | | || (_| || |_) || (_| |\__ \| __/
* \__, ||_| \___/ \__,_||_| |_| \__,_||_.__/ \__,_||___/ \___|
* |___/
*
* nouveau debut fevrier 2025 - we love raytracing
*
* une cabane pour faire riche.
* une seule forme de cabane pour le moment
*/
#declare Base_cabane_forme = object
{
difference {
#local Hc = 0.90;
box { <-0.90, 0, 0>, <0.90, Hc, 0.80> }
box { <-0.89, 0.01, -1> <0.89, Hc-0.01, 0.79> }
#local Hc = Hc * 0.75;
cylinder { <-1, Hc, -0.29>, <1, Hc, 0.29>, 0.09 }
#undef Hc
}
}
/*
* comparaison des deux textures par le rendu
* de la meme forme de cabane.
*/
#declare Cabane_Base_1 = object
{
object { Base_cabane_forme }
texture { T_Beton_1 }
}
#declare Cabane_Base_2 = object
{
object { Base_cabane_forme }
texture { T_Beton_2 }
}
// ------------------------------------------------------ ##
#declare Compteur = object
{
#local Texte = str(clock, 3, 0);
#debug concat("Texte du compteur ", Texte, "\n\n")
text {
ttf "datas/ComicMono.ttf" Texte 0.1, 0
texture { T_WIP_alert }
}
}
#declare Cabane_Compteur = object
{
union {
object { Compteur scale 0.55
translate <-0.46, 0.22, 0.32> }
object { Cabane_Base_2 }
}
}
/* ======================================================= */
#declare GroundBase_Sol = object
{
intersection {
height_field {
png "datas/hf.png" smooth
translate <-.5, 0, -.5>
#local SC = SzSol * 1.130;
scale <SC, 0.90, SC>
texture {
pigment {
image_map { png "datas/cmap.png" }
rotate x*90
translate <-.5, 0, -.5>
scale <SC, 1, SC>
}
}
}
cylinder { -y*5, y*5, SzSol*0.45 }
}
finish { phong 0.096 }
translate y*H_sol
}
/* ======================================================= */
#declare GroundBase_a = object
{
/*
C'est quoi ce truc ?
*/
union {
#local Dx = 1.5;
#local Dz = 1.0;
box { <-Dx, 0, -Dz>, <Dx, H_base, Dz> }
#local Ha = y*(H_base*2);
cylinder { 0, Ha, 0.08 translate < Dx, 0, -Dz> }
cylinder { 0, Ha, 0.08 translate <-Dx, 0, -Dz> }
#local Hb = Ha * 1.17;
cone { Ha, 0.08, Hb, 0.05 translate < Dx, 0, -Dz> }
cone { Ha, 0.08, Hb, 0.05 translate <-Dx, 0, -Dz> }
#undef Ha
#undef Hb
#undef Dx
#undef Dz
}
texture { T_Grnt7 rotate 49 scale 0.333 }
}
/* ------------------------------------------------------------ */
#declare GroudBase_coin = object
{
merge {
cylinder { 0, y*0.5, 0.10 }
sphere { 0, 0.10 scale <1, 0.23, 1> translate y*0.5 }
}
}
#declare GroundBase_estrade = object
{
#local Sz = SzBase - 0.14;
#local Hc = H_base;
union {
box { <-SzBase, 0, -SzBase>, <SzBase, H_base, SzBase> }
object { GroudBase_coin translate <-Sz, Hc, -Sz> }
object { GroudBase_coin translate < Sz, Hc, -Sz> }
object { GroudBase_coin translate <-Sz, Hc, Sz> }
object { GroudBase_coin translate < Sz, Hc, Sz> }
}
texture { T_Grnt27 rotate 9 scale 0.32 }
#undef Sz
#undef Hc
}
/* ------------------------------------------------------------ */
#declare La_GroundBase = object
{
union {
object { GroundBase_Sol }
object { GroundBase_estrade translate y*H_sol }
/*
* ici, mettre la cabane
*/
#local Dz = <0, 0, -7>;
object { GroundBase_a translate Dz }
object { Cabane_Compteur rotate y*180
translate Dz + y*H_base }
#undef Dz
}
translate y*(H_sol+H_base)
}
/* ======================================================= */

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@ -8,15 +8,8 @@
union { union {
#local RA = R_basecone; #local RA = R_basecone;
#local RB = 0.001; #local RB = 0.001;
difference {
cone { 0, RA, y*0.89, 0.0001 } cone { 0, RA, y*0.89, 0.0001 }
cone { 0, RA, y*0.89, 0.0001 translate -0.014*y } sphere { 0, RA*1.098 scale <1, 0.62, 3.03> translate -0.02*y }
}
difference {
sphere { 0, RA*1.098 scale <1, 0.58, 3.03> }
sphere { 0, RA*1.096 scale <1, 0.58, 3.03> }
translate -0.02*y
}
} }
// } // }
#end #end
@ -25,62 +18,53 @@ union {
// { // {
union { union {
#for (foo, 0, 360, 60) #for (foo, 0, 360, 60)
#local E = 0.31; #local E = 0.38;
#local Tx = E * sin(radians(foo)); #local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo)); #local Ty = E * cos(radians(foo));
object { object {
Benz_Cone_Base () Benz_Cone_Base ()
#local R = rand(Rng1); #if ( rand(Rng1) < 0.5 )
#if ( R < 0.3333 )
texture { T_Silver_2C scale 11.50 } texture { T_Silver_2C scale 11.50 }
#elseif ( R < 0.6666 )
texture { T_Brass_2C scale 13.50 }
#else #else
texture { T_Brass_4A scale 13.50 } texture { T_Brass_2C scale 13.50 }
#end #end
rotate -z*foo rotate -z*foo
translate <Tx, Ty, 0> translate <Tx, Ty, 0>
} }
torus { E, E*0.05
scale <1, 2.4, 1> rotate x*90
#if ( rand(Rng1) < 0.5 )
texture { T_Planete_A }
#else
texture { T_Planete_B }
#end #end
} }
#end // end for
}
// } // }
#end #end
// ------------------------------------------------------ // ------------------------------------------------------
#declare R_Tube = 0.17; #local R_Tube = 0.20;
#local L_Tube = 0.54; #local L_Tube = 0.54;
#macro Benz_Tubules () #declare Benz_Tubules = object
{
merge { merge {
#local E = R_Tube * 0.75; #local E = R_Tube * 0.0910;
#local R = 0.009; #local R = 0.01;
#for (foo, 0, 360, 30) #for (foo, 0, 360, 20)
#local Tx = E * sin(radians(foo)); #local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo)); #local Ty = E * cos(radians(foo));
#local Dza = z * 0.25; #local Dza = z * 0.20;
#local Dzb = z * 0.95; #local Dzb = z * 0.90;
cylinder { -Dza, Dzb, R translate <Tx, Ty, 0> } cylinder { -Dza, Dzb, R translate <Tx, Ty, 0> }
sphere { -Dza, R*1.8 translate <Tx, Ty, 0> } sphere { -Dza, R*1.8 translate <Tx, Ty, 0> }
sphere { Dzb, R*1.8 translate <Tx, Ty, 0> } sphere { Dzb, R*1.8 translate <Tx, Ty, 0> }
#end #end
#if ( rand(Rng1) < 0.520)
texture { Orange_Glass }
#else
texture { Yellow_Glass }
#end
} }
#if ( rand(Rng1) < 0.333)
texture { Orange_Glass }
#else
texture { Yellow_Glass }
#end #end
}
#macro Benz_Fuseau () #declare Benz_Fuseau = object
{
difference { difference {
sphere { 0, R_Tube*0.39 } sphere { 0, R_Tube*0.39 }
sphere { 0, R_Tube*0.37 } sphere { 0, R_Tube*0.37 }
@ -88,64 +72,35 @@ difference {
cylinder { < 1, 0, -1>, <-1, 0, 1>, R_Tube*0.21 } cylinder { < 1, 0, -1>, <-1, 0, 1>, R_Tube*0.21 }
} }
scale <1, 1, 4.4> scale <1, 1, 4.4>
#if ( rand(Rng1) < 0.360) texture { Shadow_Clouds scale 0.56 }
texture { Shadow_Clouds scale 0.56 } }
#else
texture { Flashy }
#end
#end // end macro
#declare Benz_Fuseau_Flash = object #declare Benz_Fuseau_Flash = object
{ {
union { union {
object { Benz_Fuseau () } object { Benz_Fuseau }
light_source { 0, light_source { 0,
rgb <rand(Rng2), rand(Rng2), rand(Rng2)> rgb <rand(Rng2), rand(Rng2), rand(Rng2)>
fade_distance 0.96 fade_distance 0.96
fade_power 1.95 fade_power 1.95
}
}
rotate -z*clock*8
}
// -------------------------------------------
#local Forme_Cockpit = object
{
difference {
sphere { 0, R_Tube*0.72 }
sphere { 0, R_Tube*0.72 scale 0.99 }
#for (Foo, 0, 359, 36)
cylinder { x, 0, R_Tube*0.15
translate y*(R_Tube*0.32)
rotate y*Foo }
#end
} }
scale <1, 0.87, 1> }
translate z*L_Tube*1.18 rotate -z*clock*6
} }
#declare Benz_Cylindre = object #declare Benz_Cylindre = object
{ {
#local E_tube = 0.02;
#local R_int = R_Tube - E_tube;
difference { difference {
union { union {
cylinder { z*L_Tube*1.6, -z*L_Tube, R_Tube } cylinder { z*L_Tube*1.5, -z*L_Tube, R_Tube }
/* les deux bouts du cylindre creux */
#local R2 = (R_Tube + R_int) / 2;
torus { R2, E_tube scale <1, 4, 1>
rotate x*90 translate z*L_Tube*1.6 }
torus { R2, E_tube scale <1, 4, 1>
rotate x*90 translate -z*L_Tube }
/* cette sphere devrait devenir /* cette sphere devrait devenir
un vrai cockpit ? */ un vrai cockpit ? */
object { Forme_Cockpit sphere { z*L_Tube*1.18, R_Tube*0.72
translate y*R_Tube*0.97} scale <1, 0.73, 1>
translate y*R_Tube*0.87}
} }
cylinder { z*4, -z*4, R_int } cylinder { z*4, -z*4, R_Tube*0.95 }
} }
texture { Soft_Silver scale 6.0 } texture { Soft_Silver scale 6.0 }
} }
@ -154,7 +109,7 @@ texture { Soft_Silver scale 6.0 }
// #declare Benz_Tube = object // #declare Benz_Tube = object
// { // {
union { union {
object { Benz_Tubules () } object { Benz_Tubules }
object { Benz_Fuseau_Flash translate z*0.40 } object { Benz_Fuseau_Flash translate z*0.40 }
object { Benz_Cylindre } object { Benz_Cylindre }
} }
@ -167,7 +122,7 @@ union {
// #declare HexaBenz = object // #declare HexaBenz = object
// { // {
union { union {
#local Rk = (rand(Rng1)-0.5) * 1312; #local Rk = (rand(Rng1)-0.5) * 1024;
object { Benz_Cones () rotate z*NormClock*Rk} object { Benz_Cones () rotate z*NormClock*Rk}
object { Benz_Tube () } object { Benz_Tube () }
} }

View File

@ -6,30 +6,33 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "stones.inc"
#include "contexte.inc" #include "contexte.inc"
#include "hexacone.inc" #include "elements.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
#local K = 1.48;
object { HexaBenz () rotate y*90 translate -x*K }
object { HexaBenz () translate x*K }
// ======================================================= // =======================================================
object { Le_Decor } light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// object { Repere scale 2 } // object { Repere scale 2 }
#declare Loc_cam = <0, 2, 2*NormClock> + (Pos_RedB_0 * 1.42);
camera { camera {
location Loc_cam location <-1.9+(8*NormClock), 0.70, 7.59-NormClock>
look_at Pos_RedB_0 + <0, 1.20, 0> look_at <0.37, 0.0, 0>
// focal_point <0.37, 0.0, 0> focal_point <0.37, 0.0, 0>
// aperture 0.046 aperture 0.046
// blur_samples 30 blur_samples 30
angle 40 - 14 * Cos_01(NormClock) angle 60 - 28 * Cos_01(NormClock)
} }

View File

@ -6,32 +6,41 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "stones.inc"
#include "contexte.inc" #include "contexte.inc"
#include "hexacone.inc" #include "elements.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
object { Le_Decor } #declare Cone_Repere = object
{
union {
object { HexaCone () }
object { Repere translate <-0.4, -0.2, -0.5> }
}
}
#local K = 1.48;
object { Cone_Repere rotate y*90 translate -x*K }
object { Cone_Repere translate x*K }
// ======================================================= // =======================================================
// light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> } light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
// light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> } light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// object { Repere scale 2 } // object { Repere scale 2 }
#declare Loc_cam = <2, 2.5, 1> + (Pos_RedB_1 * 1.383);
camera { camera {
location Loc_cam location <-1.9+(8*NormClock), 0.70, 7.59-NormClock>
look_at Pos_RedB_1 + <0.02, 1.16, 0> look_at <0.37, 0.0, 0>
// focal_point <0.37, 0.90, 0> focal_point <0.37, 0.0, 0>
// aperture 0.046 aperture 0.046
// blur_samples 30 blur_samples 30
angle 55 - 25 * Cos_01(NormClock) angle 55 - 28 * Cos_01(NormClock)
} }

View File

@ -1,115 +0,0 @@
/*
* H E X A W O O D
*/
// =======================================================
#declare Hc_ep = 0.42; // epaisseur chassis
#declare Hc_rad = 0.70; // rayon du chassis
#declare Hc_elo = 1.85; // elongation sur x
// -------------------------------------------------------
#macro HW_Un_Cone ()
merge {
#local RA = R_basecone * 0.92;
cone { 0, RA, y*0.91, 0.000001 }
sphere { 0, RA }
#undef RA
}
#end
#macro HW_Cones ()
union {
#for (foo, 0, 360, 60)
#local E = Hc_rad * 0.85;
#local Tx = Hc_elo * E * sin(radians(foo));
#local Tz = E * cos(radians(foo));
object {
HW_Un_Cone ()
#if ( rand(Rng1) < 0.5 )
texture { T_Wood32 rotate 37 scale 1.30 }
// texture { WIP_color }
#else
texture { T_Wood23 rotate x*87 scale 1.23 }
// texture { T_WIP_alert }
#end
// rotate -z*foo
translate <Tx, Hc_ep - 0.22, Tz>
}
#end // end for
}
#end
#macro HW_Chassis ()
difference {
#local El = Hc_elo;
merge {
torus { Hc_rad, 0.20 translate y*0.20 }
cylinder { 0, y*0.40, Hc_rad }
scale <El, 0.5, 1>
}
/* trou pour mettre une lampe */
cylinder { -1*y, 0.12*y, 0.08 }
torus { Hc_rad*0.30, 0.18 scale <1, 1.45, 1>
translate y*0.39 }
#for (foo, 0, 360, 60)
#local E = Hc_rad * 0.85;
#local Tx = El * E * sin(radians(foo));
#local Tz = E * cos(radians(foo));
sphere { 0, 0.17 translate <Tx, 0.20, Tz> }
#end
#for (foo, 0, 360, 60)
#local E = Hc_rad * 1.14;
#local Tx = El * E * sin(radians(foo+30));
#local Tz = E * cos(radians(foo+30));
cylinder { -y, y, 0.05 translate <Tx, 0, Tz> }
#end
translate y*0.10
texture { T_Wood17 scale 0.82 }
}
#end
#macro HW_une_patte ()
merge {
sphere { 0, 0.02 scale <1, 0.24, 1> translate 0.30*y }
cylinder { 0, 0.30*y, 0.02 }
sphere { 0, 0.07 scale <1, 0.29, 1> }
}
#if ( rand(Rng1) < 0.3 )
texture { Tinny_Brass }
#else
texture { New_Penny }
#end // if
#end // macro
#declare HW_les_pattes = object
{
union {
#local E = Hc_rad * 1.14;
#local El = Hc_elo;
#for (foo, 0, 360, 60)
#local Tx = El * E * sin(radians(foo+30));
#local Tz = E * cos(radians(foo+30));
object { HW_une_patte () translate <Tx, 0, Tz> }
#end
}
}
#declare HexaWood = object
{
union {
object { HW_Chassis () }
object { HW_les_pattes }
#if (mod(clock, 10) < 6)
light_source { 0.20*y rgb <0, 0.20, 0.95> }
#end
object { HW_Cones () translate y*0.15 }
}
}
// =======================================================

View File

@ -1,30 +0,0 @@
/*
* H E X A C O N E - H E X A W O O D
*
*
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// =======================================================
object { Le_Decor }
// object { Repere translate <10, 1, 10> }
camera {
location <39, 2+NormClock, 14>
look_at <-20, 1.7, 25.6>
angle 26 + 2*NormClock
}

View File

@ -7,17 +7,17 @@
#include "globals.inc" #include "globals.inc"
#include "contexte.inc" #include "contexte.inc"
#include "hexacone.inc" #include "elements.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
// ======================================================= // =======================================================
#declare R_planete = 1.45; #declare R_planete = 1.42;
#declare Croute = object #declare Croute = object
{ {
#local R1 = R_planete * 1.05; #local R1 = R_planete * 1.05;
#local R2 = R_planete * 1.03; #local R2 = R_planete * 1.03;
#local HC = R_planete * 0.12; #local HC = R_planete * 0.11;
#local BN = R_planete * 3; #local BN = R_planete * 3;
difference { difference {
@ -28,9 +28,8 @@ difference {
box { <-BN, -BN, -HC>, <BN, BN, HC> } box { <-BN, -BN, -HC>, <BN, BN, HC> }
} }
texture { texture {
pigment { color rgb <0.20, 0.30, 0.10> } pigment { color rgb <0.20, 0.40, 0.10> }
normal { dents 0.38 scale 0.5} finish { reflection 0.25 }
finish { phong 0.80 reflection 0.05 }
} }
} }
@ -38,8 +37,8 @@ texture {
{ {
sphere { 0, R_planete } sphere { 0, R_planete }
texture { texture {
pigment { rgb <0.40, 0.50, 0.70> } pigment { rgb <0.70, 0.50, 0.70> }
finish { metallic 0.50 reflection 0.55 } finish { reflection 0.25 }
} }
} }
@ -53,28 +52,28 @@ union {
// ======================================================= // =======================================================
#local RO = 4.15; #local RO = 4.15;
#local CK = NormClock * 13.37; #local CK = NormClock * 7.87;
#declare PosX = RO * sin(CK); #declare PosX = RO * sin(CK);
#declare PosY = 0; #declare PosY = 0;
#declare PosZ = RO * cos(CK); #declare PosZ = RO * cos(CK);
object { HexaBenz () object { HexaBenz ()
rotate -y*CK*82.3 translate <PosX, PosY, PosZ> rotate -y*CK*2.333 translate <PosX, PosY, PosZ>
} }
#declare PosX = RO * sin(CK+2.12); #declare PosX = RO * sin(CK+2.12);
#declare PosY = 0; #declare PosY = 0;
#declare PosZ = RO * cos(CK+2.23); #declare PosZ = RO * cos(CK+2.23);
object { HexaCone () object { HexaCone ()
rotate y*CK*99.22 translate <PosX, PosY, PosZ> rotate y*CK*3.222 translate <PosX, PosY, PosZ>
} }
object { Planete rotate (-clock*0.21)*y } object { Planete rotate (-clock*0.21)*y }
light_source { <19, 6, 15>, rgb <0.77, 0.79, 0.80> } light_source { <19, 6, 15>, rgb <0.77, 0.79, 0.80> }
camera { camera {
location <3, -1.0+(2*NormClock), 8.59> location <3, 1.50, 7.59>
look_at <0.0, 0.0, 0> look_at <0.0, 0.0, 0>
focal_point <0.0, 0.0, 0> focal_point <0.07, 0.0, 0>
aperture 0.046 aperture 0.046
blur_samples 30 blur_samples 30
angle 62 angle 62

View File

@ -7,26 +7,25 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "contexte.inc" #include "contexte.inc"
#include "hexacone.inc" #include "elements.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
// --------------------------------------- // ---------------------------------------
#include "dynamic.inc"
#declare PosX = 3.95;
#declare PosY = 2.80 + (NormClock*0.28);
#declare PosZ = (NormClock-0.5) * 44.27;
object { HexaCone () translate <PosX, PosY, PosZ> }
object { HexaCone () translate <PosX+2.96, PosY+1.92, PosZ-15.5> }
object { HexaBenz () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
object { Le_Decor } object { Le_Decor }
#declare PosX = 0.333;
#declare PosY = 1.10 + (NormClock*0.24);
#declare PosZ = (NormClock-0.5) * 53.27;
object { HexaBenz () translate <PosX, PosY, PosZ> }
object { HexaCone () translate <PosX+1.96, PosY+1.42, PosZ-11.5> }
object { HexaCone () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
#if ( (clock < 141) ) #if ( (clock < 141) )
light_source { light_source {
@ -41,7 +40,7 @@ light_source {
#if ( (clock > 230) & (clock < 300) ) #if ( (clock > 230) & (clock < 300) )
light_source { light_source {
<2, 0.30, -2> color Green <2, 0.30, -2> color White
spotlight spotlight
radius .044 radius .044
falloff 2 falloff 2
@ -51,11 +50,11 @@ light_source {
#end #end
camera { camera {
location <-2.76, 1.83, 8.76> location <-1.76, 1.03, 9.76>
look_at <PosX+0.09, PosY, PosZ-0.03> look_at <PosX+0.08, PosY, PosZ>
// focal_point <0, 1, 0> // focal_point <0, 1, 0>
// aperture 0.046 // aperture 0.046
// blur_samples 30 // blur_samples 30
angle 32 angle 34
} }

View File

@ -1,51 +0,0 @@
/*
* H E X A C O N E - R E M O T E
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#declare A = <-SzSol, 16, -8>;
#declare B = <SzSol+4, 18, -11>;
#declare P = Interpolate(A, B, NormClock);
object { HexaCone () rotate y*((6*NormClock)+80) translate P }
#include "dynamic.inc"
object { HexaBenz () rotate y*(clock/9) translate <-9, 3, 7> }
// ---------------------------------------------------------
#declare A = <-15, -1.9, SzSol>;
#declare B = < 23, -0.7, SzSol>;
#declare P = Interpolate(A, B, NormClock);
object { HexaWood translate P }
// ---------------------------------------------------------
object { Le_Decor }
// object { Repere scale 3 translate <SzSol, 2, SzSol> }
#local DistCam = 280;
#local CK = 0.56 + (0.52 * NormClock);
#declare CamX = DistCam * sin(CK);
#declare CamY = 28;
#declare CamZ = DistCam * cos(CK);
camera {
location <CamX, CamY, CamZ>
look_at <0, 0.3, 0>
// focal_point <2, 1, 12>
// aperture 0.046
// blur_samples 30
angle 10
}

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@ -7,30 +7,40 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#declare NormClock = clock / 360.0;
#include "contexte.inc" #include "contexte.inc"
#include "hexacone.inc" #include "elements.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// ---------------------------------------------------------
object { Le_Decor } object { Le_Decor }
#declare CK = 144 + (clock * 0.27); object { HexaCone ()
#declare Dcam = 3.75; rotate < 3, 0, -4> rotate y*17 translate y*1.11 }
#declare CamX = Dcam * cos(radians(CK));
#declare CamZ = Dcam * 1.20 * sin(radians(CK));
#declare Lat = <0.03, 2.45, 0.17>; object { HexaBenz ()
rotate <6, 40, -7> translate <-8, 3, 7> }
#declare CK = 96 + (clock * 1);
#declare Dcam = 2.22;
#declare CamX = Dcam * sin(radians(CK));
#declare CamZ = Dcam * 1.20 * cos(radians(CK));
#declare CamZ = CamZ - 0.11;
#declare Lat = <0.03, 1.08, 0.17>;
camera { camera {
location <CamX, 1.97, CamZ> location <CamX, 1.23, CamZ>
look_at Lat look_at Lat
// focal_point Lat focal_point Lat
// aperture 0.046 aperture 0.046
// blur_samples 30 blur_samples 30
angle 70 angle 70
} }
/**
light_source { <CamX*1.3, 1.35, 1.2+(CamZ*1.3)>,
rgb <0.47, 0.65, 0.49> }
**/

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@ -1,38 +0,0 @@
/*
* H E X A C O N E - S U R V O L
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
// =======================================================
#include "dynamic.inc"
object { Le_Decor }
// object { Repere scale 2 translate y*2 }
// =======================================================
#declare Debut = <-3, 87, 151> ;
#declare Fin = < 2, 91, 41> ;
#declare Pos = Cos_01(NormClock);
#declare PosCam = Interpolate(Debut, Fin, Pos);
#declare LatCam = PosCam + <-1, -20, -(3+(NormClock+11))>;
camera {
location PosCam
look_at LatCam
angle 56
}

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@ -2,31 +2,10 @@
Build system and utilities. Build system and utilities.
## Make a sequence
Un argument pour construire la séquence entière ou deux pour démarrer au milieu, c'est pratique quand le disjoncteur fait un *beu-beu*. Exemples :
```
$ tools/mkloop.sh survol
$ tools/mkloop.sh survol 133
```
## Linkfarming ## Linkfarming
C'est le directeur de la production, le grand
[script](./linkfarmer.sh)
d'assemblage des séquences avec générique et intertitres.
Hélas, il n'est pas encore configurable.
## Encoding ## Encoding
Le [script](./encode.sh) n'est qu'un wrapper autour de
la fonction `ff_encodage()` de la lib des tools :
[fonctions.sh](fonctions.sh). Par défaut, il encode
la séquence *essai*.
Le fichier de sortie s'appelle *wip.mp4* dans tous les cas.
## Plot the timing ## Plot the timing

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@ -1,9 +0,0 @@
Img_Width=1024
Img_Height=720
TEXTCOL="White"
STROKOL="OliveDrab"
NBFRAMES=400

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@ -2,12 +2,11 @@
set -e ; set -u set -e ; set -u
# set default value's)
srcdir="essai"
if [ $# == 1 ] if [ $# == 1 ]
then then
srcdir=$1 srcdir=$1
else
srcdir="essai"
fi fi
source tools/fonctions.sh source tools/fonctions.sh

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@ -4,14 +4,8 @@ set -eu
# -------------------------------------------------------------- # --------------------------------------------------------------
visual_sleep () visual_sleep ()
{ {
msg="$1" for foo in $(seq 0 $1) ; do
nbre="$2" printf '*'
# echo $msg ; echo $nbre
for foo in $(seq 0 $nbre) ; do
local bar=$(( $nbre - $foo ))
printf "======== %-20s %3d\r" "$msg" $bar
sleep 1 sleep 1
done done
echo echo
@ -48,6 +42,7 @@ ffmpeg -nostdin \
-tune film \ -tune film \
$FILMNAME $FILMNAME
# wc -c $FILMNAME | tee -a WS/log
} }
# -------------------------------------------------------------- # --------------------------------------------------------------
# #

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@ -2,13 +2,13 @@
set -e ; set -u set -e ; set -u
source tools/config.sh
IDX=0 IDX=0
SPOOL="frames/Spool" SPOOL="frames/Spool"
SEQNAME="none" SEQNAME="none"
TMP="WS/tmp.png" TMP="WS/tmp.png"
FONTE="Helvetica-Bold" FONTE="Helvetica-Bold"
TEXTCOL="yellow"
STROKOL="darkblue"
source tools/fonctions.sh source tools/fonctions.sh
@ -32,26 +32,13 @@ linkfarm ()
{ {
SRC="frames/$1" SRC="frames/$1"
echo "linkfarm $SRC" | tee -a WS/log echo "linkfarm $SRC" | tee -a WS/log
local INTER="/dev/shm/tmp-intertitre.png"
tools/plot-timing.sh $1 tools/plot-timing.sh $1
local NBRE=42 local NBRE=60
convert "WS/negatif.png" \
-gravity north \
-font $FONTE \
-pointsize 100 \
-kerning 8 \
-fill $TEXTCOL \
-strokewidth 2 -stroke $STROKOL \
-annotate +0+530 "$1" \
${INTER}
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
do do
copy_a_file $INTER copy_a_file "WS/negatif.png"
# :
done done
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
@ -64,11 +51,9 @@ do
copy_a_file $src copy_a_file $src
done done
PIC=$( printf "%s/%05d.png" $SRC $((NBFRAMES-1)) )
# echo "End pic $PIC" >> WS/log
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
do do
copy_a_file "$PIC" copy_a_file "$SRC/00359.png"
done done
} }
# ------------------------------------------------------- # -------------------------------------------------------
@ -76,8 +61,8 @@ faire_le_titre ()
{ {
echo "faire le titre" echo "faire le titre"
local NBRE=300 local NBRE=180
local SRC="frames/hexawood/00199.png" local SRC="frames/passage/00059.png"
local GRAY="/dev/shm/tmp-titre.png" local GRAY="/dev/shm/tmp-titre.png"
convert -colorspace gray -colors 27 $SRC $GRAY convert -colorspace gray -colors 27 $SRC $GRAY
@ -88,11 +73,11 @@ do
convert ${GRAY} \ convert ${GRAY} \
-gravity north \ -gravity north \
-font $FONTE \ -font $FONTE \
-pointsize 140 \ -pointsize 172 \
-kerning 6 \ -kerning 6 \
-fill $TEXTCOL \ -fill $TEXTCOL \
-strokewidth 3 -stroke $STROKOL \ -strokewidth 3 -stroke $STROKOL \
-annotate +0+${Ypos} "La famille\nHexaCone" \ -annotate +0+${Ypos} "HexaCone" \
${TMP} ${TMP}
# identify ${TMP} # identify ${TMP}
copy_a_file ${TMP} copy_a_file ${TMP}
@ -103,18 +88,14 @@ echo
# ------------------------------------------------------- # -------------------------------------------------------
faire_la_fin () faire_la_fin ()
{ {
local NBRE=160 local NBRE=180
datetime=$(LANG=fr date -u +"%Y/%m/%d %H:%M") datetime=$(LANG=fr date -u +"%Y/%m/%d")
echo $datetime | tee -a WS/log echo $datetime | tee -a WS/log
local SRC="frames/escadrille/00299.png"
local GRAY="/dev/shm/tmp-titre.png"
convert -colorspace gray -colors 23 $SRC $GRAY
for foo in $(seq 0 $NBRE) for foo in $(seq 0 $NBRE)
do do
Ypos=$(( foo + 20 )) Ypos=$(( foo + 20 ))
convert ${GRAY} \ convert "WS/negatif.png" \
-gravity north \ -gravity north \
-font $FONTE \ -font $FONTE \
-pointsize 86 \ -pointsize 86 \
@ -126,7 +107,7 @@ do
-pointsize 48 \ -pointsize 48 \
-strokewidth 1 \ -strokewidth 1 \
-gravity south \ -gravity south \
-annotate +0+110 "${datetime}" \ -annotate +0+170 "${datetime}" \
${TMP} ${TMP}
# identify ${TMP} # identify ${TMP}
copy_a_file ${TMP} copy_a_file ${TMP}
@ -140,22 +121,17 @@ figlet "Link farmer"
rm -f frames/Spool/*.png rm -f frames/Spool/*.png
# tools/plot-timing.sh
faire_le_titre faire_le_titre
linkfarm hexabenz linkfarm hexabenz
linkfarm hexawood linkfarm hexacone
linkfarm escadrille linkfarm escadrille
linkfarm survol
linkfarm cutoff
linkfarm topview linkfarm topview
linkfarm passage linkfarm passage
linkfarm scene linkfarm scene
linkfarm carto
linkfarm circular
linkfarm bubblecut
linkfarm orbite linkfarm orbite
linkfarm hexacone
linkfarm remote
linkfarm essai linkfarm essai
tools/plot-timing.sh tools/plot-timing.sh

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@ -1,29 +1,21 @@
#!/bin/bash #!/bin/bash
set -e ; set -u set -e ; set -u
source tools/config.sh
source tools/fonctions.sh source tools/fonctions.sh
SEQNAME="$1" SEQNAME="$1"
START=0 NBFRAMES=360
if [ $# == 2 ]
then
START=$2
fi
echo "$0 $SEQNAME from $START" >> WS/log echo "Running $0 $SEQNAME" >> WS/log
DIMS="-W$Img_Width -H$Img_Height" DIMS="-W1024 -H768"
NBFR=" Declare=NbFrames=$NBFRAMES " POVOPT="+q9 -a -d ${DIMS} -WT6"
echo $NBFR
POVOPT="+q9 +A0.02 -d ${DIMS} ${NBFR} -WT7"
echo $POVOPT ; echo ; sleep 2 echo $POVOPT ; echo ; sleep 2
TMPIMG=/dev/shm/${SEQNAME}-tmp.png TMPIMG=/dev/shm/${SEQNAME}-tmp.png
for frame in $(seq $START $((NBFRAMES-1))) for frame in $(seq 0 $((NBFRAMES-1)))
do do
img=$(printf "frames/%s/%05d.png" $SEQNAME $frame) img=$(printf "frames/%s/%05d.png" $SEQNAME $frame)
@ -33,30 +25,27 @@ do
err=$? err=$?
if [ $err != 0 ] ; then if [ $err != 0 ] ; then
echo "$SEQNAME fail $frame" >> WS/log echo "$SEQNAME fail $frame" >> WS/log
mogrify -colorspace gray -blur 5x5 $img mogrify -colorspace gray $img
visual_sleep "render fail" 12 visual_sleep 12
continue continue
fi fi
set -e set -e
txt=$(printf "%s %03d" ${SEQNAME} $frame | tr '01' 'ol') txt=$(printf "%s %03d" ${SEQNAME} $frame | tr '0' 'o')
# echo $frame $img $txt # echo $frame $img $txt
convert ${TMPIMG} \ convert ${TMPIMG} \
-font Courier-Bold \ -font Courier-Bold \
-pointsize 11 \ -pointsize 18 \
-kerning 4 \ -fill Gray80 \
-fill ${TEXTCOL} \ -gravity south \
-gravity north \ -annotate +0+5 "$txt" \
-annotate +12+5 "$txt" \
${img} ${img}
fin=$(date +%s) fin=$(date +%s)
echo echo
printf "%-12s %4d %4d\n" \ echo ${SEQNAME} $frame $(( fin - debut )) | \
${SEQNAME} $frame $(( fin-debut )) | \
tee -a WS/mp4.timing tee -a WS/mp4.timing
echo ; sleep 2 echo ; sleep 3
done done
date --utc > WS/$SEQNAME.done
echo echo
ff_encodage $SEQNAME wip-${SEQNAME}.mp4 ff_encodage $SEQNAME wip-${SEQNAME}.mp4

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@ -2,8 +2,6 @@
set -ue set -ue
source tools/config.sh
TMPFILE="/dev/shm/plot-timing.tmp" TMPFILE="/dev/shm/plot-timing.tmp"
IMAGE="timing.png" IMAGE="timing.png"
@ -14,62 +12,52 @@ else
sequence="escadrille" sequence="escadrille"
fi fi
# echo "plot timing $sequence" >> WS/log echo "plot timing $sequence" | tee -a WS/log
# wc WS/mp4.timing | tee -a WS/log
grep $sequence WS/mp4.timing | tail -3600 | awk \ grep $sequence WS/mp4.timing | tail -3600 | awk ' \
-v nbframes=$NBFRAMES \
' \
BEGIN { \ BEGIN { \
# print "nb frames = ", nbframes; \ nbrames=360; \
for (foo=0; foo<nbframes; foo++) { \ for (foo=0; foo<nbrames; foo++) { \
mini[foo] = 666; \ mini[foo] = 666; \
maxi[foo] = -42; \ maxi[foo] = -42; \
count[foo] = 0; \ count[foo] = 0; \
} \ } \
} \ } \
\
# for every line \
{ \ { \
accu[$2] += $3; \ accu[$2] += $3; \
count[$2]++; \ count[$2]++; \
if (mini[$2] > $3) mini[$2] = $3; \ if (mini[$2] > $3) mini[$2] = $3; \
if (maxi[$2] < $3) maxi[$2] = $3; if (maxi[$2] < $3) maxi[$2] = $3; \
last[$2] = $3 \
} \ } \
\ \
END { \ END { \
for (foo=0; foo<nbframes; foo++) { \ for (foo=0; foo<nbrames; foo++) { \
if (count[foo] > 0) { \ if (count[foo] > 0) { \
mean = accu[foo] / count[foo]; \ mean = accu[foo] / count[foo]; \
printf "%4d %4f %4d %4d %4d\n", printf "%4d %4f %4d %4d\n", foo, mean, \
foo, mean, mini[foo], maxi[foo]; \
mini[foo], maxi[foo],
last[foo];
} \ } \
} \ } \
} \ } \
' > $TMPFILE ' > $TMPFILE
# head $TMPFILE ; exit # cat -n $TMPFILE | tail # ; exit
gnuplot << __EOC__ gnuplot << __EOC__
set term png size $Img_Width,$Img_Height set term png size 1024,768
set output "timing.png" set output "timing.png"
set grid set grid
set xrange [:400] set xrange [:360]
set yrange [0:] set yrange [0:]
set title "Séquence '${sequence}'" set title "Séquence '${sequence}'"
set xlabel "numéro de la trame" set xlabel "numéro de la trame"
set ylabel "temps en secondes" set ylabel "temps en secondes"
plot "/dev/shm/plot-timing.tmp" u 1:4 w l \ plot "/dev/shm/plot-timing.tmp" u 1:4 w l lc "#ff0000" t "maximum", \
lc "#ff0000" t "maximum", \ "/dev/shm/plot-timing.tmp" u 1:3 w l lc "#0000ff" t "minimum", \
"/dev/shm/plot-timing.tmp" u 1:3 w l \ "/dev/shm/plot-timing.tmp" u 1:2 w l lc "#000000" t "moyenne",
lc "#0000ff" t "minimum", \
"/dev/shm/plot-timing.tmp" u 1:2 w l \
lc "#00aa00" t "moyenne", \
"/dev/shm/plot-timing.tmp" u 1:5 w l \
lc "#000000" t "last"
__EOC__ __EOC__
convert -negate -level -33% $IMAGE WS/negatif.png convert -negate -colorspace gray -level -33% $IMAGE WS/negatif.png

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@ -7,46 +7,39 @@
#include "globals.inc" #include "globals.inc"
#include "contexte.inc" #include "colors.inc"
#include "hexacone.inc" #include "metals.inc"
#include "hexabenz.inc" #include "textures.inc"
#include "hexawood.inc"
#include "trident.inc" #include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
object { Le_Decor }
/* XXX
#declare TrX = 1.84 * sqrt(NormClock); #declare TrX = 1.84 * sqrt(NormClock);
#declare TrY = 0.90 + (3.5 * Cos_01(NormClock)); #declare TrY = 0.90 + (3.5 * Cos_01(NormClock));
#declare TrZ = 9.999 * sqrt(NormClock); #declare TrZ = 9.999 * sqrt(NormClock);
#declare TrH = <TrX, TrY, TrZ>; #declare TrH = <TrX, TrY, TrZ>;
#declare RrY = 97 * sqrt(NormClock); #declare RrY = 97 * sqrt(NormClock);
object { HexaCone () rotate y*RrY translate TrH } object { HexaCone () rotate y*RrY translate TrH }
*/
#include "dynamic.inc" object { HexaCone () rotate z*9.1 translate <5, 3, -8> }
object { HexaBenz () translate <-4, 2, -6> }
object { HexaCone () rotate z*9.1 translate <7, 3, -8> }
object { HexaBenz () translate <-9+NormClock, 2, -6> }
/*
* nouveau 11 fevrier 2025
*/
#declare A = <-21, -0.9, (SzSol/2)+9>;
#declare B = < 33, -0.7, (SzSol/2)+7>;
#declare P = Interpolate(A, B, NormClock);
object { HexaWood translate P }
light_source { <-16, 17, -24>, rgb <0.51, 0.65, 0.40> }
// object { Repere scale 2 } // object { Repere scale 2 }
object { Le_Decor } #declare CamY = 19 - (4.5*NormClock);
#declare LatY = -3 + NormClock;
#declare CamY = 32 - (21.36 * Cos_01(NormClock));
#declare LatY = -4 + ( 2.12 * NormClock);
camera { camera {
location <-3.60, CamY, 10.09> location <-3.60, CamY, 21.09>
look_at <0, LatY, 0> look_at <0, LatY, 0>
// focal_point <2, 1, 12> focal_point <2, 1, 12>
// aperture 0.046 aperture 0.046
// blur_samples 30 blur_samples 30
angle 45 + (82*NormClock) angle 45 + (5*NormClock)
} }

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@ -1,92 +0,0 @@
#declare Trid_length = 2;
// ------------------------------------------------------
#declare Trid_cone = object
{
cone { 0, R_basecone, y*0.89, 0.0001 }
}
#macro Trid_A_cone ()
difference {
object { Trid_cone }
object { Trid_cone translate -y*0.001 }
#local Foo = rand(Rng1);
#if (Foo < 0.25)
texture { T_Brass_2C }
#elseif (Foo < 0.50)
texture { T_Chrome_2C }
#elseif (Foo < 0.75)
texture { T_Chrome_3A }
#else
texture { GoldDark }
#end // else
#undef Foo
}
#end // macro
// ------------------------------------------------------
#macro Trid_A_head ()
union {
#for (A, 0, 360, 120)
#local E = 0.26;
#local Tx = E * sin(radians(A));
#local Tz = E * cos(radians(A));
object { Trid_A_cone () translate <Tx*2, 0, Tz> }
#end // for
#undef Tx
#undef Tz
torus { E*1.80, 0.02
scale <1, 4, 1> translate -y*0.12
texture { T_Chrome_3B } }
}
#end
// ------------------------------------------------------
#macro Trid_A_body ()
#local L = Trid_length / 2;
#local R = 0.095;
merge {
cylinder { <0, -L, 0>, <0, L, 0>, R }
sphere { 0, R scale <1, 6, 1> translate y*L }
#if (rand(Rng1) < 0.50)
texture { T_Chrome_1C }
#else
texture { T_Brass_5E }
#end
}
#undef L
#end // macro
// ------------------------------------------------------
#macro Trid_A_ailette ()
union {
#local E = 0.49;
object { Trid_A_cone () scale 0.85
translate <E, -0.05, 0> }
cylinder { 0, x*E, 0.011
scale <1, 5, 1> texture { T_Silver_3A } }
#undef E
}
#end
// ------------------------------------------------------
#macro Trid_A_tail ()
union {
#for (A, 0, 360, 120)
object { Trid_A_ailette () rotate (A+270)*y }
#end // for
}
#end
// ------------------------------------------------------
// ------------------------------------------------------
#macro Trident_A ()
union {
object { Trid_A_head () translate y*0.85 }
object { Trid_A_body () }
object { Trid_A_tail () translate -y*0.6 }
// object { Repere translate <0.1, 0, 0.1> }
}
#end
// ------------------------------------------------------