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No commits in common. "d19c46c25efeb93b83149393395236f454fce60c" and "acbd813d9b0aa4c18104e288a0149bbfa2d05cd8" have entirely different histories.
d19c46c25e
...
acbd813d9b
@ -60,6 +60,5 @@ object { Le_Decor }
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camera {
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location <CamX, CamY, CamZ>
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look_at <0, 1.5, 0> + POS_Cutoff
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right <image_width/image_height, 0, 0>
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angle 35 - 5*Cos_01(NormClock)
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}
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@ -33,7 +33,6 @@ object { Le_Decor }
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camera {
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location <45, 179+(56*NormClock), 18-(17*NormClock)>
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look_at <0, 1.18, 0.17 + (2.4*NormClock)>
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right <image_width/image_height, 0, 0>
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angle 50
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}
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@ -36,7 +36,6 @@ object { Le_Decor }
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camera {
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location <CamX, CamY, CamZ>
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look_at <LatX, LatY, LatZ>
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right <image_width/image_height, 0, 0>
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angle 60
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}
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@ -44,13 +44,12 @@ object { Le_Decor }
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// =======================================================
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#local CamX = POS_Cutoff.x + 3.5 + (3.14*Cos_01(NormClock));
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#local CamX = POS_Cutoff.x + 5 + (3.14*Cos_01(NormClock));
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#local CamY = 2.1 + (1.11*sqrt(NormClock));
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#local CamZ = POS_Cutoff.z + 4.30 - (1.02*NormClock);
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#local CamZ = POS_Cutoff.z + 4.55 - (1.02*NormClock);
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camera {
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location <CamX, CamY, CamZ>
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look_at <0, 1.5, 0> + POS_Cutoff
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right <image_width/image_height, 0, 0>
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angle 40 - 12*Cos_01(NormClock)
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}
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@ -66,6 +66,5 @@ object { Le_Decor }
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camera {
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location <CamX, CamY, CamZ>
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look_at <0.0, LatY, 0>
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right <image_width/image_height, 0, 0>
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angle 56 - (19.84 * NormClock)
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}
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@ -229,8 +229,10 @@ plane {
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#local CamZ = CamZ * K;
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camera {
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#if (clock < 225)
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orthographic
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#end
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location <CamX, CamY, CamZ>
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look_at <0, 1.6, 0>
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right <image_width/image_height, 0, 0>
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angle AngleCam
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}
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@ -27,7 +27,6 @@ object { Le_Decor }
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camera {
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location Loc_cam
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look_at Pos_RedB_0 + <0, 1.20, 0>
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right <image_width/image_height, 0, 0>
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// focal_point <0.37, 0.0, 0>
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// aperture 0.046
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// blur_samples 30
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14
hexacone.inc
14
hexacone.inc
@ -36,13 +36,11 @@ union {
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cylinder {-z, z, 0.11 }
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}
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// XXX not very tested
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#local Sc = 3.87;
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#local Rt1 = 0.333;
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#local Rta = Rt1 / Sc;
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#local Rt2 = 0.0062;
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torus { Rta, Rt2 scale <Sc, 1, Sc> }
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torus { Rt1, Rt2 scale <1, Sc, 1> rotate x*90 }
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torus { Rta, Rt2 scale <Sc, 1, Sc> rotate z*90 }
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#local Rt1 = 0.290;
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#local Rt2 = 0.006;
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torus { Rt1, Rt2 scale <1, 4, 1> }
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torus { Rt1, Rt2 scale <1, 4, 1> rotate x*90 }
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torus { Rt1, Rt2 scale <1, 4, 1> rotate z*90 }
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// clignotement de la lumiere \o/
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#local kR = 0.065;
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@ -63,7 +61,7 @@ union {
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fade_power 1.58
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}
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}
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#if (rand(Rng1) < 0.30)
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#if (rand(Rng1) < 0.20)
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texture { New_Penny }
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#else
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texture { GoldDark }
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@ -25,7 +25,6 @@ camera {
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location Loc_cam
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#local H = 1.16 + (NormClock*0.34);
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look_at Pos_RedB_1 + <0.02, H, 0>
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right <image_width/image_height, 0, 0>
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// focal_point <0.37, 0.90, 0>
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// aperture 0.046
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// blur_samples 30
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@ -29,7 +29,6 @@ object { Le_Decor }
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camera {
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location LOC
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look_at LAT
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right <image_width/image_height, 0, 0>
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angle 16 + 2.51*NormClock
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}
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@ -75,7 +75,6 @@ light_source { <23, 6, 15>, rgb <0.77, 0.79, 0.80> }
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camera {
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location <3+NormClock, -1.0+(7.777*NormClock), 8.59>
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look_at <0.0, 0.0, 0>
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right <image_width/image_height, 0, 0>
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#if (0)
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focal_point <0.0, 0.0, 0>
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aperture 0.046
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@ -36,6 +36,5 @@ camera {
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// orthographic
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location <CamX, CamY, 0>
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look_at <LatX, LatY, LatZ>
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right <image_width/image_height, 0, 0>
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angle 71 + (NormClock * 10)
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}
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@ -53,7 +53,6 @@ light_source {
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camera {
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location <-2.76, 1.53, 8.76>
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look_at <PosX+0.09, PosY, PosZ-0.03>
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right <image_width/image_height, 0, 0>
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// focal_point <0, 1, 0>
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// aperture 0.046
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// blur_samples 30
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@ -44,7 +44,6 @@ object { Le_Decor }
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camera {
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location <CamX, CamY, CamZ>
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look_at <0, 0.3, 0>
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right <image_width/image_height, 0, 0>
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// focal_point <2, 1, 12>
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// aperture 0.046
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// blur_samples 30
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@ -30,7 +30,6 @@ object { Le_Decor }
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camera {
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location <CamX, 1.97, CamZ>
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look_at <0.03, LatZ, 0.17>
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right <image_width/image_height, 0, 0>
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// focal_point Lat
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// aperture 0.046
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// blur_samples 30
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@ -27,7 +27,7 @@ object { Le_Decor }
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0.2, < 2, 1.0, -2>,
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0.4, < 1, 1.5, 0>,
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0.6, < 0, 2.2, 0>,
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0.8, <-1, 0.9, 1>,
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0.8, <-1, 0.8, 1>,
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1.0, < 2, 1.0, 2>, // end point
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1.2, < 4, 1.0, 2> // control point
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@ -118,7 +118,6 @@ union {
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camera {
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location Loc_cam
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look_at Lat_cam
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right <image_width/image_height, 0, 0>
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// focal_point <0.37, 0.0, 0>
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// aperture 0.046
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// blur_samples 30
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@ -34,7 +34,6 @@ object { Repere scale 2 translate y*2 }
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camera {
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location PosCam
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look_at LatCam
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right <image_width/image_height, 0, 0>
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angle 50
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}
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@ -45,7 +45,6 @@ object { Le_Decor }
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camera {
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location <-3.60, CamY, 10.09>
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look_at <0, LatY, 0>
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right <image_width/image_height, 0, 0>
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// focal_point <2, 1, 12>
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// aperture 0.046
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// blur_samples 30
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@ -29,8 +29,6 @@ object { Le_Decor }
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camera {
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location Loc_cam
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look_at Pos_RedB_2 + <0, 1.95+NormClock, 0>
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right <image_width/image_height, 0, 0>
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// focal_point <0.37, 0.0, 0>
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// aperture 0.046
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// blur_samples 30
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