Compare commits

...

4 Commits

Author SHA1 Message Date
Tonton Th
db5eedffe1 a lot of change, stay tuned 2025-02-19 02:49:16 +01:00
Tonton Th
532560518c cosmetic 2025-02-19 02:48:45 +01:00
Tonton Th
479e4ee18d cosmetic 2025-02-19 02:48:26 +01:00
Tonton Th
3ff83f012d the best cosmetic change ever 2025-02-15 02:55:07 +01:00
19 changed files with 289 additions and 209 deletions

View File

@ -3,7 +3,8 @@ DIMS = -W1600 -H1200
# POVOPT = +q9 +a0.02 -d
POVOPT = +q9 +A -d
POVDEP = contexte.inc elements.inc hexabenz.inc \
globals.inc hexawood.inc datas/hf.png
globals.inc hexawood.inc datas/hf.png \
dynamic.inc trident.inc
CK=230
@ -11,7 +12,7 @@ CK=230
PNG: essai.png scene.png topview.png passage.png \
orbite.png hexabenz.png escadrille.png \
hexacone.png remote.png survol.png cutoff.png
echo "PNG ck=$(CK) done" >> WS/log
echo "make PNG ck=$(CK) done" >> WS/log
topview.png: topview.pov Makefile $(POVDEP)

View File

@ -11,22 +11,6 @@
* une cabane pour faire riche.
*/
/*
* deux textures
*/
#declare T_Beton_1 = texture
{
pigment { color <0.9, 0.8, 0.8> }
normal { dents 0.75 scale 0.3 }
finish { roughness 1.00 }
}
#declare T_Beton_2 = texture
{
pigment { color <0.7, 0.6, 0.6> }
normal { dents 0.25 scale 2 }
finish { roughness 1.00 }
}
/*
* une seule forme de cabane pour le moment
@ -38,7 +22,7 @@ difference {
box { <-0.90, 0, 0>, <0.90, Hc, 0.80> }
box { <-0.89, 0.01, -1> <0.89, Hc-0.01, 0.79> }
#local Hc = Hc * 0.75;
cylinder { <-1, Hc, -0.23>, <1, Hc, 0.23>, 0.09 }
cylinder { <-1, Hc, -0.29>, <1, Hc, 0.29>, 0.09 }
#undef Hc
}
}
@ -85,7 +69,7 @@ union {
#undef Dx
#undef Dz
}
texture { T_Stone2 rotate 49 scale 0.22 }
texture { T_Grnt7 rotate 49 scale 0.22 }
}
#declare GroundBase_b = object
@ -98,7 +82,7 @@ union {
object { GroudBase_coin translate <-Sz, 0, Sz> }
object { GroudBase_coin translate < Sz, 0, Sz> }
}
texture { T_Stone6 rotate 9 scale 0.32 }
texture { T_Grnt27 rotate 9 scale 0.32 }
#undef Sz
}
@ -124,7 +108,7 @@ union {
intersection {
sphere { 0, R_gyro scale <1, 1.414, 1> }
box { <-1, 0, -1>, <1, 1, 1> }
translate y*(H_gyro+H_gylampe+0.01)
translate y*(H_gyro+H_gylampe+0.02)
}
#if (rand(Rng1) < 0.5)
texture { T_Stone25 scale 1+rand(Rng1) }
@ -137,17 +121,18 @@ union {
#macro GyroPhare_lampe ()
union {
difference {
cylinder { 0, y*0.20, R_gyro }
cylinder { y*0.01, y*0.19, R_gyro*0.97 }
cylinder { 0, y*H_gylampe, R_gyro }
cylinder { y*0.01, y*(H_gylampe-0.01), R_gyro*0.97 }
#local WB = 0.015;
box { <-1, 0.03, -WB>, <1, 0.18, WB> }
box { <-WB, 0.03, -1>, <WB, 0.18, 1> }
box { <-1, 0.03, -WB>, <1, (H_gylampe-0.03), WB> }
box { <-WB, 0.03, -1>, <WB, (H_gylampe-0.03), 1> }
#undef WB
pigment { color Gray90 }
#local Ro = 0.5-rand(Rng1);
#if (abs(Ro) < 0.01)
#local Ro = 5.89*(0.5-rand(Rng1));
#if (abs(Ro) < 0.06)
#local Ro = Ro * 10;
#end
#undef Ro
rotate y*(0.5-rand(Rng1)) * clock
}
light_source { y*0.10
@ -169,7 +154,7 @@ union {
#macro Les_GyroPhares ()
union {
#local E = SzSol * 0.485;
#local E = SzSol * 0.488;
object { GyroPhare () translate <-E, 0, -E> }
object { GyroPhare () translate < E, 0, -E> }
object { GyroPhare () translate <-E, 0, E> }
@ -207,13 +192,13 @@ union {
object { HexaBalls
texture { Lightning1 scale 0.33 }
rotate <clock/3, clock/6, clock/9>
translate <5, -1.1+1.01*Cos_010(NormClock), 7>
translate <2, -1.1+1.01*Cos_010(NormClock), 4>
}
object { HexaBalls
texture { Lightning2 scale 0.56 }
// rotate <-clock, clock*0.33333, clock>
translate <7, -1+0.92*Cos_010(NormClock), -6>
rotate <-clock, clock*0.33333, clock>
translate <5, -1+0.92*Cos_010(NormClock), -3>
}
}
}
@ -246,14 +231,14 @@ height_field {
png "datas/hf.png"
smooth
translate <-.5, 0, -.5>
scale <SzSol, 0.98, SzSol>
scale <SzSol, 1, SzSol>
texture {
pigment {
// color DarkGreen
image_map { png "datas/noise.png" }
image_map { png "datas/cmap.png" }
rotate x*90
translate <-.5, 0, -.5>
scale <SzSol, 0.98, SzSol>
scale <SzSol, 1, SzSol>
}
// normal { bumps 0.035 scale 0.186 }
finish { phong 0.105 }
@ -261,14 +246,28 @@ height_field {
}
}
/* ======================================================= */
#declare Underground = object
{
plane { y, -1.75 }
difference {
// plane { y, 0 }
#local Big = 300;
box { <-Big, -0.01, -Big>, < Big, 0.01, Big> }
#undef Big
#local W = SzSol * 1.204;
cylinder { <-W, -1, -W>, <-W, 1, -W>, 5 }
cylinder { <-W, -1, W>, <-W, 1, W>, 7 }
cylinder { < W, -1, W>, < W, 1, W>, 9 }
#undef W
}
texture {
pigment { color Gray20 }
normal { bumps 0.38 scale 4 }
normal { bumps 0.38 scale 3 }
finish { phong 0.125 }
}
rotate y*35
translate -y*2.55
}
/* ======================================================= */
@ -311,6 +310,34 @@ union {
}
}
/* ======================================================= */
/*
* nouvel éclairage du 10 février 2025
*/
#declare Quad_lampe = object
{
light_source {
0
color White
fade_distance SzSol * 0.40
fade_power 1.20
}
}
#declare QuadriLight = object
{
#local T = E_QuadriLight;
#local H = H_QuadriLight;
// #local H = 5;
union {
object { Quad_lampe translate <-T, H, -T> }
object { Quad_lampe translate < T, H, -T> }
object { Quad_lampe translate <-T, H, T> }
object { Quad_lampe translate < T, H, T> }
}
rotate -12 * y
}
/* ======================================================= */
#declare Les_Lumieres = object
@ -358,14 +385,14 @@ sky_sphere {
pigment {
gradient y
color_map {
[ 0.2 color Gray10 ]
[ 0.4 color Gray60 ]
[ 0.7 color Black ]
[ 0.8 color White ]
[ 1.0 color Gray10 ]
[ 0.2 color Gray10 ]
[ 0.4 color rgb <.4, .3, .8> ]
[ 0.7 color Gray20 ]
[ 0.8 color rgb <.95, .7, .6> ]
[ 1.0 color Gray10 ]
}
turbulence 3.14159 + 0.74 * Cos_010(NormClock)
scale 1.804
scale 1.620
// translate -1
}
#local Kem = 0.09;
@ -374,6 +401,15 @@ sky_sphere {
// }
/* ======================================================= */
/* XXX XXX */
light_source {
<-4, 54, -17>
colour Gray40
parallel
point_at 0
}
/*
* Et on rassemble tous les éléments...
*/
@ -384,7 +420,8 @@ union {
object { Underground }
object { La_GroundBase }
// object { Les_Bibelots }
object { Les_Lumieres }
// object { Les_Lumieres }
object { QuadriLight }
object { Les_GyroPhares () }
}
}

View File

@ -15,17 +15,17 @@
// #debug concat("------ cutoff clock = ", str(clock,5,0),"\n")
#declare Kbox = (2.03*NormClock);
/* this one is for debugging */
// object { OpenBox translate <0, 1.5, Kbox> }
difference {
object { HexaCone () }
box { -1, 1 translate z*Kbox }
translate y*1.5
}
/* this one is for debugging */
// object { OpenBox translate <0, 1.5, Kbox> }
// =======================================================
object { Le_Decor }
@ -35,8 +35,9 @@ object { Le_Decor }
#local CamX = -2.7 + (1.4*Cos_01(NormClock));
#local CamY = 2.58 + (0.034*sqrt(NormClock));
#local CamZ = 5.35;
camera {
location <CamX, CamY, 5.40>
location <CamX, CamY, CamZ>
look_at <0, 1.6, 0>
angle 39 - 5*Cos_01(NormClock)
}

30
dynamic.inc Normal file
View File

@ -0,0 +1,30 @@
object { Les_Bibelots rotate y*clock translate <28, -1, -32> }
#declare HC_A = <0.03, 1.18, 0.17>;
#declare HC_B = <2.0, 5.0, 9.0>;
#declare HC_P = Interpolate(HC_A, HC_B, Cos_01(NormClock));
#declare RX = -9+(NormClock*11);
#declare RY = 122 * (exp(NormClock) - 1.0);
object { HexaCone ()
rotate <RX, RY, -4>
translate HC_P
}
#declare HB_A = <-4.0, 7.0, 5.0>;
#declare HB_B = <0.03, 1.22, 0.17>;
#declare HB_P = Interpolate(HB_A, HB_B, Cos_01(NormClock));
#declare RY = -75 * (exp(NormClock*2) - 1.0);
#declare RZ = -7+(7*NormClock);
object { HexaBenz ()
rotate <6, RY, RZ> translate HB_P }
/*
* nouveau 11 fevrier 2025
*/
#declare A = <-21, -1.9, (SzSol/2)+8>;
#declare B = < 24, -2.4, (SzSol/2)+5>;
#declare P = Interpolate(A, B, NormClock);
object { HexaWood translate P }

View File

@ -40,7 +40,8 @@ union {
#local xR = (rand(Rng2)-0.5000) * kR;
#local yR = (rand(Rng2)-0.5000) * kR;
#local zR = (rand(Rng2)-0.5000) * kR;
#local Value = sin( (NormClock * 26.536) + (3.14*rand(Rng1)) );
#local Value = sin( (NormClock * 26.536) +
(3.14*rand(Rng1)) );
#if (Value < 0)
#local Couleur = rgb <abs(Value), 0, 0>;
#else
@ -56,6 +57,8 @@ union {
texture { New_Penny }
// }
#end
// ---------------------------------------------------------
/*
*
*/
@ -117,7 +120,7 @@ texture { T_Brass_1C scale 6.50 }
{
difference {
merge {
sphere { 0, 0.0137 scale <1, 1, 4.70>
sphere { 0, 0.0141 scale <1, 1, 4.70>
translate <0, 0.26, -0.17> }
cone { <0, -0.1, 0>, 0.114, <0, 0.26, -0.17>, 0.0096
scale <0.15, 1, 1> }
@ -135,11 +138,14 @@ union {
}
}
// ---------------------------------------------------------
#declare DTa = 0.278;
#declare DTb = 0.030;
#declare HexaCone_head = object
{
// XXX #declare HexaCone_head = object
// XXX {
#macro HexaCone_head ()
merge {
difference {
torus { DTa, DTb }
@ -148,13 +154,14 @@ merge {
}
sphere { 0, DTb*1.65 translate -DTa*x }
sphere { 0, DTb*1.65 translate DTa*x }
#if (rand(Rng1) < 0.8)
texture { Orange_Glass }
#else
texture { Dark_Green_Glass }
#end
}
#if (rand(Rng1) < 0.8)
texture { Orange_Glass }
#else
texture { Dark_Green_Glass }
#end
}
#end // macro
// XXX }
/* ------------------------------------------
* new Sat Dec 21 11:17:36 PM UTC 2024
@ -253,7 +260,7 @@ rotate -y*90
union {
object { HexaCone_Body () }
#local T = 0.55;
object { HexaCone_head translate <0, 0, T+DTa> }
object { HexaCone_head () translate <0, 0, T+DTa> }
#if ( (rand(Rng1) > 0.27) )
object { HexaCone_radar_A translate <0, T+0.18, 0> }
#else

View File

@ -14,22 +14,22 @@
// =======================================================
#for (idX, 0, 4)
#for (idZ, 0, 4)
#for (idX, 0, 5)
#for (idZ, 0, 5)
#local posX = (idX * 4.56) - 9.5 + (rand(Rng1)-0.5);
#local posY = 2.9 + (1.2*(rand(Rng1)-0.5));
#local posZ = (idZ * 4.24) - 7.9;
#local posX = (idX * 4.72) - 11.6 + (rand(Rng1)-0.5);
#local posY = 3.1 + (1.2*(rand(Rng1)-0.5));
#local posZ = (idZ * 4.37) - 7.9;
#local Rx = (rand(Rng1) - 0.5) * 8;
#local Ry = (rand(Rng1) - 0.5) * 14;
#local Rz = (rand(Rng1) - 0.5) * 11;
#if (rand(Rng1) < 0.515)
object { HexaCone ()
rotate <0, Ry, Rz>
rotate <Rx, Ry, Rz>
translate <posX, posY, posZ> }
#else
object { HexaBenz ()
rotate <0, Ry, Rz>
rotate <Rx, Ry, Rz>
translate <posX, posY, posZ> }
#end
#end
@ -41,12 +41,12 @@ object { Le_Decor }
// object { Repere scale 5 translate y }
#local CamX = -8.7+(6.6*NormClock);
#local CamY = 2.1+(13.37*Cos_01(NormClock));
#local CamZ = 15.86+(12.9*Cos_01(NormClock));
#local CamX = -8.7 + (6.6*Cos_01(NormClock));
#local CamY = 2.95 + (18.64*Cos_01(NormClock));
#local CamZ = 16.86 + (12.9*Cos_01(NormClock));
camera {
location <CamX, CamY, CamZ>
look_at <0.0, 0.5, 0>
look_at <0.0, -NormClock, 0>
angle 60 - (3.97 * NormClock)
}

View File

@ -15,59 +15,41 @@
// =======================================================
#include "dynamic.inc"
// =======================================================
/*
* nouvel éclairage du 10 février 2025
*/
#declare Quad_lampe = object
{
light_source {
0
color Gray90
fade_distance SzSol / 2
fade_power 1.5
}
}
#declare QuadriLight = object
{
#local T = E_QuadriLight;
#local H = H_QuadriLight * 2;
// #local H = 5;
union {
object { Quad_lampe translate <-T, H, -T> }
object { Quad_lampe translate < T, H, -T> }
object { Quad_lampe translate <-T, H, T> }
object { Quad_lampe translate < T, H, T> }
}
}
// =======================================================
// object { OpenBox translate y*1.30 }
#if (0)
#local RX = -11 + (10*sin(NormClock*9.81) + 3*sin(NormClock*23));
#local RZ = 26 - (14*Cos_010(NormClock));
object { HexaWood rotate <RX, 37, 0> translate y*0.777 }
// object { QuadriPole translate <-3, 0, 2> }
#local RZ = 26 - (14*Cos_010(NormClock));
object { HexaWood rotate <RX, 37, RZ> translate <9, 2.777, -11> }
#end
object { QuadriLight }
// object { Le_Decor }
object { Le_Sol }
object { Underground }
// object { La_GroundBase }
object { Les_GyroPhares () }
/*
#declare A = <-21, -0.9, SzSol+9>;
#declare B = < 33, -0.7, SzSol+7>;
#declare P = Interpolate(A, B, NormClock);
object { HexaWood translate P }
*/
// object { Repere translate y*2 }
object { Repere scale 10 translate y*6 }
object { Le_Decor }
// =======================================================
#local CamX = -2.7 + (3.8*Cos_010(NormClock));
#local CamY = 0.81 + (4*sqrt(NormClock));
#local CamZ = 6.9 - (0.8*Cos_010(NormClock));
#local CamX = -2.7 + (2.8*Cos_010(NormClock));
#local CamY = 0.81 + (3*exp(NormClock));
#local CamZ = 7.777 - (0.8*Cos_010(NormClock));
#local K = 8;
#local CamX = CamX * K;
#local CamY = CamY * K * 2;
#local CamZ = CamZ * K;
camera {
location <CamX, CamY, CamZ>
look_at <0, 0.92, 0>
angle 32 + 4*Cos_01(NormClock)
look_at <0, 0.98, 0>
angle 32 - 5*Cos_01(NormClock)
}

View File

@ -11,7 +11,7 @@ global_settings {
#include "stones.inc"
#include "woods.inc"
#declare Rng1 = seed(1337);
#declare Rng1 = seed(1664);
#declare foo = rand(Rng1);
#declare Rng2 = seed(now*24*60*60);
#declare bar = rand(Rng2);
@ -24,6 +24,7 @@ global_settings {
*/
#declare SzSol = 34;
#declare SzBase = 2.85;
#declare H_base = 0.10;
@ -32,10 +33,10 @@ global_settings {
#declare R_gyro = 0.09;
#declare H_gyro = 1.20;
#declare H_gylampe = 0.20;
#declare H_gylampe = 0.25;
#declare H_QuadriLight = 20;
#declare E_QuadriLight = SzSol * 0.85;
#declare H_QuadriLight = 36;
#declare E_QuadriLight = SzSol * 1.35;
/* ------------------------------------------------------------ */
/*
@ -66,6 +67,23 @@ pigment { rgb <0.40, 0.50, 0.70> }
finish { metallic 0.50 reflection 0.55 }
}
/*
* deux textures
*/
#declare T_Beton_1 = texture
{
pigment { color <0.9, 0.8, 0.8> }
normal { dents 0.75 scale 0.3 }
finish { roughness 1.00 }
}
#declare T_Beton_2 = texture
{
pigment { color <0.7, 0.6, 0.6> }
normal { dents 0.25 scale 2 }
finish { roughness 1.00 }
}
/* ------------------------------------------------------------ */
/*
* Usefull macros

View File

@ -9,7 +9,7 @@ union {
#local RA = R_basecone;
#local RB = 0.001;
cone { 0, RA, y*0.89, 0.0001 }
sphere { 0, RA*1.098 scale <1, 0.62, 3.03> translate -0.02*y }
sphere { 0, RA*1.098 scale <1, 0.58, 3.03> translate -0.02*y }
}
// }
#end
@ -18,7 +18,7 @@ union {
// {
union {
#for (foo, 0, 360, 60)
#local E = 0.35;
#local E = 0.31;
#local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo));
object {
@ -46,14 +46,14 @@ union {
// ------------------------------------------------------
#declare R_Tube = 0.20;
#declare R_Tube = 0.18;
#local L_Tube = 0.54;
#macro Benz_Tubules ()
merge {
#local E = R_Tube * 0.75;
#local R = 0.01;
#for (foo, 0, 360, 20)
#local R = 0.009;
#for (foo, 0, 360, 30)
#local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo));
#local Dza = z * 0.20;
@ -62,7 +62,7 @@ merge {
sphere { -Dza, R*1.8 translate <Tx, Ty, 0> }
sphere { Dzb, R*1.8 translate <Tx, Ty, 0> }
#end
#if ( rand(Rng1) < 0.333)
#if ( rand(Rng1) < 0.360)
texture { Orange_Glass }
#else
texture { Yellow_Glass }
@ -70,8 +70,9 @@ merge {
}
#end
#declare Benz_Fuseau = object
{
// XXX #declare Benz_Fuseau = object
// XXX {
#macro Benz_Fuseau ()
difference {
sphere { 0, R_Tube*0.39 }
sphere { 0, R_Tube*0.37 }
@ -79,13 +80,19 @@ difference {
cylinder { < 1, 0, -1>, <-1, 0, 1>, R_Tube*0.21 }
}
scale <1, 1, 4.4>
texture { Shadow_Clouds scale 0.56 }
}
#if ( rand(Rng1) < 0.360)
texture { Shadow_Clouds scale 0.56 }
#else
texture { WIP_color }
#end
#end // end macro
// XXX }
#declare Benz_Fuseau_Flash = object
{
union {
object { Benz_Fuseau }
object { Benz_Fuseau () }
light_source { 0,
rgb <rand(Rng2), rand(Rng2), rand(Rng2)>
fade_distance 0.96
@ -93,14 +100,20 @@ union {
}
}
rotate -z*clock*6
rotate -z*clock*8
}
#declare Benz_Cylindre = object
{
difference {
union {
cylinder { z*L_Tube*1.5, -z*L_Tube, R_Tube }
cylinder { z*L_Tube*1.6, -z*L_Tube, R_Tube }
/* les deux bouts du cylindre creux */
torus { R_Tube, 0.012
rotate x*90 translate z*L_Tube*1.6 }
torus { R_Tube, 0.012
rotate x*90 translate -z*L_Tube }
/* cette sphere devrait devenir
un vrai cockpit ? */
sphere { z*L_Tube*1.18, R_Tube*0.72
@ -129,7 +142,7 @@ union {
// #declare HexaBenz = object
// {
union {
#local Rk = (rand(Rng1)-0.5) * 1024;
#local Rk = (rand(Rng1)-0.5) * 1312;
object { Benz_Cones () rotate z*NormClock*Rk}
object { Benz_Tube () }
}

View File

@ -24,14 +24,12 @@ object { HexaBenz () translate < K, 1.67, 0> }
object { Le_Decor }
// light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
// light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// object { Repere scale 2 }
camera {
location <-1.9+(8*NormClock), 0.90, 7.59-NormClock>
look_at <0.37, 1.37, 0>
location <-3.9+(11*NormClock), 1.90, 7.59-NormClock>
look_at <0.17, 1.47, 0>
// focal_point <0.37, 0.0, 0>
// aperture 0.046
// blur_samples 30

View File

@ -10,33 +10,26 @@
#include "elements.inc"
#include "hexabenz.inc"
#declare Cone_Repere = object
{
union {
object { HexaCone () }
// object { Repere translate <-0.4, -0.2, -0.5> }
}
}
#local K = 1.48;
object { Cone_Repere rotate y*90 translate <-K, 1.7, 1> }
object { Cone_Repere translate < K, 1.6, 1> }
object { HexaCone () rotate y*90 translate <-K, 1.7, 1> }
object { HexaCone () translate < K, 1.6, 1> }
object { Le_Decor }
// =======================================================
light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
// light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// object { Repere scale 2 }
camera {
location <-1.9+(8*NormClock), 0.70, 7.59-NormClock>
look_at <0.37, 1.25, 0>
location
<-1.9+(8*NormClock), 0.70+NormClock, 7.59-NormClock>
look_at <0.07, 1.55, 0>
// focal_point <0.37, 0.90, 0>
// aperture 0.046
// blur_samples 30
angle 55 - 28 * Cos_01(NormClock)
angle 55 - 26 * Cos_01(NormClock)
}

View File

@ -7,25 +7,25 @@
#include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
// ---------------------------------------
#include "dynamic.inc"
#declare PosX = 2.95;
#declare PosY = 2.60 + (NormClock*0.28);
#declare PosZ = (NormClock-0.5) * 53.27;
object { HexaCone () translate <PosX, PosY, PosZ> }
object { HexaCone () translate <PosX+2.96, PosY+1.72, PosZ-11.5> }
object { HexaBenz () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
object { Le_Decor }
#declare PosX = 1.55;
#declare PosY = 2.20 + (NormClock*0.28);
#declare PosZ = (NormClock-0.5) * 53.27;
object { HexaBenz () translate <PosX, PosY, PosZ> }
object { HexaCone () translate <PosX+1.96, PosY+1.42, PosZ-11.5> }
object { HexaCone () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
#if ( (clock < 141) )
light_source {
@ -50,7 +50,7 @@ light_source {
#end
camera {
location <-1.76, 1.03, 9.76>
location <-2.76, 1.03, 9.76>
look_at <PosX+0.08, PosY, PosZ>
// focal_point <0, 1, 0>
// aperture 0.046

View File

@ -7,40 +7,35 @@
#include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
object { Le_Decor }
#declare A = <-SzSol, 16, -8>;
#declare B = <SzSol+4, 18, -11>;
#declare P = Interpolate(A, B, NormClock);
object { HexaCone () rotate y*((6*NormClock)+80) translate P }
// object { HexaCone () rotate z*9.1 translate <5, 3, -8> }
object { HexaBenz () rotate y*(clock/9) translate <-4, 2, -5> }
#include "dynamic.inc"
object { HexaBenz () rotate y*(clock/9) translate <-9, 3, 7> }
// ---------------------------------------------------------
#declare A = <-21, -0.9, SzSol+9>;
#declare B = < 33, -0.7, SzSol+7>;
#declare A = <-15, -1.9, SzSol>;
#declare B = < 23, -0.7, SzSol>;
#declare P = Interpolate(A, B, NormClock);
object { HexaWood translate P }
// cylinder { A, B, 0.10 pigment { color Cyan } }
// ---------------------------------------------------------
// object { Repere scale 3 translate y }
object { Le_Decor }
// object { Repere scale 3 translate <SzSol, 2, SzSol> }
#local DistCam = 239;
#local CK = 0.70 * NormClock;
#local CK = 0.56 + (0.72 * NormClock);
#declare CamX = DistCam * sin(CK);
#declare CamY = 28;
#declare CamZ = DistCam * cos(CK);

View File

@ -10,20 +10,18 @@
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "dynamic.inc"
// ---------------------------------------------------------
object { Le_Decor }
object { HexaCone ()
rotate < 3, 0, -4> rotate y*17 translate y*1.41 }
object { HexaBenz ()
rotate <6, 40, -7> translate <-8, 3, 7> }
#declare CK = 96 + (clock * 1);
#declare Dcam = 2.42;
#declare CK = 96 + (clock * 0.36);
#declare Dcam = 3.55;
#declare CamX = Dcam * sin(radians(CK));
#declare CamZ = Dcam * 1.20 * cos(radians(CK));
#declare CamZ = CamZ - 0.11; // why ?
#declare Lat = <0.03, 1.18, 0.17>;
camera {
@ -35,7 +33,3 @@ camera {
angle 70
}
/**
light_source { <CamX*1.3, 1.35, 1.2+(CamZ*1.3)>,
rgb <0.47, 0.65, 0.49> }
**/

View File

@ -17,19 +17,14 @@
/*
* on fait passer un hexatruc
*/
#declare A = <-SzSol, 16, 8>;
#declare B = < SzSol+4, 18, 7>;
#declare A = <-SzSol, 16, 9>;
#declare B = < SzSol+4, 18, 11>;
#declare P = Interpolate(A, B, NormClock);
object { HexaCone () rotate y*((12*NormClock)+80) translate P }
/*
* nouveau 11 fevrier 2025
*/
#declare A = <-21, -0.9, (SzSol/2)+1>;
#declare B = < 24, 0.7, (SzSol/2)+9>;
#declare P = Interpolate(B, A, NormClock);
object { HexaWood translate P }
#include "dynamic.inc"
object { Le_Decor }
@ -38,8 +33,8 @@ object { Le_Decor }
// =======================================================
#declare Debut = <-3, 47, 47> ;
#declare Fin = < 2, 43, 7> ;
#declare Debut = <-3, 57, 47> ;
#declare Fin = < 2, 53, 7> ;
#declare Pos = Cos_01(NormClock);
#declare PosCam = Interpolate(Debut, Fin, Pos);

View File

@ -3,7 +3,7 @@
Img_Width=1024
Img_Height=720
TEXTCOL="orange"
STROKOL="darkblue"
TEXTCOL="PowderBlue"
STROKOL="RosyBrown"
NBFRAMES=360

View File

@ -40,8 +40,8 @@ do
# echo $frame $img $txt
convert ${TMPIMG} \
-font Courier-Bold \
-pointsize 15 \
-kerning 7 \
-pointsize 16 \
-kerning 8 \
-fill ${TEXTCOL} \
-gravity north \
-annotate +12+5 "$txt" \

View File

@ -12,17 +12,20 @@
#include "hexabenz.inc"
#include "hexawood.inc"
object { Le_Decor }
/* XXX
#declare TrX = 1.84 * sqrt(NormClock);
#declare TrY = 0.90 + (3.5 * Cos_01(NormClock));
#declare TrZ = 9.999 * sqrt(NormClock);
#declare TrH = <TrX, TrY, TrZ>;
#declare RrY = 97 * sqrt(NormClock);
object { HexaCone () rotate y*RrY translate TrH }
*/
object { HexaCone () rotate z*9.1 translate <5, 3, -8> }
object { HexaBenz () translate <-4, 2, -6> }
#include "dynamic.inc"
object { HexaCone () rotate z*9.1 translate <7, 3, -8> }
object { HexaBenz () translate <-9+NormClock, 2, -6> }
/*
* nouveau 11 fevrier 2025
@ -32,11 +35,12 @@ object { HexaBenz () translate <-4, 2, -6> }
#declare P = Interpolate(A, B, NormClock);
object { HexaWood translate P }
// light_source { <-16, 17, -24>, rgb <0.51, 0.65, 0.40> }
// object { Repere scale 2 }
object { Le_Decor }
#declare CamY = 31 + (13.37*Cos_01(NormClock));
#declare LatY = -3 + NormClock;
#declare LatY = -3 + (1.12*NormClock);
camera {
location <-3.60, CamY, 21.09>

12
trident.inc Normal file
View File

@ -0,0 +1,12 @@
/* ------------------------------------------------------
*
*/