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2 Commits

Author SHA1 Message Date
Tonton Th
d19c46c25e oups, forget the right ! 2025-12-19 18:06:40 +01:00
Tonton Th
2167808563 tuning on hexacone 2025-12-19 18:06:01 +01:00
19 changed files with 30 additions and 12 deletions

View File

@ -60,5 +60,6 @@ object { Le_Decor }
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <0, 1.5, 0> + POS_Cutoff look_at <0, 1.5, 0> + POS_Cutoff
right <image_width/image_height, 0, 0>
angle 35 - 5*Cos_01(NormClock) angle 35 - 5*Cos_01(NormClock)
} }

View File

@ -33,6 +33,7 @@ object { Le_Decor }
camera { camera {
location <45, 179+(56*NormClock), 18-(17*NormClock)> location <45, 179+(56*NormClock), 18-(17*NormClock)>
look_at <0, 1.18, 0.17 + (2.4*NormClock)> look_at <0, 1.18, 0.17 + (2.4*NormClock)>
right <image_width/image_height, 0, 0>
angle 50 angle 50
} }

View File

@ -36,6 +36,7 @@ object { Le_Decor }
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <LatX, LatY, LatZ> look_at <LatX, LatY, LatZ>
right <image_width/image_height, 0, 0>
angle 60 angle 60
} }

View File

@ -44,12 +44,13 @@ object { Le_Decor }
// ======================================================= // =======================================================
#local CamX = POS_Cutoff.x + 5 + (3.14*Cos_01(NormClock)); #local CamX = POS_Cutoff.x + 3.5 + (3.14*Cos_01(NormClock));
#local CamY = 2.1 + (1.11*sqrt(NormClock)); #local CamY = 2.1 + (1.11*sqrt(NormClock));
#local CamZ = POS_Cutoff.z + 4.55 - (1.02*NormClock); #local CamZ = POS_Cutoff.z + 4.30 - (1.02*NormClock);
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <0, 1.5, 0> + POS_Cutoff look_at <0, 1.5, 0> + POS_Cutoff
right <image_width/image_height, 0, 0>
angle 40 - 12*Cos_01(NormClock) angle 40 - 12*Cos_01(NormClock)
} }

View File

@ -66,5 +66,6 @@ object { Le_Decor }
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <0.0, LatY, 0> look_at <0.0, LatY, 0>
right <image_width/image_height, 0, 0>
angle 56 - (19.84 * NormClock) angle 56 - (19.84 * NormClock)
} }

View File

@ -229,10 +229,8 @@ plane {
#local CamZ = CamZ * K; #local CamZ = CamZ * K;
camera { camera {
#if (clock < 225)
orthographic
#end
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <0, 1.6, 0> look_at <0, 1.6, 0>
right <image_width/image_height, 0, 0>
angle AngleCam angle AngleCam
} }

View File

@ -27,6 +27,7 @@ object { Le_Decor }
camera { camera {
location Loc_cam location Loc_cam
look_at Pos_RedB_0 + <0, 1.20, 0> look_at Pos_RedB_0 + <0, 1.20, 0>
right <image_width/image_height, 0, 0>
// focal_point <0.37, 0.0, 0> // focal_point <0.37, 0.0, 0>
// aperture 0.046 // aperture 0.046
// blur_samples 30 // blur_samples 30

View File

@ -36,11 +36,13 @@ union {
cylinder {-z, z, 0.11 } cylinder {-z, z, 0.11 }
} }
// XXX not very tested // XXX not very tested
#local Rt1 = 0.290; #local Sc = 3.87;
#local Rt2 = 0.006; #local Rt1 = 0.333;
torus { Rt1, Rt2 scale <1, 4, 1> } #local Rta = Rt1 / Sc;
torus { Rt1, Rt2 scale <1, 4, 1> rotate x*90 } #local Rt2 = 0.0062;
torus { Rt1, Rt2 scale <1, 4, 1> rotate z*90 } torus { Rta, Rt2 scale <Sc, 1, Sc> }
torus { Rt1, Rt2 scale <1, Sc, 1> rotate x*90 }
torus { Rta, Rt2 scale <Sc, 1, Sc> rotate z*90 }
// clignotement de la lumiere \o/ // clignotement de la lumiere \o/
#local kR = 0.065; #local kR = 0.065;
@ -61,7 +63,7 @@ union {
fade_power 1.58 fade_power 1.58
} }
} }
#if (rand(Rng1) < 0.20) #if (rand(Rng1) < 0.30)
texture { New_Penny } texture { New_Penny }
#else #else
texture { GoldDark } texture { GoldDark }

View File

@ -25,6 +25,7 @@ camera {
location Loc_cam location Loc_cam
#local H = 1.16 + (NormClock*0.34); #local H = 1.16 + (NormClock*0.34);
look_at Pos_RedB_1 + <0.02, H, 0> look_at Pos_RedB_1 + <0.02, H, 0>
right <image_width/image_height, 0, 0>
// focal_point <0.37, 0.90, 0> // focal_point <0.37, 0.90, 0>
// aperture 0.046 // aperture 0.046
// blur_samples 30 // blur_samples 30

View File

@ -29,6 +29,7 @@ object { Le_Decor }
camera { camera {
location LOC location LOC
look_at LAT look_at LAT
right <image_width/image_height, 0, 0>
angle 16 + 2.51*NormClock angle 16 + 2.51*NormClock
} }

View File

@ -75,6 +75,7 @@ light_source { <23, 6, 15>, rgb <0.77, 0.79, 0.80> }
camera { camera {
location <3+NormClock, -1.0+(7.777*NormClock), 8.59> location <3+NormClock, -1.0+(7.777*NormClock), 8.59>
look_at <0.0, 0.0, 0> look_at <0.0, 0.0, 0>
right <image_width/image_height, 0, 0>
#if (0) #if (0)
focal_point <0.0, 0.0, 0> focal_point <0.0, 0.0, 0>
aperture 0.046 aperture 0.046

View File

@ -36,5 +36,6 @@ camera {
// orthographic // orthographic
location <CamX, CamY, 0> location <CamX, CamY, 0>
look_at <LatX, LatY, LatZ> look_at <LatX, LatY, LatZ>
right <image_width/image_height, 0, 0>
angle 71 + (NormClock * 10) angle 71 + (NormClock * 10)
} }

View File

@ -53,6 +53,7 @@ light_source {
camera { camera {
location <-2.76, 1.53, 8.76> location <-2.76, 1.53, 8.76>
look_at <PosX+0.09, PosY, PosZ-0.03> look_at <PosX+0.09, PosY, PosZ-0.03>
right <image_width/image_height, 0, 0>
// focal_point <0, 1, 0> // focal_point <0, 1, 0>
// aperture 0.046 // aperture 0.046
// blur_samples 30 // blur_samples 30

View File

@ -44,6 +44,7 @@ object { Le_Decor }
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <0, 0.3, 0> look_at <0, 0.3, 0>
right <image_width/image_height, 0, 0>
// focal_point <2, 1, 12> // focal_point <2, 1, 12>
// aperture 0.046 // aperture 0.046
// blur_samples 30 // blur_samples 30

View File

@ -30,6 +30,7 @@ object { Le_Decor }
camera { camera {
location <CamX, 1.97, CamZ> location <CamX, 1.97, CamZ>
look_at <0.03, LatZ, 0.17> look_at <0.03, LatZ, 0.17>
right <image_width/image_height, 0, 0>
// focal_point Lat // focal_point Lat
// aperture 0.046 // aperture 0.046
// blur_samples 30 // blur_samples 30

View File

@ -27,7 +27,7 @@ object { Le_Decor }
0.2, < 2, 1.0, -2>, 0.2, < 2, 1.0, -2>,
0.4, < 1, 1.5, 0>, 0.4, < 1, 1.5, 0>,
0.6, < 0, 2.2, 0>, 0.6, < 0, 2.2, 0>,
0.8, <-1, 0.8, 1>, 0.8, <-1, 0.9, 1>,
1.0, < 2, 1.0, 2>, // end point 1.0, < 2, 1.0, 2>, // end point
1.2, < 4, 1.0, 2> // control point 1.2, < 4, 1.0, 2> // control point
@ -118,6 +118,7 @@ union {
camera { camera {
location Loc_cam location Loc_cam
look_at Lat_cam look_at Lat_cam
right <image_width/image_height, 0, 0>
// focal_point <0.37, 0.0, 0> // focal_point <0.37, 0.0, 0>
// aperture 0.046 // aperture 0.046
// blur_samples 30 // blur_samples 30

View File

@ -34,6 +34,7 @@ object { Repere scale 2 translate y*2 }
camera { camera {
location PosCam location PosCam
look_at LatCam look_at LatCam
right <image_width/image_height, 0, 0>
angle 50 angle 50
} }

View File

@ -45,6 +45,7 @@ object { Le_Decor }
camera { camera {
location <-3.60, CamY, 10.09> location <-3.60, CamY, 10.09>
look_at <0, LatY, 0> look_at <0, LatY, 0>
right <image_width/image_height, 0, 0>
// focal_point <2, 1, 12> // focal_point <2, 1, 12>
// aperture 0.046 // aperture 0.046
// blur_samples 30 // blur_samples 30

View File

@ -29,6 +29,8 @@ object { Le_Decor }
camera { camera {
location Loc_cam location Loc_cam
look_at Pos_RedB_2 + <0, 1.95+NormClock, 0> look_at Pos_RedB_2 + <0, 1.95+NormClock, 0>
right <image_width/image_height, 0, 0>
// focal_point <0.37, 0.0, 0> // focal_point <0.37, 0.0, 0>
// aperture 0.046 // aperture 0.046
// blur_samples 30 // blur_samples 30