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5 Commits

Author SHA1 Message Date
Tonton Th
c9dba8d6aa ready for iohd2026 release 2026-03-26 10:27:42 +01:00
Tonton Th
c77b6684dd not ready for release 2026-03-26 08:34:24 +01:00
Tonton Th
cde4dac7df last minute camera tuning 2026-03-26 08:13:02 +01:00
Tonton Th
baa76d2cf9 font change 2026-03-25 16:26:01 +01:00
Tonton Th
2c2accd83a camera adjusts 2026-03-24 05:10:35 +01:00
8 changed files with 28 additions and 24 deletions

View File

@@ -56,12 +56,14 @@ object { Le_Decor }
#local CamY = 0.42 + (18.36 * Cos_01(NormClock));
#local CamZ = 122 - (22.9 * Cos_01(NormClock));
#local LatX = 3 * NormClock;
#local LatY = (Y_mean / Y_count) - (0.5*NormClock);
#local LatZ = 2.22;
// #debug concat("escadrille: Lat Y ", str(LatY, 7, 3),"\n")
camera {
location <CamX, CamY, CamZ>
look_at <0.0, LatY, 0>
look_at <LatX, LatY, LatZ>
right <image_width/image_height, 0, 0>
angle 54 - (35 * NormClock)
}

View File

@@ -36,17 +36,19 @@ difference {
#macro Anemone_A (E, H)
union {
#for (foo, 0, 5)
#local A = (NormClock*3) + (0.5*radians(foo*60));
#local A = (NormClock*7) + (0.5*radians(foo*60));
#local DX = (E+rand(Rng1)) * sin(A);
#local DZ = (E+rand(Rng1)) * cos(A);
cone {
y*(H/(5+rand(Rng1))), 0.01, <DX, H, DZ>, 0.001
#local RC = 0.15 + (rand(Rng1) * 0.50);
#local H2 = H + rand(Rng1);
y*(H*(0.01)), 0.15, <DX, H2, DZ>, 0.001
#local Rv = 0.7 + (0.2*rand(Rng1));
#local Gv = 0.6 + (0.3*rand(Rng1));
#local Gv = 0.4 + (0.5*rand(Rng1));
#local Bv = 0.6 + (0.4*rand(Rng1));
texture {
pigment { rgb <Rv, Gv, Bv> }
normal { dents 6.66 scale 0.03+(0.12*rand(Rng1)) }
normal { dents 6.66 scale 0.03+(0.17*rand(Rng1)) }
finish { phong 0.51 reflection 0.08 }
}
}
@@ -197,9 +199,9 @@ finish { phong 0.25 }
// the place to try new textures
#declare ProtoTextures = object
{
#local TX = 2.55;
#local TX = 2.45;
#local TZ = 2.95;
#local Kro = 32 + (NormClock * 77);
#local Kro = 32 + (NormClock * 666);
union {
object { Obj_BasicTexture texture { R_Texture }
rotate y * (rand(Rng1)*Kro)
@@ -352,11 +354,11 @@ union {
{
union {
#for (I, 0, 359, 20)
#declare E = 12 + (3*rand(Rng1));
#declare E = 12 + (3.5*rand(Rng1));
#declare Dx = E * sin(radians(I));
#declare Dz = E * cos(radians(I));
#local R = rand(Rng1);
#if (R > 0.82)
#if (R > 0.76)
object { GyroPhare () translate <Dx, 0, Dz> }
#elseif (R > 0.65)
object { Obj_BasicTexture
@@ -365,7 +367,7 @@ union {
rotate y * (5*(.5-rand(Rng1))*clock)
translate <Dx, 0, Dz> }
#else
object { HexoFlash (0.16, 2.01)
object { HexoFlash (0.14, 1.85 + (0.444*rand(Rng1)) )
translate <Dx, 0, Dz> }
#end
#end // for
@@ -422,7 +424,7 @@ union {
object { ProtoTextures }
#break
#case (3)
object { HorlogeDouble scale 2 rotate -y*(6*clock) }
object { Blob_Boxed scale 3 translate y*2 }
// object { Repere translate y*1 }
#break
#case (4)

View File

@@ -87,7 +87,7 @@ light_source { <23, 10, 15>, rgb <0.77, 0.79, 0.80> }
// -------------------------------------------------------------
camera {
location <9+NormClock, 1.60+(9.8*NormClock), 11.59>
location <9+NormClock, 1.60+(11*NormClock), 11.59>
look_at <0.0, 0.0, 0>
right <image_width/image_height, 0, 0>
#if (0)
@@ -95,6 +95,6 @@ camera {
aperture 0.046
blur_samples 30
#end
angle 57
angle 61 - (5*NormClock)
}

View File

@@ -46,5 +46,5 @@ camera {
// focal_point <2, 1, 12>
// aperture 0.046
// blur_samples 30
angle 3.5
angle 5.1
}

View File

@@ -15,12 +15,12 @@ object { Le_Decor }
// XXX instrumenter la caméra serait un GROS plus !!!
// =======================================================
#declare Debut = <-33, 89, 289> ;
#declare Fin = < 36, 78, -2> ;
#declare Debut = <-33, 92, 289> ;
#declare Fin = < 36, 83, -2> ;
#declare Pos = sqrt(NormClock);
#declare PosCam = Interpolate(Debut, Fin, Pos);
#declare LatX = 0.614 * sin(NormClock*11.27);
#declare LatX = 0.614 * sin(NormClock*13.37);
#declare LatZ = -(150 + (7*NormClock));
#declare LatCam = PosCam + <LatX, -95, LatZ>;
@@ -30,6 +30,6 @@ camera {
location PosCam
look_at LatCam
right <image_width/image_height, 0, 0>
angle 64
angle 62
}

View File

@@ -8,7 +8,7 @@ IDX=0
SPOOL="frames/Spool"
SEQNAME="none"
TMP="WS/tmp.png"
FONTE="Helvetica-Bold"
FONTE="FreeSerif-Bold"
source tools/fonctions.sh
@@ -41,7 +41,7 @@ local NBRE=78
convert "WS/negatif.png" \
-gravity center \
-font $FONTE \
-pointsize 118 \
-pointsize 139 \
-kerning 8 \
-fill $TEXTCOL \
-strokewidth 3 -stroke $STROKOL \
@@ -91,7 +91,7 @@ do
-pointsize 140 \
-kerning 6 \
-fill $TEXTCOL \
-strokewidth 5 -stroke $STROKOL \
-strokewidth 3 -stroke $STROKOL \
-annotate +0+${Ypos} "La famille\nHexaCone" \
${TMP}
# identify ${TMP}

View File

@@ -34,7 +34,7 @@ do
# echo $imgA $imgB
printf "%8d" $frame
composite $imgA $imgB \
-blend 50% \
-blend 25% \
$imgC
done

View File

@@ -24,10 +24,10 @@ object { Le_Decor }
#declare DY_lat = 2.10 + NormClock;
#else
#declare DX_cam = -4.9 * sin(CK);
#declare DY_cam = 9.9 + (3*NormClock);
#declare DY_cam = 9.9 + (5*NormClock);
#declare DZ_cam = -2.6 * cos(CK);
#declare DY_lat = -5;
#declare DY_lat = 0;
#end
#declare Loc_cam = <DX_cam, DY_cam, DZ_cam> + Pos_RedB_2;