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9c63031460
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iohd2026
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c9dba8d6aa | ||
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c77b6684dd | ||
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cde4dac7df | ||
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baa76d2cf9 | ||
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2c2accd83a |
@@ -56,12 +56,14 @@ object { Le_Decor }
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#local CamY = 0.42 + (18.36 * Cos_01(NormClock));
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#local CamZ = 122 - (22.9 * Cos_01(NormClock));
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#local LatX = 3 * NormClock;
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#local LatY = (Y_mean / Y_count) - (0.5*NormClock);
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#local LatZ = 2.22;
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// #debug concat("escadrille: Lat Y ", str(LatY, 7, 3),"\n")
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camera {
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location <CamX, CamY, CamZ>
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look_at <0.0, LatY, 0>
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look_at <LatX, LatY, LatZ>
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right <image_width/image_height, 0, 0>
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angle 54 - (35 * NormClock)
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}
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22
essai.pov
22
essai.pov
@@ -36,17 +36,19 @@ difference {
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#macro Anemone_A (E, H)
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union {
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#for (foo, 0, 5)
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#local A = (NormClock*3) + (0.5*radians(foo*60));
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#local A = (NormClock*7) + (0.5*radians(foo*60));
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#local DX = (E+rand(Rng1)) * sin(A);
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#local DZ = (E+rand(Rng1)) * cos(A);
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cone {
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y*(H/(5+rand(Rng1))), 0.01, <DX, H, DZ>, 0.001
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#local RC = 0.15 + (rand(Rng1) * 0.50);
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#local H2 = H + rand(Rng1);
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y*(H*(0.01)), 0.15, <DX, H2, DZ>, 0.001
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#local Rv = 0.7 + (0.2*rand(Rng1));
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#local Gv = 0.6 + (0.3*rand(Rng1));
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#local Gv = 0.4 + (0.5*rand(Rng1));
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#local Bv = 0.6 + (0.4*rand(Rng1));
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texture {
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pigment { rgb <Rv, Gv, Bv> }
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normal { dents 6.66 scale 0.03+(0.12*rand(Rng1)) }
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normal { dents 6.66 scale 0.03+(0.17*rand(Rng1)) }
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finish { phong 0.51 reflection 0.08 }
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}
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}
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@@ -197,9 +199,9 @@ finish { phong 0.25 }
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// the place to try new textures
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#declare ProtoTextures = object
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{
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#local TX = 2.55;
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#local TX = 2.45;
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#local TZ = 2.95;
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#local Kro = 32 + (NormClock * 77);
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#local Kro = 32 + (NormClock * 666);
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union {
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object { Obj_BasicTexture texture { R_Texture }
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rotate y * (rand(Rng1)*Kro)
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@@ -352,11 +354,11 @@ union {
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{
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union {
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#for (I, 0, 359, 20)
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#declare E = 12 + (3*rand(Rng1));
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#declare E = 12 + (3.5*rand(Rng1));
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#declare Dx = E * sin(radians(I));
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#declare Dz = E * cos(radians(I));
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#local R = rand(Rng1);
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#if (R > 0.82)
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#if (R > 0.76)
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object { GyroPhare () translate <Dx, 0, Dz> }
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#elseif (R > 0.65)
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object { Obj_BasicTexture
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@@ -365,7 +367,7 @@ union {
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rotate y * (5*(.5-rand(Rng1))*clock)
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translate <Dx, 0, Dz> }
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#else
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object { HexoFlash (0.16, 2.01)
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object { HexoFlash (0.14, 1.85 + (0.444*rand(Rng1)) )
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translate <Dx, 0, Dz> }
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#end
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#end // for
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@@ -422,7 +424,7 @@ union {
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object { ProtoTextures }
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#break
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#case (3)
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object { HorlogeDouble scale 2 rotate -y*(6*clock) }
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object { Blob_Boxed scale 3 translate y*2 }
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// object { Repere translate y*1 }
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#break
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#case (4)
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@@ -87,7 +87,7 @@ light_source { <23, 10, 15>, rgb <0.77, 0.79, 0.80> }
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// -------------------------------------------------------------
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camera {
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location <9+NormClock, 1.60+(9.8*NormClock), 11.59>
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location <9+NormClock, 1.60+(11*NormClock), 11.59>
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look_at <0.0, 0.0, 0>
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right <image_width/image_height, 0, 0>
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#if (0)
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@@ -95,6 +95,6 @@ camera {
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aperture 0.046
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blur_samples 30
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#end
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angle 57
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angle 61 - (5*NormClock)
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}
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@@ -46,5 +46,5 @@ camera {
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// focal_point <2, 1, 12>
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// aperture 0.046
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// blur_samples 30
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angle 3.5
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angle 5.1
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}
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@@ -15,12 +15,12 @@ object { Le_Decor }
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// XXX instrumenter la caméra serait un GROS plus !!!
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// =======================================================
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#declare Debut = <-33, 89, 289> ;
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#declare Fin = < 36, 78, -2> ;
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#declare Debut = <-33, 92, 289> ;
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#declare Fin = < 36, 83, -2> ;
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#declare Pos = sqrt(NormClock);
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#declare PosCam = Interpolate(Debut, Fin, Pos);
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#declare LatX = 0.614 * sin(NormClock*11.27);
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#declare LatX = 0.614 * sin(NormClock*13.37);
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#declare LatZ = -(150 + (7*NormClock));
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#declare LatCam = PosCam + <LatX, -95, LatZ>;
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@@ -30,6 +30,6 @@ camera {
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location PosCam
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look_at LatCam
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right <image_width/image_height, 0, 0>
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angle 64
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angle 62
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}
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@@ -8,7 +8,7 @@ IDX=0
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SPOOL="frames/Spool"
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SEQNAME="none"
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TMP="WS/tmp.png"
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FONTE="Helvetica-Bold"
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FONTE="FreeSerif-Bold"
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source tools/fonctions.sh
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@@ -41,7 +41,7 @@ local NBRE=78
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convert "WS/negatif.png" \
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-gravity center \
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-font $FONTE \
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-pointsize 118 \
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-pointsize 139 \
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-kerning 8 \
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-fill $TEXTCOL \
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-strokewidth 3 -stroke $STROKOL \
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@@ -91,7 +91,7 @@ do
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-pointsize 140 \
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-kerning 6 \
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-fill $TEXTCOL \
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-strokewidth 5 -stroke $STROKOL \
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-strokewidth 3 -stroke $STROKOL \
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-annotate +0+${Ypos} "La famille\nHexaCone" \
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${TMP}
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# identify ${TMP}
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@@ -34,7 +34,7 @@ do
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# echo $imgA $imgB
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printf "%8d" $frame
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composite $imgA $imgB \
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-blend 50% \
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-blend 25% \
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$imgC
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done
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@@ -24,10 +24,10 @@ object { Le_Decor }
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#declare DY_lat = 2.10 + NormClock;
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#else
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#declare DX_cam = -4.9 * sin(CK);
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#declare DY_cam = 9.9 + (3*NormClock);
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#declare DY_cam = 9.9 + (5*NormClock);
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#declare DZ_cam = -2.6 * cos(CK);
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#declare DY_lat = -5;
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#declare DY_lat = 0;
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#end
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#declare Loc_cam = <DX_cam, DY_cam, DZ_cam> + Pos_RedB_2;
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