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No commits in common. "949d5b328dca4e65a615f2b9799d0a944444a616" and "b344d0b7621a2a13b19cfe8473e8b7d97333bbb5" have entirely different histories.

15 changed files with 101 additions and 203 deletions

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@ -16,9 +16,6 @@ PNG: essai.png scene.png topview.png passage.png \
topview.png: topview.pov Makefile $(POVDEP) topview.png: topview.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
cutoff.png: cutoff.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
essai.png: essai.pov Makefile $(POVDEP) essai.png: essai.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@

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@ -156,39 +156,10 @@ texture {
#declare Repere = object #declare Repere = object
{ {
union { union {
#local R = 0.008; cylinder { 0, <1, 0, 0>, 0.008 pigment { color Red } }
cylinder { 0, <1, 0, 0>, R pigment { color Red } } cylinder { 0, <0, 0, 1>, 0.008 pigment { color Blue } }
cylinder { 0, <0, 1, 0>, R pigment { color Green } }
cylinder { 0, <0, 0, 1>, R pigment { color Blue } }
} }
} }
#declare OpenBox = object
{
union {
#local R = 0.010;
/* les verticales */
cylinder { <-1, -1, -1>, <-1, 1, -1>, R }
cylinder { < 1, -1, -1>, < 1, 1, -1>, R }
cylinder { <-1, -1, 1>, <-1, 1, 1>, R }
cylinder { < 1, -1, 1>, < 1, 1, 1>, R }
/* en bas */
cylinder { < 1, -1, 1>, <-1, -1, 1>, R }
cylinder { < 1, -1, -1>, <-1, -1, -1>, R }
cylinder { <-1, -1, 1>, <-1, -1, -1>, R }
cylinder { < 1, -1, 1>, < 1, -1, -1>, R }
/* en haut */
cylinder { < 1, 1, 1>, <-1, 1, 1>, R }
cylinder { < 1, 1, -1>, <-1, 1, -1>, R }
cylinder { <-1, 1, 1>, <-1, 1, -1>, R }
cylinder { < 1, 1, 1>, < 1, 1, -1>, R }
#undef R
texture { WIP_color }
}
}
// ======================================================= // =======================================================
#declare Les_Lumieres = object #declare Les_Lumieres = object

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@ -1,42 +0,0 @@
/*
* H E X A C O N E - C U T O F F
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
// =======================================================
#debug concat("------ cutoff clock = ", str(clock,5,0),"\n")
#declare Kbox = (2*NormClock);
/* this one is for debugging */
object { OpenBox translate <0, 1.5, Kbox> }
difference {
object { HexaCone () rotate y*5 }
box { -1, 1 translate z*Kbox }
translate y*1.5
}
// =======================================================
object { Le_Decor }
object { Repere }
// =======================================================
#local CamX = -2.7 + (2.1*NormClock);
#local CamY = 2.58 + (0.034*sqrt(NormClock));
camera {
location <CamX, CamY, 6.99>
look_at <0, 1.3, 0>
angle 42 - 4*Cos_01(NormClock)
}

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@ -168,10 +168,11 @@ merge {
box { <-DXail, -DYail, -DZail> , <DXail, DYail, 0> } box { <-DXail, -DYail, -DZail> , <DXail, DYail, 0> }
} }
#macro Le_rotor () #declare Le_rotor = object
{
#local Rrot = 0.0034;
#local Lrot = 0.13;
union { union {
#local Rrot = 0.0034;
#local Lrot = 0.13;
sphere { -x*Lrot, Rrot } sphere { -x*Lrot, Rrot }
cylinder { <-Lrot, 0, 0>, <Lrot, 0, 0>, Rrot } cylinder { <-Lrot, 0, 0>, <Lrot, 0, 0>, Rrot }
sphere { x*Lrot, Rrot } sphere { x*Lrot, Rrot }
@ -182,17 +183,14 @@ union {
rotate (foo*35)*x rotate (foo*35)*x
translate (foo*0.013)*x } translate (foo*0.013)*x }
#end #end
texture {
#if ( rand(Rng1) < 0.333 )
pigment { color Orange }
#else
pigment { color Magenta }
#end
// finish { emission 0.7 }
finish { ambient 0.7 phong 0.5 brilliance 0.9 }
}
} }
#end // texture { T_Chrome_1C }
texture {
pigment { color Orange }
// finish { emission 0.7 }
finish { ambient 0.7 phong 0.5 brilliance 0.9 metallic 0.7 }
}
}
/* ------------------------------------------------------ /* ------------------------------------------------------
* *
@ -230,7 +228,7 @@ texture { T_Brass_1C }
{ {
union { union {
object { Tuyere } object { Tuyere }
object { Le_rotor () rotate x*(clock*5.8) translate -0.06*x } object { Le_rotor rotate x*(clock*5.8) translate -0.06*x }
} }
} }

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@ -17,40 +17,36 @@
#for (idX, 0, 4) #for (idX, 0, 4)
#for (idZ, 0, 4) #for (idZ, 0, 4)
#local posX = (idX * 4.56) - 7.5 + (rand(Rng1)-0.5); #local posX = (idX * 4.56) - 6.5;
#local posY = 2.3 + (1.2*(rand(Rng1)-0.5)); #local posY = 1.3 * (rand(Rng1)-0.5);
#local posZ = (idZ * 4.24) - 7.9; #local posZ = (idZ * 4.24) - 8.9;
#local Rx = (rand(Rng1) - 0.5) * 8; #local Ry = (rand(Rng1) - 0.5) * 16;
#local Ry = (rand(Rng1) - 0.5) * 14;
#local Rz = (rand(Rng1) - 0.5) * 11;
#if (rand(Rng1) < 0.515) #if (rand(Rng1) < 0.515)
object { HexaCone () object { HexaCone ()
rotate <0, Ry, Rz> rotate y*Ry translate <posX, posY, posZ> }
translate <posX, posY, posZ> }
#else #else
object { HexaBenz () object { HexaBenz ()
rotate <0, Ry, Rz> rotate y*Ry translate <posX, posY, posZ> }
translate <posX, posY, posZ> }
#end #end
#end #end
#end #end
// ======================================================= // =======================================================
#if (NormClock < 0.09) #if (NormClock < 0.08)
light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> } light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
#end #end
object { Le_Decor } light_source { < 11, 7, 4>, rgb <NormClock, 0.48, 0.80> }
// object { Repere scale 5 } // object { Repere scale 5 }
#local CamX = -8.7+(6.6*NormClock); #local CamX = -8.7+(6.6*NormClock);
#local CamY = 1.9+(13.37*Cos_01(NormClock)); #local CamY = -5+(11.9*Cos_01(NormClock));
#local CamZ = 15.86+(12.9*Cos_01(NormClock)); #local CamZ = 15.06+(2.9*Cos_010(NormClock));
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <0.0, -0.3, 0> look_at <0.0, 0.0, 0>
angle 60 - (3.97 * NormClock) angle 53 - (3.57 * NormClock)
} }

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@ -12,28 +12,11 @@
#include "hexabenz.inc" #include "hexabenz.inc"
// ======================================================= // =======================================================
#declare QuadriPole = object
{
#local R = 0.02;
#local E = 0.25;
#local H = H_cone*2;
union {
cylinder { 0, y*H, R translate -x*E }
cylinder { 0, y*H, R translate x*E }
cylinder { 0, y*H, R translate -z*E }
cylinder { 0, y*H, R translate z*E }
}
texture { WIP_color }
#undef E
#undef H
#undef R
}
// ======================================================= // =======================================================
#macro Bubble () #macro Bubble ()
sphere { sphere {
0, 0.065 0, 0.06
#if ( rand(Rng1) < 0.333 ) #if ( rand(Rng1) < 0.333 )
texture { Ruby_Glass } texture { Ruby_Glass }
#elseif ( rand(Rng1) < 0.666 ) #elseif ( rand(Rng1) < 0.666 )
@ -55,38 +38,36 @@ union {
#declare Les_Machins = object #declare Les_Machins = object
{ {
union { union {
#local Rk = 2.55; #local Rk = 4.95;
#for (foo, 0, 359, 45) #for (foo, 0, 360, 15)
#local Xpos = Rk * sin(radians(foo)); #local Xpos = Rk * sin(radians(foo));
#local Zpos = Rk * cos(radians(foo)); #local Zpos = Rk * cos(radians(foo));
#local RND = rand(Rng1); #if ( rand(Rng1) < 0.40 )
object { GyroPhare () translate <Xpos, 0, Zpos> } object { GyroPhare () translate <Xpos, 0, Zpos> }
#else
object { Un_Machin () translate <Xpos, 0.33, Zpos> }
#end
#end #end
#undef RND
#undef Rk #undef Rk
} }
} }
// ======================================================= object { Les_Machins translate y*0.01}
object { Le_Sol }
// ======================================================= // object { Repere }
object { OpenBox translate y*1.2 }
object { Les_Machins }
object { Le_Decor }
object { Repere }
// ======================================================= // =======================================================
// light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> } // light_source { <-8, 7, -9>, rgb <0.81, 0.65, NormClock> }
// light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> } // light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> }
#local CamX = -2.7 + (3.8*NormClock); #local CamX = -12.7 + (5.8*NormClock);
#local CamY = 1.81 + (4*sqrt(NormClock)); #local CamY = 8.81 + (14*sqrt(NormClock));
camera { camera {
location <CamX, CamY, 9.99> location <CamX, CamY, 9.99>
look_at <0, 0.5, 0> look_at <0, 0, 0>
angle 42 - 4*Cos_01(NormClock) angle 42 + 8*Cos_01(NormClock)
} }

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@ -1,7 +1,7 @@
global_settings { global_settings {
assumed_gamma 1.0 assumed_gamma 1.0
ambient_light rgb <0.17, 0.17, 0.21> ambient_light rgb <0.18, 0.18, 0.21>
max_trace_level 15 max_trace_level 15
} }
@ -22,24 +22,14 @@ global_settings {
* Some constants... * Some constants...
*/ */
#declare SzSol = 34; #declare SzSol = 30;
#declare R_basecone = 0.117; #declare R_basecone = 0.117;
#declare H_cone = 0.97; #declare H_cone = 0.97;
#declare R_gyro = 0.08; #declare R_gyro = 0.10;
#declare H_gyro = 1.20; #declare H_gyro = 1.20;
/* ------------------------------------------------------------ */
/*
* Some textures...
*/
#declare WIP_color = texture
{
pigment { color Cyan*0.60 }
finish { phong 0.01 }
}
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */
/* /*
* Usefull macros * Usefull macros

View File

@ -18,7 +18,7 @@ union {
// { // {
union { union {
#for (foo, 0, 360, 60) #for (foo, 0, 360, 60)
#local E = 0.35; #local E = 0.38;
#local Tx = E * sin(radians(foo)); #local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo)); #local Ty = E * cos(radians(foo));
object { object {
@ -38,10 +38,11 @@ union {
// ------------------------------------------------------ // ------------------------------------------------------
#declare R_Tube = 0.20; #local R_Tube = 0.20;
#local L_Tube = 0.54; #local L_Tube = 0.54;
#macro Benz_Tubules () #declare Benz_Tubules = object
{
merge { merge {
#local E = R_Tube * 0.75; #local E = R_Tube * 0.75;
#local R = 0.01; #local R = 0.01;
@ -54,13 +55,13 @@ merge {
sphere { -Dza, R*1.8 translate <Tx, Ty, 0> } sphere { -Dza, R*1.8 translate <Tx, Ty, 0> }
sphere { Dzb, R*1.8 translate <Tx, Ty, 0> } sphere { Dzb, R*1.8 translate <Tx, Ty, 0> }
#end #end
#if ( rand(Rng1) < 0.333)
texture { Orange_Glass }
#else
texture { Yellow_Glass }
#end
} }
#if ( rand(Rng1) < 0.333)
texture { Orange_Glass }
#else
texture { Yellow_Glass }
#end #end
}
#declare Benz_Fuseau = object #declare Benz_Fuseau = object
{ {
@ -108,7 +109,7 @@ texture { Soft_Silver scale 6.0 }
// #declare Benz_Tube = object // #declare Benz_Tube = object
// { // {
union { union {
object { Benz_Tubules () } object { Benz_Tubules }
object { Benz_Fuseau_Flash translate z*0.40 } object { Benz_Fuseau_Flash translate z*0.40 }
object { Benz_Cylindre } object { Benz_Cylindre }
} }

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@ -17,24 +17,22 @@
#local K = 1.48; #local K = 1.48;
object { HexaBenz () rotate y*90 translate <-K, 1.2, 0> } object { HexaBenz () rotate y*90 translate -x*K }
object { HexaBenz () translate < K, 1.2, 0> } object { HexaBenz () translate x*K }
// ======================================================= // =======================================================
object { Le_Decor } light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
// light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
// object { Repere scale 2 } // object { Repere scale 2 }
camera { camera {
location <-1.9+(8*NormClock), 0.70, 7.59-NormClock> location <-1.9+(8*NormClock), 0.70, 7.59-NormClock>
look_at <0.37, 0.9, 0> look_at <0.37, 0.0, 0>
// focal_point <0.37, 0.0, 0> focal_point <0.37, 0.0, 0>
// aperture 0.046 aperture 0.046
// blur_samples 30 blur_samples 30
angle 60 - 28 * Cos_01(NormClock) angle 60 - 28 * Cos_01(NormClock)
} }

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@ -6,23 +6,27 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "stones.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "elements.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
#declare Cone_Repere = object #declare Cone_Repere = object
{ {
union { union {
object { HexaCone () } object { HexaCone () }
// object { Repere translate <-0.4, -0.2, -0.5> } object { Repere translate <-0.4, -0.2, -0.5> }
} }
} }
#local K = 1.48; #local K = 1.48;
object { Cone_Repere rotate y*90 translate <-K, 1.2, 0> } object { Cone_Repere rotate y*90 translate -x*K }
object { Cone_Repere translate < K, 1.1, 0> } object { Cone_Repere translate x*K }
object { Le_Decor }
// ======================================================= // =======================================================
@ -33,10 +37,10 @@ light_source { <19, 9, -14>, rgb <0.87, 0.79, 0.70> }
camera { camera {
location <-1.9+(8*NormClock), 0.70, 7.59-NormClock> location <-1.9+(8*NormClock), 0.70, 7.59-NormClock>
look_at <0.37, 0.70, 0> look_at <0.37, 0.0, 0>
// focal_point <0.37, 0.90, 0> focal_point <0.37, 0.0, 0>
// aperture 0.046 aperture 0.046
// blur_samples 30 blur_samples 30
angle 55 - 28 * Cos_01(NormClock) angle 55 - 28 * Cos_01(NormClock)
} }

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@ -11,7 +11,7 @@
#include "hexabenz.inc" #include "hexabenz.inc"
// ======================================================= // =======================================================
#declare R_planete = 1.22; #declare R_planete = 1.42;
#declare Croute = object #declare Croute = object
{ {
@ -29,7 +29,7 @@ difference {
} }
texture { texture {
pigment { color rgb <0.20, 0.40, 0.10> } pigment { color rgb <0.20, 0.40, 0.10> }
finish { reflection 0.15 } finish { reflection 0.25 }
} }
} }
@ -38,7 +38,7 @@ texture {
sphere { 0, R_planete } sphere { 0, R_planete }
texture { texture {
pigment { rgb <0.70, 0.50, 0.70> } pigment { rgb <0.70, 0.50, 0.70> }
finish { reflection 0.15 } finish { reflection 0.25 }
} }
} }
@ -52,26 +52,26 @@ union {
// ======================================================= // =======================================================
#local RO = 4.15; #local RO = 4.15;
#local CK = NormClock * 22.64; #local CK = NormClock * 7.87;
#declare PosX = RO * sin(CK); #declare PosX = RO * sin(CK);
#declare PosY = 0; #declare PosY = 0;
#declare PosZ = RO * cos(CK); #declare PosZ = RO * cos(CK);
object { HexaBenz () object { HexaBenz ()
rotate -y*CK*6.333 translate <PosX, PosY, PosZ> rotate -y*CK*2.333 translate <PosX, PosY, PosZ>
} }
#declare PosX = RO * sin(CK+2.12); #declare PosX = RO * sin(CK+2.12);
#declare PosY = 0; #declare PosY = 0;
#declare PosZ = RO * cos(CK+2.23); #declare PosZ = RO * cos(CK+2.23);
object { HexaCone () object { HexaCone ()
rotate y*CK*5.222 translate <PosX, PosY, PosZ> rotate y*CK*3.222 translate <PosX, PosY, PosZ>
} }
object { Planete rotate (-clock*0.21)*y } object { Planete rotate (-clock*0.21)*y }
light_source { <19, 6, 15>, rgb <0.77, 0.79, 0.80> } light_source { <19, 6, 15>, rgb <0.77, 0.79, 0.80> }
camera { camera {
location <3, 1.50, 10.59> location <3, 1.50, 7.59>
look_at <0.0, 0.0, 0> look_at <0.0, 0.0, 0>
focal_point <0.07, 0.0, 0> focal_point <0.07, 0.0, 0>
aperture 0.046 aperture 0.046

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@ -19,8 +19,8 @@
object { Le_Decor } object { Le_Decor }
#declare PosX = 1.55; #declare PosX = 0.333;
#declare PosY = 1.90 + (NormClock*0.28); #declare PosY = 1.10 + (NormClock*0.24);
#declare PosZ = (NormClock-0.5) * 53.27; #declare PosZ = (NormClock-0.5) * 53.27;
object { HexaBenz () translate <PosX, PosY, PosZ> } object { HexaBenz () translate <PosX, PosY, PosZ> }

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@ -23,15 +23,15 @@ object { HexaBenz () translate <-4, 2, -5> }
// light_source { <-16, 17, -24>, rgb <0.51, 0.65, 0.40> } // light_source { <-16, 17, -24>, rgb <0.51, 0.65, 0.40> }
// object { Repere scale 2 } // object { Repere scale 2 }
#local DistCam = 239; #local DistCam = 147;
#local CK = 0.70 * NormClock; #local CK = 0.78 * NormClock;
#declare CamX = DistCam * sin(CK); #declare CamX = DistCam * sin(CK);
#declare CamY = 28; #declare CamY = 23;
#declare CamZ = DistCam * cos(CK); #declare CamZ = DistCam * cos(CK);
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <0, 0.3, 0> look_at <0, 0, 0>
// focal_point <2, 1, 12> // focal_point <2, 1, 12>
// aperture 0.046 // aperture 0.046
// blur_samples 30 // blur_samples 30

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@ -34,9 +34,9 @@ object { HexaBenz ()
camera { camera {
location <CamX, 1.23, CamZ> location <CamX, 1.23, CamZ>
look_at Lat look_at Lat
// focal_point Lat focal_point Lat
// aperture 0.046 aperture 0.046
// blur_samples 30 blur_samples 30
angle 70 angle 70
} }

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@ -7,6 +7,10 @@
#include "globals.inc" #include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "contexte.inc" #include "contexte.inc"
#include "elements.inc" #include "elements.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
@ -28,14 +32,14 @@ object { HexaBenz () translate <-4, 2, -6> }
light_source { <-16, 17, -24>, rgb <0.51, 0.65, 0.40> } light_source { <-16, 17, -24>, rgb <0.51, 0.65, 0.40> }
// object { Repere scale 2 } // object { Repere scale 2 }
#declare CamY = 31 + (9.999*NormClock); #declare CamY = 19 - (4.5*NormClock);
#declare LatY = -3 + NormClock; #declare LatY = -3 + NormClock;
camera { camera {
location <-3.60, CamY, 21.09> location <-3.60, CamY, 21.09>
look_at <0, LatY, 0> look_at <0, LatY, 0>
// focal_point <2, 1, 12> focal_point <2, 1, 12>
// aperture 0.046 aperture 0.046
// blur_samples 30 blur_samples 30
angle 45 + (5*NormClock) angle 45 + (5*NormClock)
} }