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No commits in common. "58221df55cf8d94bc4db80247f29446181312bf8" and "98f0354f9119380fb1e825bc8b0efe0318d3c7c0" have entirely different histories.
58221df55c
...
98f0354f91
2
Makefile
2
Makefile
@ -37,7 +37,7 @@ bubblecut.png: bubblecut.pov Makefile $(POVDEP)
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essai.png: essai.pov Makefile $(POVDEP)
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povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
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noise.png: essai.png Makefile
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convert -verbose -noise 45x3 $< $@
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convert -verbose -noise 5x15 $< $@
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hexabenz.png: hexabenz.pov Makefile $(POVDEP)
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povray $(POVOPT) $(DIMS) +K$(CK) -i$< -o$@
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@ -48,7 +48,7 @@ de qualité (ce que fait je très empiriquement). Tout d'abord, on encode
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pour les mettre dans le grand Ternet mondial à partir de mon
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[ADSL](http://maison.tth.netlib.re/pov/hexacone.html) de campagne.
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Ensuite, un autre [script](./tools/linkfarmer.sh) assemble toute
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les sequences dans le produit final, en ajoutant générique et
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les sequence dans le produit final, en ajoutant générique et
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inter-titres.
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@ -57,10 +57,8 @@ inter-titres.
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## Contact
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* La [mailing-list du tetalab](https://lists.tetalab.org/postorius/lists/tetalab.tetalab.org/) ;
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* Par IRC, canal `#tetalab` sur le réseau de [Libera](https://libera.chat/).
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* Dans [Mastodon](https://mastodon.tetaneutral.net/@tth) et [Peertube](https://tube.interhacker.space/c/tth_channel/videos)
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* IRC canal `#tetalab` sur le
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réseau de [Libera](https://libera.chat/).
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@ -14,7 +14,7 @@
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merge {
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cylinder { 0, y/2, 0.07 }
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cylinder { 0, y/8, 0.39 }
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cylinder { 0, y/8, 0.37 }
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#local R = rand(Rng1);
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#if ( R < 0.52)
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texture { T_Beton_1 }
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@ -44,9 +44,8 @@ merge {
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sphere { <C2X, H, C2Z>, R }
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#end
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#local R = rand(Rng1);
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#if (R < 0.25) texture { tPlasticOrange }
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#elseif (R < 0.50) texture { tPlasticBlue }
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#elseif (R < 0.75) texture { tPlasticPrune }
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#if (R < 0.33) texture { tPlasticOrange }
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#elseif (R < 0.66) texture { tPlasticBlue }
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#else texture { tPlasticGreen }
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#end // if
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@ -105,7 +104,7 @@ prism {
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#macro HexaPole_tubes ()
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#local R = 0.04;
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#local E = 0.51;
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#local E = 0.58;
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#local H = H_cone*1.5;
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union {
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#for (A, 0, 359, 60)
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35
globals.inc
35
globals.inc
@ -88,9 +88,6 @@ normal { dents 0.25 scale 3 }
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finish { roughness 1.00 }
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}
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/* ------------------------------------------------------------ */
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/*
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* XXX the finish need a refactoring
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*/
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#declare tPlasticOrange = texture
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{
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pigment{rgb <2.000, 0.50, 0.0>}
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@ -120,27 +117,17 @@ finish { roughness 1.00 }
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specular 0.3
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}
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}
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#declare tPlasticPrune = texture
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{
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pigment{rgb <1.50, 0.30, 1.50>}
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finish {
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ambient 0.1
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diffuse 0.6
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specular 0.3
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}
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}
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/* ------------------------------------------------------------ */
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/* this texture will be clock dependent XXX */
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#declare Flashy = texture {
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pigment {
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onion
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colour_map {
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[0.00, Red * 0.70 ]
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[0.33, Gray40 ]
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[0.33, Gray50 ]
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[1.00, Blue * 0.70 ]
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}
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turbulence 3.14159 + sin(NormClock*3.14159)
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turbulence 3.14159
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scale 0.50
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}
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finish {
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@ -148,20 +135,9 @@ finish {
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}
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}
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/* new: 28 octobre 2025 */
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#declare Ground_Texture = texture
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{
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pigment { rgb <0.51, 0.58, 0.23> }
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normal { dents 0.28 scale 1.5}
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finish {
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ambient 0 specular 0.5 metallic roughness 0.18
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reflection { 0.5 metallic }
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}
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}
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/* ------------------------------------------------------------ */
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/*
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* Textures avec les six teintes "de base"
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*
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*/
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#declare R_Texture = texture {
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pigment { rgb <1.0, 0.0, 0.0> } finish { ambient 0.33 } }
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@ -204,7 +180,4 @@ finish {
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resultat
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#end
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/* ============================================================ */
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#debug "\n GLOBALS INCLUDED\n"
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/* ------------------------------------------------------------ */
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14
hexawood.inc
14
hexawood.inc
@ -106,18 +106,8 @@ union {
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#declare HW_Anneau0 = object
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{
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merge {
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torus { Hc_rad*0.31, 0.06 scale <1, 0.55, 1> }
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#for (Foo, 0, 359, 60)
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#local DX = Hc_rad*0.31 * sin(radians(Foo));
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#local DZ = Hc_rad*0.31 * cos(radians(Foo));
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#local HC = 0.30 + (0.03*rand(Rng2));
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cone { 0, 0.035, y*HC, 0.0001 translate <DX, 0, DZ> }
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#end // FOR
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}
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texture { GoldDark }
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rotate y * 45 * Cos_010(NormClock)
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translate y*0.32
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torus { Hc_rad*0.31, 0.05 scale <1, 0.75, 1>
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texture { GoldDark } translate y*0.32 }
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}
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#declare HexaWood = object
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@ -4,25 +4,7 @@
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* A cosy place for experimental things (2025/10/27)
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*
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*/
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/* =============================================================== */
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#macro Pointe_Wagonnet_0 ()
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merge {
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cone { 0, 0.06, y*0.33, 0.001 }
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sphere { 0, 0.06 }
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#local R = rand(Rng1);
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#if (R < 0.25)
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texture { T_Chrome_1A }
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#elseif (R < 0.50)
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texture { T_Chrome_2B }
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#elseif (R < 0.75)
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texture { T_Chrome_3C }
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#else
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texture { T_Chrome_4D }
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#end // IF
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}
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#end // Macro
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/* --------------------------------------------------------------- */
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#macro Corps_Wagonnet_0 (Longueur)
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#macro Wagonnet_0 (Longueur)
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object {
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/* le corps */
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merge {
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@ -37,7 +19,7 @@ object {
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/* le kiosque (est-ce un sous-marin ?) */
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merge {
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#local H2 = L2 * 0.50;
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#local H2 = L2 * 0.60;
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cylinder { <0, 0, 0>, <0, H2, 0>, R/4 }
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sphere { <0, 0, 0>, R/4
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scale <1, 0.5, 1> translate y*H2
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@ -46,32 +28,17 @@ object {
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}
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#local R = rand(Rng1);
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#if (R < 0.333)
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texture { T_Brass_2C }
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#elseif (R < 0.25)
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texture { Soft_Silver }
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#elseif (R < 0.666)
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texture { GoldDark }
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#elseif (R < 0.50)
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texture { T_Chrome_5A }
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#else
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// texture { Lightning1 rotate z*90 scale 0.09 }
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texture { T_Gold_3C }
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texture { Lightning1 rotate z*90 scale 0.11 }
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#end
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}
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}
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#end // macro
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/* --------------------------------------------------------------- */
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#macro Wagonnet_0 (Longueur)
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union {
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object { Corps_Wagonnet_0 (Longueur) }
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#for (Foo, 0, 5)
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#local DX = (-1.5+Foo*0.35);
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#local RP = -30 + (60 * rand(Rng1));
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object { Pointe_Wagonnet_0 ()
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translate <DX, 0.28, 0> rotate x*RP }
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#end
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object { Repere scale 0.75 translate <0.6, 0.55, 0.25> }
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}
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#end // macro
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/* =============================================================== */
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// =======================================================
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/*
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* nouveau du 25 octobre 2025
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*/
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@ -190,6 +157,18 @@ scale 0.5
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// rotate -y * (clock*0.33)
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#end
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// =======================================================
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/*
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* new: 28 octobre 2025
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*/
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#declare Ground_Texture = texture
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{
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pigment { rgb <0.51, 0.58, 0.23> }
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normal { dents 0.28 scale 1.5}
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finish {
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ambient 0 specular 0.5 metallic roughness 0.18
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reflection { 0.5 metallic }
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}
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}
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// ==============================================================
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