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4 Commits

Author SHA1 Message Date
Tonton Th
9cb2d9f123 cam tuning 2025-05-17 19:19:27 +02:00
Tonton Th
9a3b4807e4 trying a new sky 2025-05-09 20:07:33 +02:00
Tonton Th
3ce1994e97 moving "Horloge" to a better place 2025-05-09 20:06:14 +02:00
Tonton Th
03c8c1cbd8 oups... 2025-05-07 17:24:15 +02:00
4 changed files with 30 additions and 28 deletions

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@ -312,11 +312,11 @@ sky_sphere {
pigment {
gradient y
color_map {
[ 0.2 color Gray10 ]
[ 0.4 color rgb <.4, .3, .8> ]
[ 0.7 color Gray20 ]
[ 0.8 color rgb <.95, .7, .6> ]
[ 1.0 color Gray10 ]
[ 0.2 color Gray20 ]
[ 0.4 color rgb <.7, .3, .5> ]
[ 0.7 color Gray30 ]
[ 0.8 color rgb <.9, .6, .5> ]
[ 1.0 color Gray20 ]
}
turbulence 3.14159 + 0.74 * Cos_010(NormClock)
scale 1.600

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@ -17,20 +17,6 @@
// =======================================================
// #include "dynamic.inc"
/* ======================================================= */
#declare Horloge = object
{
#local Texte = str(NormClock, 6, 4);
#debug concat("Texte horloge ", Texte, "\n\n")
text {
ttf "datas/DSEG7Classic-Regular.ttf" Texte 0.1, 0
texture { T_WIP_alert }
}
scale 3.00
rotate 90*x
translate <-4.5, 0.02, 0>
}
// =======================================================
@ -80,7 +66,7 @@ object { Gyros }
#debug " Cabane+Compteur !!!\n"
#break
#case (1)
object { HexaPole }
object { HexaPole () }
#debug " Hexapole !!!\n"
#break
#case (2)

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@ -3,6 +3,21 @@
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
/* ======================================================= */
#declare Horloge = object
{
#local Texte = str(NormClock, 6, 4);
#debug concat("Texte horloge ", Texte, "\n\n")
text {
ttf "datas/DSEG7Classic-Regular.ttf" Texte 0.1, 0
texture { T_WIP_alert }
}
scale 3.00
rotate 90*x
translate <-4.5, 0.02, 0>
}
// =======================================================
#macro Base_hexapole ()
@ -26,21 +41,22 @@ prism {
#macro HexaPole_tubes ()
#local R = 0.06;
#local E = 0.666666;
#local H = H_cone*4;
#local H = H_cone*3;
union {
#for (A, 0, 359, 60)
#local Xp = E * cos(radians(A));
#local Zp = E * sin(radians(A));
#local Ha = rand(Rng1);
union {
cylinder { 0, y*H, R }
#local H2 = H + rand(Rng1) + rand(Rng1);
cylinder { 0, y*H2, R }
sphere { 0, R*2 scale <1, 0.666, 1> }
sphere { 0, R*2 scale <1, 0.666, 1> translate y*H }
#if (Ha < 0.30)
sphere { 0, R*2 scale <1, 0.666, 1> translate y*H2 }
#local Ra = rand(Rng1);
#if (Ra < 0.30)
texture { T_Chrome_1A }
#elseif (Ha < 0.60)
#elseif (Ra < 0.60)
texture { T_Chrome_4D }
#elseif (Ha < 0.90)
#elseif (Ra < 0.90)
texture { T_Brass_2C }
#else
texture { Soft_Silver }

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@ -23,7 +23,7 @@ object { Le_Decor }
// =======================================================
#declare Debut = <-3, 87, 111> ;
#declare Debut = <-3, 87, 131> ;
#declare Fin = < 2, 91, 31> ;
#declare Pos = Cos_01(NormClock);
#declare PosCam = Interpolate(Debut, Fin, Pos);