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No commits in common. "1a2fbe84b93291c1c68cca4abe9e7ae4761ccbe3" and "048148967b33401eb414b5205d17198fd3f13894" have entirely different histories.

4 changed files with 15 additions and 11 deletions

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@ -17,6 +17,17 @@
#include "dynamic.inc" #include "dynamic.inc"
// XXX
#include "xperiment.inc"
// XXX
object { Les_Arches rotate y*59 translate <-32, 0, 20> }
object { Les_Arches rotate y*159 translate <-34, 0, -26> }
object { Les_Cahutes () translate <32, 0, -9> }
object { Les_Cahutes () rotate y*7 translate <37, 0, -22> }
// --------------------------------------------------------- // ---------------------------------------------------------
// dessiner une grille // dessiner une grille

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@ -7,7 +7,7 @@
/* ======================================================= */ /* ======================================================= */
#include "groundbase.inc" #include "groundbase.inc"
#include "xperiment.inc"
#include "gadgets.inc" #include "gadgets.inc"
/* ======================================================= */ /* ======================================================= */
@ -398,12 +398,6 @@ union {
object { Les_HexaPoles } object { Les_HexaPoles }
object { Horloge rotate y*27 translate < 3, 0, -30> } object { Horloge rotate y*27 translate < 3, 0, -30> }
object { Les_Choses } object { Les_Choses }
object { Les_Arches rotate y*59 translate <-32, 0, 20> }
object { Les_Arches rotate y*156 translate <-34, 0, -26> }
object { Les_Cahutes () translate <32, 0, -9> }
object { Les_Cahutes () rotate y*7 translate <61, 0, -55> }
} }
} }
/* ------------------------------------------------------------ */ /* ------------------------------------------------------------ */

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@ -35,8 +35,8 @@ object { Le_Decor }
// object { Repere scale 3 translate <SzSol, 2, SzSol> } // object { Repere scale 3 translate <SzSol, 2, SzSol> }
#local DistCam = 299; #local DistCam = 297;
#local CK = -0.101 + (0.201 * NormClock); #local CK = -0.111 + (0.222 * NormClock);
#declare CamX = DistCam * sin(CK); #declare CamX = DistCam * sin(CK);
#declare CamY = 28; #declare CamY = 28;
#declare CamZ = DistCam * cos(CK); #declare CamZ = DistCam * cos(CK);
@ -47,5 +47,5 @@ camera {
// focal_point <2, 1, 12> // focal_point <2, 1, 12>
// aperture 0.046 // aperture 0.046
// blur_samples 30 // blur_samples 30
angle 6.5 angle 7
} }

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@ -121,7 +121,6 @@ union {
#local K2 = K + 1.35; #local K2 = K + 1.35;
box { <-K2, 0, -K2>, <K2, 1, K2> pigment { Gray30 } } box { <-K2, 0, -K2>, <K2, 1, K2> pigment { Gray30 } }
} }
scale 0.5
// rotate -y * (clock*0.33) // rotate -y * (clock*0.33)
#end #end
// ======================================================= // =======================================================