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4 Commits

Author SHA1 Message Date
Tonton Th
5b7ad96a29 first release of hexabenz 2025-01-05 00:18:06 +01:00
Tonton Th
124c3bfd5c a new hexacone is born 2025-01-04 18:56:37 +01:00
Tonton Th
1d91199ebb tweak the cam 2025-01-03 19:17:36 +01:00
Tonton Th
ce8c0f2bd7 do not log this message 2025-01-02 15:03:47 +01:00
6 changed files with 145 additions and 15 deletions

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@ -2,6 +2,7 @@
* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
*/
/* voir aussi le fichier 'globals.inc' */
/* ------------------------------------------------------------ */
@ -33,14 +34,14 @@ union {
object { HexaBalls
texture { Lightning2 scale 0.56 }
// rotate <-clock, clock*0.62, clock>
// rotate <-clock, clock*0.33333, clock>
translate <5, -1+0.42*Cos_010(NormClock), -4>
}
}
}
/* ------------------------------------------------------------ */
#declare RHBlo = 0.24;
#declare RHBlo2 = RHBlo * 0.56;
#declare RHBlo2 = RHBlo * 0.666;
#declare HexaBlob = object
{
@ -129,14 +130,17 @@ sky_sphere {
gradient y
color_map {
[ 0.2 color Gray10 ]
[ 0.5 color Orange*0.7 ]
[ 1.0 color Yellow*0.5 ]
[ 0.4 color Gray60 ]
[ 0.7 color Black ]
[ 0.8 color White ]
[ 1.0 color Gray10 ]
}
turbulence 2.87 + Cos_010(NormClock)
scale 0.207
translate -1
turbulence 3.14159 + 0.91 * Cos_010(NormClock)
scale 1.804
// translate -1
}
emission rgb <0.1, 0.1, 0.1>
#local Kem = 0.15;
emission rgb <Kem, Kem, Kem>
}
// }

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@ -10,7 +10,7 @@ load=$(awk '{print int($1)}' < /proc/loadavg)
# echo " load is $load" | tee -a WS/log
if [ $load -gt 10 ] ; then
attente=$(( $temps + ($RANDOM % 90) ))
echo "ralentir $0 $SEQNAME $attente" | tee -a WS/log
echo "ralentir $0 $SEQNAME $attente" # | tee -a WS/log
sleep $attente
fi
}

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@ -1,10 +1,12 @@
global_settings {
assumed_gamma 1.0
ambient_light rgb <0.18, 0.14, 0.17>
ambient_light rgb <0.17, 0.14, 0.17>
max_trace_level 15
}
#declare Rng1 = seed(1337);
#declare foo = rand(Rng1);
#declare Rng2 = seed(now*24*60*60);
#declare foo = rand(Rng2);

89
hexabenz.inc Normal file
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@ -0,0 +1,89 @@
/*
* H E X A C O N E
*/
// =======================================================
#declare Benz_Cone_Base = object
{
#local RA = 0.123;
#local RB = 0.001;
union {
cone { 0, RA, y, RB }
// cylinder { 0, -0.08*y, RA*1.25 scale <1, 1, 4> }
sphere { 0, RA*1.092 scale <1, 0.64, 6> translate -0.02*y }
}
}
#declare Benz_Cones = object
{
union {
#for (foo, 0, 360, 60)
#local E = 0.40;
#local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo));
object { Benz_Cone_Base
texture { Soft_Silver scale 16.50 }
rotate -z*foo
translate <Tx, Ty, 0>
}
#end
}
}
// ------------------------------------------------------
#local RT = 0.24;
#local LT = 0.67;
#declare Benz_Tubules = object
{
union {
#local E = 0.17;
#local R = 0.010;
#for (foo, 0, 360, 20)
#local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo));
#local Dz = z * 2.02;
cylinder { -Dz, Dz, R translate <Tx, Ty, 0> }
sphere { -Dz, R translate <Tx, Ty, 0> }
sphere { Dz, R translate <Tx, Ty, 0> }
#end
}
texture { Yellow_Glass }
}
#declare Benz_Fuseau = object
{
sphere { 0, RT*0.39 scale <1, 1, 9> }
texture { Gold_Nugget scale 0.56 }
}
#declare Benz_Cylindre = object
{
difference {
union {
cylinder { z*LT*2.08, -z*LT, RT }
sphere { z*LT*1.7, RT*0.72 translate y*RT*0.87}
}
cylinder { z*4, -z*4, RT*0.95 }
}
texture { Soft_Silver scale 6.0 }
}
#declare Benz_Tube = object
{
union {
object { Benz_Tubules }
object { Benz_Fuseau }
object { Benz_Cylindre }
}
}
// ------------------------------------------------------
#declare HexaBenz = object
{
union {
object { Benz_Cones rotate z*NormClock*99.999}
object { Benz_Tube }
}
}

35
hexabenz.pov Normal file
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@ -0,0 +1,35 @@
/*
* H E X A C O N E - H E X A B E N Z
*/
#version 3.7;
#include "globals.inc"
#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
#include "stones.inc"
#include "contexte.inc"
#include "elements.inc"
#include "hexabenz.inc"
object { HexaBenz }
// =======================================================
light_source { <19, 7, 14>, rgb <0.77, 0.79, 0.80> }
light_source { <19, 7, -14>, rgb <0.77, 0.79, 0.80> }
// object { Repere scale 2 }
camera {
location <-1.9+(5*NormClock), 0.50, 6.59>
look_at <0.37, 0.0, 0>
focal_point <0.37, 0.0, 0>
aperture 0.046
blur_samples 30
angle 60 - 21 * Cos_01(NormClock)
}

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@ -1,6 +1,6 @@
/*
* H E X A C O N E - T O P V I E W
* nouveau projet Thu Dec 5 11:37:05 AM UTC 2024
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
@ -33,8 +33,8 @@ object { HexaCone rotate y*RrY translate TrH }
camera {
location <-3.60, CamY, 21.09>
look_at <0, LatY, 0>
// focal_point <0, 1, 0>
// aperture 0.046
// blur_samples 30
angle 45
focal_point <2, 1, 12>
aperture 0.046
blur_samples 30
angle 45 + (5*NormClock)
}