add a new sequence

This commit is contained in:
Tonton Th 2025-04-04 00:50:48 +02:00
parent 363274e273
commit ff733efaa7
2 changed files with 62 additions and 1 deletions

View File

@ -11,7 +11,7 @@ CK=180
PNG: essai.png scene.png topview.png passage.png \ PNG: essai.png scene.png topview.png passage.png \
orbite.png hexabenz.png escadrille.png \ orbite.png hexabenz.png escadrille.png \
hexacone.png remote.png survol.png cutoff.png \ hexacone.png remote.png survol.png cutoff.png \
carto.png hexawood.png carto.png hexawood.png bubblecut.png
echo "make PNG ck=$(CK) done" >> WS/log echo "make PNG ck=$(CK) done" >> WS/log
@ -21,6 +21,9 @@ topview.png: topview.pov Makefile $(POVDEP)
cutoff.png: cutoff.pov Makefile $(POVDEP) cutoff.png: cutoff.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
bubblecut.png: bubblecut.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@
essai.png: essai.pov Makefile $(POVDEP) essai.png: essai.pov Makefile $(POVDEP)
povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@ povray $(POVOPT) $(DIMS) -K$(CK) -i$< -o$@

58
bubblecut.pov Normal file
View File

@ -0,0 +1,58 @@
/*
* H E X A C O N E - C U T O F F
* nouveau projet du Thu Dec 5 11:37:05 AM UTC 2024
*/
#version 3.7;
#include "globals.inc"
#include "contexte.inc"
#include "hexacone.inc"
#include "hexabenz.inc"
#include "hexawood.inc"
#include "trident.inc"
#include "dynamic.inc"
// =======================================================
#declare POS_Cutoff = <-24, 0, -7>;
#local TY = 1.5;
#declare Pos = <0.70, -0.70, 0.45>;
#declare Rad = 0.40 + (1.52*NormClock);
difference {
object { HexaBenz () }
sphere { Pos, Rad }
translate y*TY + POS_Cutoff
}
// sphere { Pos, 0.10 translate y*TY + POS_Cutoff }
// object { Repere scale 2 translate y*2.8 + POS_Cutoff }
/* this one is for debugging */
object { OpenBox translate y*TY + POS_Cutoff }
// =======================================================
light_source {
<-24, 0.4, -1>
colour Orange
parallel
point_at y*TY + POS_Cutoff
}
object { Le_Decor }
// =======================================================
#local CamX = -25.4 + (2.29*Cos_01(NormClock));
#local CamY = 2.1 - (0.24*sqrt(NormClock));
#local CamZ = -0.85 + (2.02*NormClock);
camera {
location <CamX, CamY, CamZ>
look_at <0, 1.5, 0> + POS_Cutoff
angle 39 - 5*Cos_01(NormClock)
}