tuning prises de vues

This commit is contained in:
Tonton Th 2025-01-15 14:01:02 +01:00
parent 8b3126cd78
commit f8fa077655
6 changed files with 28 additions and 20 deletions

View File

@ -41,12 +41,12 @@ light_source { < 11, 7, 4>, rgb <NormClock, 0.48, 0.80> }
// object { Repere scale 5 } // object { Repere scale 5 }
#local CamX = -8.7+(2.6*NormClock); #local CamX = -8.7+(6.6*NormClock);
#local CamY = -5+(6.9*Cos_01(NormClock)); #local CamY = -5+(11.9*Cos_01(NormClock));
#local CamZ = 15.06+(2.9*Cos_010(NormClock)); #local CamZ = 15.06+(2.9*Cos_010(NormClock));
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at <0.0, 0.0, 0> look_at <0.0, 0.0, 0>
angle 48 - (3.57 * NormClock) angle 53 - (3.57 * NormClock)
} }

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@ -74,7 +74,7 @@ union {
#declare Les_Machins = object #declare Les_Machins = object
{ {
union { union {
#local Rk = 4.15; #local Rk = 4.95;
#for (foo, 0, 360, 15) #for (foo, 0, 360, 15)
#local Xpos = Rk * sin(radians(foo)); #local Xpos = Rk * sin(radians(foo));
#local Zpos = Rk * cos(radians(foo)); #local Zpos = Rk * cos(radians(foo));
@ -101,9 +101,9 @@ object { Le_Sol }
// light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> } // light_source { < 11, 7, 4>, rgb <1-NormClock, 0.28, 0.80> }
#local CamX = -12.7 + (4.8*NormClock); #local CamX = -12.7 + (4.8*NormClock);
#local CamY = 8.81 + (11*sqrt(NormClock)); #local CamY = 8.81 + (14*sqrt(NormClock));
camera { camera {
location <CamX, CamY, 9.99> location <CamX, CamY, 9.99>
look_at <0, 0, 0> look_at <0, 0, 0>
angle 42 angle 42 + 8*Cos_01(NormClock)
} }

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@ -16,9 +16,17 @@
#include "hexabenz.inc" #include "hexabenz.inc"
#declare Cone_Repere = object
{
union {
object { HexaCone () }
object { Repere translate <-0.4, -0.2, -0.5> }
}
}
#local K = 1.48; #local K = 1.48;
object { HexaCone () rotate y*90 translate -x*K } object { Cone_Repere rotate y*90 translate -x*K }
object { HexaCone () translate x*K } object { Cone_Repere translate x*K }
// ======================================================= // =======================================================
@ -33,6 +41,6 @@ camera {
focal_point <0.37, 0.0, 0> focal_point <0.37, 0.0, 0>
aperture 0.046 aperture 0.046
blur_samples 30 blur_samples 30
angle 60 - 28 * Cos_01(NormClock) angle 55 - 28 * Cos_01(NormClock)
} }

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@ -11,7 +11,7 @@
#include "hexabenz.inc" #include "hexabenz.inc"
// ======================================================= // =======================================================
#declare R_planete = 1.72; #declare R_planete = 1.42;
#declare Croute = object #declare Croute = object
{ {

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@ -20,12 +20,12 @@
object { Le_Decor } object { Le_Decor }
#declare PosX = 0.333; #declare PosX = 0.333;
#declare PosY = 1.20 + (NormClock*0.24); #declare PosY = 1.10 + (NormClock*0.24);
#declare PosZ = (NormClock-0.5) * 53.27; #declare PosZ = (NormClock-0.5) * 53.27;
object { HexaCone () translate <PosX, PosY, PosZ> } object { HexaBenz () translate <PosX, PosY, PosZ> }
object { HexaBenz () translate <PosX+1.96, PosY+1.42, PosZ-11.5> } object { HexaCone () translate <PosX+1.96, PosY+1.42, PosZ-11.5> }
object { HexaBenz () translate <PosX-1.96, PosY+2.42, PosZ-17.5> } object { HexaCone () translate <PosX-1.96, PosY+2.42, PosZ-17.5> }
#if ( (clock < 141) ) #if ( (clock < 141) )
light_source { light_source {
@ -51,7 +51,7 @@ light_source {
camera { camera {
location <-1.76, 1.03, 9.76> location <-1.76, 1.03, 9.76>
look_at <PosX, PosY, PosZ> look_at <PosX+0.08, PosY, PosZ>
// focal_point <0, 1, 0> // focal_point <0, 1, 0>
// aperture 0.046 // aperture 0.046
// blur_samples 30 // blur_samples 30

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@ -19,13 +19,13 @@
object { Le_Decor } object { Le_Decor }
object { HexaCone () object { HexaCone ()
rotate < 3, 0, -4>rotate y*17 translate y*1.11 } rotate < 3, 0, -4> rotate y*17 translate y*1.11 }
object { HexaBenz () object { HexaBenz ()
rotate <6, 40, -7> translate <-12, 3, 11> } rotate <6, 40, -7> translate <-8, 3, 7> }
#declare CK = 56 + (clock * 1); #declare CK = 96 + (clock * 1);
#declare Dcam = 2.17; #declare Dcam = 2.22;
#declare CamX = Dcam * sin(radians(CK)); #declare CamX = Dcam * sin(radians(CK));
#declare CamZ = Dcam * 1.20 * cos(radians(CK)); #declare CamZ = Dcam * 1.20 * cos(radians(CK));
#declare CamZ = CamZ - 0.11; #declare CamZ = CamZ - 0.11;
@ -37,7 +37,7 @@ camera {
focal_point Lat focal_point Lat
aperture 0.046 aperture 0.046
blur_samples 30 blur_samples 30
angle 72 angle 70
} }
/** /**