etude pour une cabane

This commit is contained in:
Tonton Th 2025-02-09 19:02:32 +01:00
parent 46bb5ee3da
commit f737579090

View File

@ -11,6 +11,66 @@
#include "elements.inc" #include "elements.inc"
#include "hexabenz.inc" #include "hexabenz.inc"
// =======================================================
/*
* nouveau debut fevrier 2025 - we love raytracing
*/
/*
* deux textures
*/
#declare T_Beton_1 = texture
{
pigment { color <0.9, 0.8, 0.8> }
normal { dents 0.75 scale 0.3 }
}
#declare T_Beton_2 = texture
{
pigment { color <0.9, 0.8, 0.8> }
normal { dents 0.25 scale 2 }
}
/*
* une seule forme de cabane pour le moment
*/
#declare Base_cabane_forme = object
{
difference {
box { <-0.90, 0, 0>, <0.90, 1.00, 0.80> }
box { <-0.89, -1, -1> <0.89, 0.99, 0.79> }
cylinder { <-1, 0.75, -0.23>, <1, 0.75, 0.23>, 0.09 }
}
}
/*
* comparaison des deux textures par le rendu
* de la meme forme de cabane.
*/
#declare Cabane_Base_1 = object
{
object { Base_cabane_forme }
texture { T_Beton_1 }
}
#declare Cabane_Base_2 = object
{
object { Base_cabane_forme }
texture { T_Beton_2 }
}
/*
* assemblage des deux versions face a face
*/
#declare Les_Cabanes = object
{
union {
#local E = 1.10;
object { Cabane_Base_1 rotate 270*y translate -x*E }
object { Cabane_Base_2 rotate 90*y translate x*E }
#undef E
}
}
// ======================================================= // =======================================================
#declare QuadriPole = object #declare QuadriPole = object
@ -55,12 +115,12 @@ union {
#declare Les_Machins = object #declare Les_Machins = object
{ {
union { union {
#local Rk = 2.95 + NormClock; #local Rk = 3.95 + NormClock;
#for (foo, 0, 359, 45) #for (foo, 0, 359, 45)
#local Xpos = Rk * sin(radians(foo)); #local Xpos = Rk * sin(radians(foo));
#local Zpos = Rk * cos(radians(foo)); #local Zpos = Rk * cos(radians(foo));
#local RND = rand(Rng1); #local RND = rand(Rng1);
object { GyroPhare () translate <Xpos, 0, Zpos> } object { Un_Machin () translate <Xpos, 0, Zpos> }
#end #end
#undef RND #undef RND
#undef Rk #undef Rk
@ -69,12 +129,15 @@ union {
// ======================================================= // =======================================================
object { GroundBase } object { GroundBase }
object { Les_Cabanes rotate -y*(clock*0.75) translate y*H_base }
// object { OpenBox translate y*1.2 } // object { OpenBox translate y*1.2 }
object { Les_Machins } object { Les_Machins translate y*1.5 }
object { Le_Decor } object { Le_Decor }
object { Repere } object { Repere translate y*2 }
// ======================================================= // =======================================================
@ -85,8 +148,8 @@ object { Repere }
#local CamY = 1.81 + (4*sqrt(NormClock)); #local CamY = 1.81 + (4*sqrt(NormClock));
#local CamZ = 1.7 + (3.8*Cos_01(NormClock)); #local CamZ = 1.7 + (3.8*Cos_01(NormClock));
camera { camera {
fisheye // fisheye
location <CamX, CamY, 9.99> location <CamX, CamY, 9.99>
look_at <0, 0.5, 0> look_at <0, 0.5, 0>
// angle 32 - 4*Cos_01(NormClock) angle 32 + 4*Cos_01(NormClock)
} }