trident in action
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@ -41,7 +41,6 @@ object { BiBenz rotate -y*(clock*0.26) translate Pos_RedB_0 }
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/*
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/*
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* deux hexacones se tournent autour
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* deux hexacones se tournent autour
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* XXX peut-être les faire bouger un peu plus ?
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*/
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*/
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#declare BiCone = object
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#declare BiCone = object
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{
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{
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@ -53,8 +52,10 @@ union {
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}
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}
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object { BiCone rotate -y*(Cos_010(NormClock)*55.38) translate Pos_RedB_1 }
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object { BiCone rotate -y*(Cos_010(NormClock)*55.38) translate Pos_RedB_1 }
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object { Trident_A() rotate y*(360*Cos_010(NormClock))
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object { Trident_A() rotate z * (3*NormClock)
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translate Pos_RedB_2 + (y*2) }
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translate x*0.80
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rotate y*(520*Cos_01(NormClock))
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translate Pos_RedB_2 + (y*2) }
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/*
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/*
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* on fait passer un hexatruc dans le ciel
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* on fait passer un hexatruc dans le ciel
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@ -75,7 +76,7 @@ object { HexaCone () rotate y*((12*NormClock)+80) translate P }
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#declare Ry = ((rand(Rng1)-NormClock)*87);
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#declare Ry = ((rand(Rng1)-NormClock)*87);
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// #write (Trid, Foo, " ", NormClock, " ", Dy, " ",
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// #write (Trid, Foo, " ", NormClock, " ", Dy, " ",
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// Ry, " ", Tr, "\n")
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// Ry, " ", Tr, "\n")
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object { Trident_A () rotate y*Ry translate Tr }
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object { Trident_A () translate y*rand(Rng1) rotate y*Ry translate Tr }
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#end
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#end
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// #fclose Trid
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// #fclose Trid
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