small tuning
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33
hexabenz.inc
33
hexabenz.inc
@ -9,7 +9,7 @@ union {
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#local RA = R_basecone;
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#local RB = 0.001;
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cone { 0, RA, y*0.89, 0.0001 }
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sphere { 0, RA*1.098 scale <1, 0.62, 3.1> translate -0.02*y }
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sphere { 0, RA*1.098 scale <1, 0.62, 3.03> translate -0.02*y }
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}
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// }
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#end
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@ -18,7 +18,7 @@ union {
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// {
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union {
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#for (foo, 0, 360, 60)
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#local E = 0.40;
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#local E = 0.38;
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#local Tx = E * sin(radians(foo));
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#local Ty = E * cos(radians(foo));
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object {
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@ -38,14 +38,14 @@ union {
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// ------------------------------------------------------
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#local RT = 0.21;
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#local LT = 0.54;
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#local R_Tube = 0.20;
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#local L_Tube = 0.54;
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#declare Benz_Tubules = object
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{
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merge {
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#local E = 0.167;
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#local R = 0.010;
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#local E = R_Tube * 0.0910;
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#local R = 0.01;
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#for (foo, 0, 360, 20)
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#local Tx = E * sin(radians(foo));
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#local Ty = E * cos(radians(foo));
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@ -66,13 +66,13 @@ merge {
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#declare Benz_Fuseau = object
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{
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difference {
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sphere { 0, RT*0.39 }
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sphere { 0, RT*0.37 }
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cylinder { <-1, 0, -1>, < 1, 0, 1>, RT*0.21 }
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cylinder { < 1, 0, -1>, <-1, 0, 1>, RT*0.21 }
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sphere { 0, R_Tube*0.39 }
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sphere { 0, R_Tube*0.37 }
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cylinder { <-1, 0, -1>, < 1, 0, 1>, R_Tube*0.21 }
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cylinder { < 1, 0, -1>, <-1, 0, 1>, R_Tube*0.21 }
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}
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scale <1, 1, 4.4>
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texture { Gold_Nugget scale 0.56 }
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texture { Shadow_Clouds scale 0.56 }
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}
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#declare Benz_Fuseau_Flash = object
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@ -93,11 +93,14 @@ rotate -z*clock*6
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{
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difference {
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union {
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cylinder { z*LT*1.5, -z*LT, RT }
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sphere { z*LT*1.4, RT*0.72 scale <1, 0.73, 1>
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translate y*RT*0.77}
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cylinder { z*L_Tube*1.5, -z*L_Tube, R_Tube }
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/* cette sphere devrait devenir
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un vrai cockpit ? */
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sphere { z*L_Tube*1.18, R_Tube*0.72
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scale <1, 0.73, 1>
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translate y*R_Tube*0.87}
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}
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cylinder { z*4, -z*4, RT*0.95 }
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cylinder { z*4, -z*4, R_Tube*0.95 }
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}
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texture { Soft_Silver scale 6.0 }
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}
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