small tuning

This commit is contained in:
Tonton Th 2025-01-15 21:30:03 +01:00
parent f8f3dcd85e
commit d8de01a0ae

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@ -9,7 +9,7 @@ union {
#local RA = R_basecone; #local RA = R_basecone;
#local RB = 0.001; #local RB = 0.001;
cone { 0, RA, y*0.89, 0.0001 } cone { 0, RA, y*0.89, 0.0001 }
sphere { 0, RA*1.098 scale <1, 0.62, 3.1> translate -0.02*y } sphere { 0, RA*1.098 scale <1, 0.62, 3.03> translate -0.02*y }
} }
// } // }
#end #end
@ -18,7 +18,7 @@ union {
// { // {
union { union {
#for (foo, 0, 360, 60) #for (foo, 0, 360, 60)
#local E = 0.40; #local E = 0.38;
#local Tx = E * sin(radians(foo)); #local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo)); #local Ty = E * cos(radians(foo));
object { object {
@ -38,14 +38,14 @@ union {
// ------------------------------------------------------ // ------------------------------------------------------
#local RT = 0.21; #local R_Tube = 0.20;
#local LT = 0.54; #local L_Tube = 0.54;
#declare Benz_Tubules = object #declare Benz_Tubules = object
{ {
merge { merge {
#local E = 0.167; #local E = R_Tube * 0.0910;
#local R = 0.010; #local R = 0.01;
#for (foo, 0, 360, 20) #for (foo, 0, 360, 20)
#local Tx = E * sin(radians(foo)); #local Tx = E * sin(radians(foo));
#local Ty = E * cos(radians(foo)); #local Ty = E * cos(radians(foo));
@ -66,13 +66,13 @@ merge {
#declare Benz_Fuseau = object #declare Benz_Fuseau = object
{ {
difference { difference {
sphere { 0, RT*0.39 } sphere { 0, R_Tube*0.39 }
sphere { 0, RT*0.37 } sphere { 0, R_Tube*0.37 }
cylinder { <-1, 0, -1>, < 1, 0, 1>, RT*0.21 } cylinder { <-1, 0, -1>, < 1, 0, 1>, R_Tube*0.21 }
cylinder { < 1, 0, -1>, <-1, 0, 1>, RT*0.21 } cylinder { < 1, 0, -1>, <-1, 0, 1>, R_Tube*0.21 }
} }
scale <1, 1, 4.4> scale <1, 1, 4.4>
texture { Gold_Nugget scale 0.56 } texture { Shadow_Clouds scale 0.56 }
} }
#declare Benz_Fuseau_Flash = object #declare Benz_Fuseau_Flash = object
@ -93,11 +93,14 @@ rotate -z*clock*6
{ {
difference { difference {
union { union {
cylinder { z*LT*1.5, -z*LT, RT } cylinder { z*L_Tube*1.5, -z*L_Tube, R_Tube }
sphere { z*LT*1.4, RT*0.72 scale <1, 0.73, 1> /* cette sphere devrait devenir
translate y*RT*0.77} un vrai cockpit ? */
sphere { z*L_Tube*1.18, R_Tube*0.72
scale <1, 0.73, 1>
translate y*R_Tube*0.87}
} }
cylinder { z*4, -z*4, RT*0.95 } cylinder { z*4, -z*4, R_Tube*0.95 }
} }
texture { Soft_Silver scale 6.0 } texture { Soft_Silver scale 6.0 }
} }