patch emerging tridents
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@ -105,9 +105,9 @@ object { HexaCone () rotate y*((12*NormClock)+80) translate P }
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#end
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#for (Foo, 0, 5)
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#declare Dy = rand(Rng1)-8+(12*NormClock);
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#declare Dy = (8*rand(Rng1))-9+(14*NormClock);
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#declare Tr = UnderHoles[Foo] + <0, Dy, 0>;
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#declare Ry = (( 0.5+rand(Rng1)-NormClock ) * 133);
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#declare Ry = (( 0.5+rand(Rng1)-NormClock ) * 166);
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#ifdef (DEBUG_LEVEL)
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#write (Trid, "Trid ", Foo, " ", NormClock, " ", Dy, " ",
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Ry, " ", Tr, "\n")
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