last commits of this night
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10
dynamic.inc
10
dynamic.inc
@ -36,8 +36,9 @@ object {
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/// =======================================================
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/// =======================================================
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/* des trucs autour des trous du sol. */
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/* des trucs autour des trous du sol. */
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object { Les_HexaBalls rotate y*clock translate UnderHoles[2] }
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// object { Les_HexaBalls rotate y*clock translate UnderHoles[2] }
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object { Les_Machins rotate -y*clock translate UnderHoles[3] }
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object { Les_Machins rotate -y*clock translate UnderHoles[2] }
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object { Les_Machins rotate y*clock translate UnderHoles[5] }
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/// =======================================================
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/// =======================================================
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/*
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/*
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@ -105,7 +106,7 @@ object { HexaCone () rotate y*((12*NormClock)+80) translate P }
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#end
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#end
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#for (Foo, 0, 5)
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#for (Foo, 0, 5)
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#declare Dy = (8*rand(Rng1))-9+(14*NormClock);
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#declare Dy = (14*rand(Rng1))-9+(14*NormClock);
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#declare Tr = UnderHoles[Foo] + <0, Dy, 0>;
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#declare Tr = UnderHoles[Foo] + <0, Dy, 0>;
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#declare Ry = (( 0.5+rand(Rng1)-NormClock ) * 166);
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#declare Ry = (( 0.5+rand(Rng1)-NormClock ) * 166);
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#ifdef (DEBUG_LEVEL)
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#ifdef (DEBUG_LEVEL)
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@ -173,6 +174,3 @@ object { Trident_A () rotate y*(clock*2.7)
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#debug "dynamic is loaded\n"
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#debug "dynamic is loaded\n"
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/* ----------------------------------- */
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/* ----------------------------------- */
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@ -11,6 +11,10 @@
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#declare NO_DYNAMIC = 1;
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#declare NO_DYNAMIC = 1;
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#include "all.inc"
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#include "all.inc"
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/*
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* il faut faire le tri ici !
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-* __________________________
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*/
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// =======================================================
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// =======================================================
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// nouveau du 3 janvier 2026
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// nouveau du 3 janvier 2026
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#local Horloge2 = object
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#local Horloge2 = object
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@ -226,8 +226,9 @@ union {
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sphere {
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sphere {
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0, 0.070
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0, 0.070
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#local R = rand(Rng1);
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#local R = rand(Rng1);
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#if ( R < 0.333 ) texture { Ruby_Glass }
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#if ( R < 0.25 ) texture { Ruby_Glass }
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#elseif ( R < 0.666 ) texture { Orange_Glass }
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#elseif ( R < 0.50 ) texture { Orange_Glass }
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#elseif ( R < 0.75 ) texture { Shadow_Clouds }
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#else texture { Gold_Nugget }
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#else texture { Gold_Nugget }
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#end
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#end
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#undef R
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#undef R
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@ -238,7 +239,7 @@ sphere {
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#macro Un_Machin ()
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#macro Un_Machin ()
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union {
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union {
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#for (Y, 1, 8, 1)
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#for (Y, 1, 8, 1)
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object { Bubble() translate y*Y*0.111 }
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object { Bubble() translate y*Y*0.115 }
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#end
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#end
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}
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}
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#end
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#end
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@ -252,7 +253,7 @@ union {
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#for (foo, 0, 359, 45)
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#for (foo, 0, 359, 45)
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#local Xpos = Rk * sin(radians(foo));
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#local Xpos = Rk * sin(radians(foo));
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#local Zpos = Rk * cos(radians(foo));
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#local Zpos = Rk * cos(radians(foo));
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object { Un_Machin () translate <Xpos, 0.20, Zpos> }
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object { Un_Machin () translate <Xpos, 0.22, Zpos> }
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#end
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#end
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#undef Rk
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#undef Rk
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}
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}
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@ -41,6 +41,8 @@ global_settings {
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#declare R_circular = (SzSol * 1.60);
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#declare R_circular = (SzSol * 1.60);
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#declare R_hole = 3.1;
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/* ------------------------------------------------------------ */
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/* ------------------------------------------------------------ */
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/*
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/*
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* Some textures...
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* Some textures...
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@ -48,7 +48,7 @@ text {
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ttf "datas/ComicMono-Bold.ttf" Texte 0.1, 0
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ttf "datas/ComicMono-Bold.ttf" Texte 0.1, 0
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// texture { T_WIP_alert }
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// texture { T_WIP_alert }
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texture { T_WIP_bluewave rotate <clock, clock, clock>
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texture { T_WIP_bluewave rotate <clock, clock, clock>
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scale 0.78 }
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scale 0.79 }
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}
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}
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}
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}
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#declare Cabane_Compteur = object
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#declare Cabane_Compteur = object
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@ -78,7 +78,7 @@ intersection {
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}
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}
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}
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}
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}
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}
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cylinder { -y*5, y*5, SzSol*0.51 }
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cylinder { -y*5, y*5, SzSol*0.52 }
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}
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}
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finish { phong 0.096 }
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finish { phong 0.096 }
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translate y*H_sol
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translate y*H_sol
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31
hexastar.inc
31
hexastar.inc
@ -8,7 +8,7 @@
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/* ============================================================ */
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/* ============================================================ */
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/* Un des six éléments de base */
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/* Un des six éléments de base */
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#declare HS_radius = 0.407;
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#declare HS_radius = 0.409;
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#macro HS_element_pointe ()
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#macro HS_element_pointe ()
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union {
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union {
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@ -29,13 +29,23 @@ union {
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*/
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*/
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#macro HS_element_central ()
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#macro HS_element_central ()
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union {
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union {
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torus { HS_radius*0.73, 0.0180 }
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#local HSCR = HS_radius*0.70;
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torus { HSCR, 0.0180 }
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// le noyau central
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#local L = 0.0028;
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#local L = 0.0028;
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#local R = 0.0597;
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#local R = 0.0577;
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cylinder { -y*L, y*L, R }
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cylinder { -y*L, y*L, R }
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sphere { 0, R translate -y*L }
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sphere { 0, R translate -y*L }
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sphere { 0, R translate y*L }
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sphere { 0, R translate y*L }
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scale <1, 24.10, 1>
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// les ailettes intérieures
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#for (foo, 0, 5)
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cylinder { 0, x*HSCR, R*0.15 rotate y*foo*60 }
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#end
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// traitement final
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scale <1, 23.10, 1>
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rotate z*90
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rotate z*90
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#local R = rand(Rng1);
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#local R = rand(Rng1);
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@ -50,11 +60,11 @@ union {
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#macro HS_element_queue ()
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#macro HS_element_queue ()
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union {
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union {
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#local R_a = HS_radius * 0.2222;
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#local R_a = HS_radius * 0.2222;
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#local Small = 0.00001;
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#local Small = 0.001;
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cone { < 0.44, 0, 0>, Small, < 0.88, 0, 0>, R_a }
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cone { < 0.44, 0, 0>, Small, < 0.88, 0, 0>, R_a }
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sphere { 0, R_a scale <0.7, 1, 1> translate <0.88, 0, 0> }
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sphere { 0, R_a scale <0.7, 1, 1> translate <0.88, 0, 0> }
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#local R = rand(Rng1);
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#local R = rand(Rng1);
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#if ( R < 0.35 ) texture { Rust }
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#if ( R < 0.35 ) texture { Rust rotate y*(rand(Rng1)*133)}
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#elseif ( R < 0.50 ) texture { T_Gold_5A }
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#elseif ( R < 0.50 ) texture { T_Gold_5A }
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#elseif ( R < 0.80 ) texture { Aluminum }
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#elseif ( R < 0.80 ) texture { Aluminum }
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#else texture { T_Gold_3C }
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#else texture { T_Gold_3C }
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@ -76,12 +86,15 @@ union {
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#local Ty = E * cos(radians(Foo));
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#local Ty = E * cos(radians(Foo));
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#local Tz = E * sin(radians(Foo));
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#local Tz = E * sin(radians(Foo));
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union {
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union {
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object { HS_element_pointe () }
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object { HS_element_pointe ()
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object { HS_element_queue () }
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translate <0, Ty*1.16, Tz*1.16> }
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translate <0, Ty, Tz>
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object { HS_element_queue ()
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translate <0, Ty, Tz> }
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}
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}
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#end // end for
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#end // end for
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object { HS_element_central () }
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object { HS_element_central () }
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// object { Repere }
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}
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}
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}
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}
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/* ============================================================ */
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/* ============================================================ */
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@ -57,7 +57,7 @@ merge {
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#local R = rand(Rng1);
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#local R = rand(Rng1);
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#if ( R < 0.333) texture { T_Chrome_1C }
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#if ( R < 0.333) texture { T_Chrome_1C }
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#elseif ( R < 0.666) texture { T_Silver_1C }
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#elseif ( R < 0.666) texture { T_Silver_1C }
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#else texture { T_WIP_rasta }
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#else texture { T_WIP_rasta scale 3 }
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#end
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#end
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}
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}
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#undef L
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#undef L
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@ -69,7 +69,7 @@ union {
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object { Trid_A_cone () scale 0.89 translate <E, -0.05, 0> }
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object { Trid_A_cone () scale 0.89 translate <E, -0.05, 0> }
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cylinder { 0, x*E, 0.008 scale <1, 5, 1> }
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cylinder { 0, x*E, 0.008 scale <1, 5, 1> }
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#local R = rand(Rng1);
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#local R = rand(Rng1);
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#if ( R < 0.6 ) texture { T_Silver_3A }
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#if ( R < 0.86 ) texture { T_Silver_3A }
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#else texture { T_WIP_rasta }
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#else texture { T_WIP_rasta }
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#end
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#end
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#undef E
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#undef E
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@ -19,7 +19,7 @@ difference {
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#if (R < 0.50)
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#if (R < 0.50)
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texture { LeGris }
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texture { LeGris }
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#else
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#else
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texture { Flashy scale 38 }
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texture { T_Beton_1 }
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#end
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#end
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}
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}
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#end
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#end
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