ajout piliers sur rail circular
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12
contexte.inc
12
contexte.inc
@ -131,12 +131,22 @@ union {
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object { HexaPole () translate <Xp, 0, Zp> }
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#end // for
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torus { R_circular, 0.25
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torus { R_circular, 0.28
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scale <1, 0.3210, 1>
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translate 0.33*y
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// !!! pigment { color Cyan }
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texture { T_Planete_A scale 3 }
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}
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#for (Ang, 0,359, 2)
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#local Ra = radians(Ang);
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#local Xp = R_circular * cos(Ra);
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#local Zp = R_circular * sin(Ra);
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cylinder { 0, 0.33*y, 0.10
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translate <Xp, 0, Zp>
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texture { T_Planete_A scale 3 }
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}
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#end
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}
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}
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/* ======================================================= */
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