dynamic and camera tuning

This commit is contained in:
Tonton Th 2026-02-17 22:28:18 +01:00
parent 3fdfa5a0c0
commit b6ac4f8ce5
2 changed files with 7 additions and 3 deletions

View File

@ -7,7 +7,7 @@
object { object {
#local CK = clock / 210; // en radians #local CK = (clock / 230) - 0.75; // en radians
#local RD = 63; // rayon deplacement #local RD = 63; // rayon deplacement
#local Xp = RD * sin(CK); #local Xp = RD * sin(CK);
#local Zp = RD * cos(CK); #local Zp = RD * cos(CK);

View File

@ -13,22 +13,26 @@
object { Le_Decor } object { Le_Decor }
// object { Repere scale 5 translate y*4 }
/* =============================================================== */ /* =============================================================== */
#declare CamX = 90 - (4 * NormClock); #declare CamX = 90 - (4 * NormClock);
#declare CamY = 207; #declare CamY = 196;
#declare CamZ = 170 - (33 * NormClock); #declare CamZ = 170 - (33 * NormClock);
/* XXX to be verified !
#declare LatX = Loc_Patrouille.x; #declare LatX = Loc_Patrouille.x;
#declare LatY = Loc_Patrouille.y; #declare LatY = Loc_Patrouille.y;
#declare LatZ = Loc_Patrouille.z; #declare LatZ = Loc_Patrouille.z;
*/
camera { camera {
location <CamX, CamY, CamZ> location <CamX, CamY, CamZ>
look_at Loc_Patrouille look_at Loc_Patrouille
right <image_width/image_height, 0, 0> right <image_width/image_height, 0, 0>
angle 16 angle 14
} }
/* =============================================================== */ /* =============================================================== */