tweak the trident
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@ -54,7 +54,7 @@ object { BiCone rotate -y*(Cos_010(NormClock)*55.38) translate Pos_RedB_1 }
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/* le trident posé sur son estrade */
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object { Trident_A() rotate z * (3.5*NormClock)
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translate x*0.80
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translate x*0.90
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rotate y*(520*Cos_01(NormClock))
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translate Pos_RedB_2 + (y*2) }
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@ -21,7 +21,7 @@ object { Le_Decor }
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// object { Repere scale 2 }
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#declare CK = NormClock * 2.78;
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#declare CK = NormClock * 1.78;
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#declare DX_cam = 6.9 * cos(CK);
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#declare DZ_cam = 5.4 * sin(CK);
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#declare Loc_cam = <DX_cam, 1.0, DZ_cam> + Pos_RedB_2;
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