better spline usage

This commit is contained in:
Tonton Th 2025-10-20 04:40:03 +02:00
parent 1f534e88cf
commit 912eea2f3d

View File

@ -22,23 +22,23 @@ object { Le_Decor }
#declare Spline_1 =
spline {
natural_spline
-0.2, <-2,1.0,-2>, // control point
-0.2, <-2, 1.0, -2>, // control point
0.0, <-0,1.3,-2>, // start point
0.2, < 2,1.0,-2>,
0.4, < 2,1.5, 0>,
0.6, < 0,2.2, 0>,
0.8, < 0,1.0, 2>,
1.0, < 2,1.0, 2>, // end point
0.0, < 0, 1.3, -2>, // start point
0.2, < 2, 1.0, -2>,
0.4, < 2, 1.5, 0>,
0.6, < 0, 2.2, 0>,
0.8, <-1, 1.0, 2>,
1.0, < 2, 1.0, 2>, // end point
1.2, < 4,1.0, 2> // control point
1.2, < 4, 1.0, 2> // control point
}
#declare ViewSpline = object
{
#local Scaler = <2, 1, 2>;
union {
#for (CK, 0.00, 1.00, 0.004)
#for (CK, 0.00, 1.00, 0.0034)
sphere { <0,0,0>, 0.034
texture{
pigment {color rgb <0.20, 0.90, 0.20> }
@ -62,7 +62,7 @@ object { ViewSpline scale 10 translate y*3 }
object { Repere scale 8 translate <1, 1, 1> }
#declare Loc_cam = <16-(12*NormClock), 39, 34+(9*exp(NormClock))>;
#declare Loc_cam = <29-(12*NormClock), 39, 43+(9*exp(NormClock))>;
camera {
location Loc_cam