add more choses
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50199c18d4
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877b5aaef6
18
contexte.inc
18
contexte.inc
@ -83,7 +83,7 @@ union {
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}
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light_source { y*0.10
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rgb <0.8, 0.9, 0.999999999>
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fade_distance 3.96
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fade_distance 3.90
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fade_power 1.55
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}
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}
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@ -118,7 +118,7 @@ union {
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{
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union {
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#for (Ang, 0, 359, 8)
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#for (Ang, 0, 359, 6)
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#local De = 3.6 + (0.5*rand(Rng1));
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#if (rand(Rng1) < 0.50)
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#local E = R_circular + De;
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@ -284,6 +284,18 @@ union {
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}
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rotate -19 * y
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}
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/* ======================================================= */
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/* new Fri Oct 17 07:13:51 PM CEST 2025 */
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#declare Les_Choses = object
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{
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union {
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object { Chose translate <-25, 0, -31> }
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object { Chose translate < 20, 0, -34> }
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object { Chose translate < 41, 0, 71> }
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object { Chose translate <-44, 0, 60> }
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}
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}
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/* ======================================================= */
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#declare Les_Lumieres = object
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@ -374,7 +386,7 @@ union {
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object { Les_GyroPhares () }
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object { Les_HexaPoles }
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object { Horloge rotate y*27 translate < 3, 0, -30> }
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object { Chose translate <-25, 0, -31> }
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object { Les_Choses }
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}
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}
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/* ------------------------------------------------------------ */
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17
gadgets.inc
17
gadgets.inc
@ -16,16 +16,17 @@ merge {
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cone { -1.2*y, 0.81, 0.2*y, 1.12 }
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sphere { 0.2*y 0.73 }
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}
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#local CK = NormClock * 7.654;
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#local CK = NormClock * 8.654;
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#for (Foo, 0, 7)
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#local C2X = 4 * sin(CK+rand(Rng1)) * sin(CK*3);
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#local C2Z = 3 * (sin(-CK+rand(Rng1)) * cos(CK*(5+rand(Rng1))));
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#local R = 0.05+(0.04*Cos_010(NormClock));
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cylinder { 0, <C2X, 4.5, C2Z>, R }
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sphere { <C2X, 4.5, C2Z>, R }
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#local C2X = 3.4 * sin(CK+rand(Rng1)) * sin(CK*3);
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#local C2Z = 2.3 * (sin(-CK+rand(Rng1)) * cos(CK*(5+rand(Rng1))));
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#local R = 0.06+(0.04*Cos_010(NormClock));
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#local H = 4.2;
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cylinder { 0, <C2X, H, C2Z>, R }
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sphere { <C2X, H, C2Z>, R }
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#end
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}
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#if (NormClock < 225)
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#if (rand(Rng1) < 0.225)
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texture { tPlasticOrange }
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#else
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texture { Ruby_Glass }
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@ -33,7 +34,7 @@ merge {
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scale <0.62, 0.5, 0.61>
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rotate -y*clock
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translate y*1.50
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translate y*1.20
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}
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/* ======================================================= */
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