last commits before xmas

This commit is contained in:
Tonton Th 2025-12-23 08:35:07 +01:00
parent 4e960026d2
commit 836e8e7c17
9 changed files with 27 additions and 34 deletions

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@ -1,7 +1,7 @@
DIMS = -W1600 -H1200 DIMS = -W1600 -H1200
POVOPT = +q9 +A Declare=NbFrames=450 -d POVOPT = +q9 +A0.05 Declare=NbFrames=450 -d
POVDEP = contexte.inc hexacone.inc hexabenz.inc \ POVDEP = contexte.inc hexacone.inc hexabenz.inc \
hexastar.inc \ hexastar.inc \

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@ -30,7 +30,7 @@ object { Le_Decor }
#declare AV = 0.070; #declare AV = 0.070;
#declare LatX = R_circ * 0.96 * cos(CK + AV); #declare LatX = R_circ * 0.96 * cos(CK + AV);
#declare LatY = 2; #declare LatY = 2.65;
#declare LatZ = R_circ * 0.97 * sin(CK + AV); #declare LatZ = R_circ * 0.97 * sin(CK + AV);
camera { camera {

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@ -101,7 +101,7 @@ union {
#macro Les_GyroPhares () #macro Les_GyroPhares ()
union { union {
#local E = SzSol * 0.431; #local E = SzSol * 0.455;
#for (Idx, 0, 359, 60) #for (Idx, 0, 359, 60)
#local Ang = radians(Idx+9.33); #local Ang = radians(Idx+9.33);
#local Dx = E * sin(Ang); #local Dx = E * sin(Ang);
@ -175,13 +175,13 @@ union {
object { HexaBalls object { HexaBalls
texture { Lightning1 scale 0.44 } texture { Lightning1 scale 0.44 }
rotate <clock/3, clock/4, clock/9> rotate <clock/3, clock/4, clock/9>
translate <2, 0.51+Cos_010(NormClock), 4> translate <2, 0.57+Cos_010(NormClock), 4>
} }
object { HexaBalls object { HexaBalls
texture { Lightning2 scale 0.56 } texture { Lightning2 scale 0.56 }
rotate <-clock, clock*0.33333, clock*3> rotate <-clock, clock*0.33333, clock*3>
translate <4, 0.31+Cos_010(NormClock), -3> translate <4, 0.61+Cos_010(NormClock), -3>
} }
} }
} }
@ -196,7 +196,7 @@ blob {
threshold 0.01 threshold 0.01
sphere { <0, 0, 0>, RHBlo, 1 } sphere { <0, 0, 0>, RHBlo, 1 }
#local E = RHBlo * 1.210; #local E = RHBlo * 1.210;
#local W = 0.1; #local W = 0.15;
sphere { <-E, 0, 0>, RHBlo2, W } sphere { <-E, 0, 0>, RHBlo2, W }
sphere { < E, 0, 0>, RHBlo2, W } sphere { < E, 0, 0>, RHBlo2, W }
sphere { < 0, -E, 0>, RHBlo2, W } sphere { < 0, -E, 0>, RHBlo2, W }
@ -213,15 +213,12 @@ blob {
/* /*
* on rempli le tableau avec la place des trous * on rempli le tableau avec la place des trous
*/ */
// XXX #fopen Holes "WS/holes.log" write
#for (Idx, 0, 5) #for (Idx, 0, 5)
#local Angle = (Idx + 0.19) * 1.090; #local Angle = (Idx + 0.19) * 1.090;
#local Px = sin(Angle) * (SzSol * 0.97); #local Px = sin(Angle) * (SzSol * 0.97);
#local Pz = cos(Angle) * (SzSol * 1.04); #local Pz = cos(Angle) * (SzSol * 1.04);
#declare UnderHoles[Idx] = <Px, 0, Pz>; #declare UnderHoles[Idx] = <Px, 0, Pz>;
// XXX #write (Holes, Idx, " ", Angle, " ", UnderHoles[Idx], "\n")
#end #end
// XXX #fclose Holes
#declare Underground = object #declare Underground = object
{ {
@ -249,8 +246,6 @@ union {
} }
} }
// XXX object { Repere scale 25 translate y + Pos_RedB_2 }
/* ======================================================= */ /* ======================================================= */
/* /*
* nouvel éclairage du 10 février 2025 * nouvel éclairage du 10 février 2025
@ -288,7 +283,7 @@ union {
object { Chose () translate < 20, 0, -32> } object { Chose () translate < 20, 0, -32> }
/* a l'exterieur du 'circular' */ /* a l'exterieur du 'circular' */
#for (foo, 0, 359, 18) #for (foo, 0, 359, 18)
#local CK = radians(foo + (5*rand(Rng1))); #local CK = radians(foo + (9*rand(Rng1)));
#local DX = 66 * sin(CK); #local DX = 66 * sin(CK);
#local DZ = 64 * cos(CK); #local DZ = 64 * cos(CK);
object { Chose () translate < DX, 0, DZ> } // XXX object { Chose () translate < DX, 0, DZ> } // XXX
@ -372,12 +367,13 @@ union {
object { Les_HexaPoles } object { Les_HexaPoles }
object { Horloge rotate y*27 translate < 3, 0, -30> } object { Horloge rotate y*27 translate < 3, 0, -30> }
object { Les_Choses } object { Les_Choses }
object { Les_Arches (1) rotate y*59 translate <-22, 0, -20> } object { Les_Arches (1.9) rotate y*152 translate <-34, 0, -26> }
object { Les_Arches (2) rotate y*152 translate <-34, 0, -26> }
object { Les_Cahutes () translate <23, 0, -10> } object { Les_Cahutes () rotate y*90 translate <24, 0, -10> }
/* les trucs dans le Y négatif */ /* les trucs dans le Y négatif */
object { Les_Arches (4.9) translate <0, 0, -111> }
object { OpenBox(1.5, 0.06) translate <-16, 1.49, -88> } object { OpenBox(1.5, 0.06) translate <-16, 1.49, -88> }
object { OpenBox(1.5, 0.06) translate <-18, 1.52, -104> } object { OpenBox(1.5, 0.06) translate <-18, 1.52, -104> }
object { OpenBox(1.5, 0.06) translate <-17, 1.52, -134> } object { OpenBox(1.5, 0.06) translate <-17, 1.52, -134> }

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@ -1,9 +1,6 @@
/* /*
*/ */
#include "gadgets.inc"
// ======================================================= // =======================================================
// on va tenter de placer quelques trucs // on va tenter de placer quelques trucs
// qui bougent sur le rail circulaire // qui bougent sur le rail circulaire
@ -47,21 +44,21 @@ object { BiBenz rotate -y*(clock*0.26) translate Pos_RedB_0 }
#local K = 1.27; #local K = 1.27;
union { union {
object { HexaCone () rotate y*90 translate <-K, 1.7, 0> } object { HexaCone () rotate y*90 translate <-K, 1.7, 0> }
object { HexaCone () rotate <4, 1, 6> translate < K, 1.9, 0> } object { HexaCone () rotate <4, 1, 7> translate < K, 1.9, 0> }
} }
} }
object { BiCone rotate -y*(Cos_010(NormClock)*55.38) translate Pos_RedB_1 } object { BiCone rotate -y*(Cos_010(NormClock)*65.38) translate Pos_RedB_1 }
/* les tridents posés sur leur estrade */ /* les tridents posés sur leur estrade */
#declare BiTrident = object #declare BiTrident = object
{ {
union { union {
object { Trident_A () rotate -z * 3.5 translate -x*0.90 } object { Trident_A () rotate -z * 9.9 translate -x*0.92 }
object { Trident_A () rotate z * 3.5 translate x*0.90 } object { Trident_A () rotate z * 8.4 translate x*0.90 }
} }
} }
object { BiTrident translate x*0.80 object { BiTrident
rotate y*(520*Cos_01(NormClock)) rotate y*(570*Cos_01(NormClock))
translate Pos_RedB_2 + (y*2) translate Pos_RedB_2 + (y*2)
} }

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@ -311,7 +311,7 @@ plane {
// ======================================================= // =======================================================
#local CamX = -2.7 + (1.8*Cos_010(NormClock)); #local CamX = -2.7 + (1.8*Cos_010(NormClock));
#local CamY = 0.41 + (1.2*exp(NormClock)); #local CamY = 0.61 + (1.1*exp(NormClock));
#local CamZ = -5.777 + (1.2*Cos_01(NormClock)); #local CamZ = -5.777 + (1.2*Cos_01(NormClock));
#local K = 8.6; #local K = 8.6;

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@ -4,7 +4,7 @@
*/ */
/* ======================================================= */ /* ======================================================= */
#declare R_C = 0.42; #declare R_C = 0.35;
/* ce truc mérite un nom plus parlant ! */ /* ce truc mérite un nom plus parlant ! */
#macro Chose_le_pied () #macro Chose_le_pied ()
@ -37,7 +37,7 @@ union {
cos(CK*(rand(Rng1)))); cos(CK*(rand(Rng1))));
#local Rt = 0.015+(0.03*Cos_010(NormClock)); #local Rt = 0.015+(0.03*Cos_010(NormClock));
#local B = <0, -0.05, 0>; #local B = <0, -0.05, 0>;
#local H = 1.16; #local H = 0.80;
cylinder { B, <C2X, H, C2Z>, Rt } cylinder { B, <C2X, H, C2Z>, Rt }
sphere { <C2X, H, C2Z>, Rt } sphere { <C2X, H, C2Z>, Rt }
#end #end
@ -54,7 +54,7 @@ union {
// ------------------------------------------------------ ## // ------------------------------------------------------ ##
#macro Chose_le_corps () // = object #macro Chose_le_corps () // = object
difference { difference {
#local H = 0.50 + (0.10 * rand(Rng1)); #local H = 0.42 + (0.10 * rand(Rng1));
cone { 0, R_C*0.52, y*H, R_C } cone { 0, R_C*0.52, y*H, R_C }
sphere { y*H, R_C*0.75 } sphere { y*H, R_C*0.75 }
#local R = rand(Rng1); #local R = rand(Rng1);
@ -121,7 +121,7 @@ prism {
#macro HexaPole_tubes () #macro HexaPole_tubes ()
#local R = 0.04; #local R = 0.04;
#local E = 0.51; #local E = 0.51;
#local H = H_cone*1.25; #local H = H_cone*0.875;
union { union {
#for (A, 0, 359, 60) #for (A, 0, 359, 60)
#local Xp = E * cos(radians(A)); #local Xp = E * cos(radians(A));

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@ -36,7 +36,7 @@ union {
cylinder {-z, z, 0.11 } cylinder {-z, z, 0.11 }
} }
// XXX not very tested // XXX not very tested
#local Sc = 3.87; #local Sc = 3.57;
#local Rt1 = 0.333; #local Rt1 = 0.333;
#local Rta = Rt1 / Sc; #local Rta = Rt1 / Sc;
#local Rt2 = 0.0062; #local Rt2 = 0.0062;

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@ -27,7 +27,7 @@ difference {
#macro Trid_A_head () #macro Trid_A_head ()
union { union {
#for (A, 0, 360, 120) #for (A, 0, 360, 120)
#local E = 0.28; #local E = 0.29;
#local Tx = E * sin(radians(A)); #local Tx = E * sin(radians(A));
#local Tz = E * cos(radians(A)); #local Tz = E * cos(radians(A));
object { Trid_A_cone () translate <Tx*2, 0, Tz> } object { Trid_A_cone () translate <Tx*2, 0, Tz> }
@ -45,8 +45,8 @@ union {
#local R = 0.095; #local R = 0.095;
merge { merge {
cylinder { <0, -L, 0>, <0, L, 0>, R } cylinder { <0, -L, 0>, <0, L, 0>, R }
sphere { 0, R scale <1, 6.11, 1> translate y*L } sphere { 0, R scale <1, 6.66, 1> translate y*L }
sphere { 0, R scale <1, 0.42, 1> translate -y*L } sphere { 0, R scale <1, 0.45, 1> translate -y*L }
#local R = rand(Rng1); #local R = rand(Rng1);
#if ( R < 0.333) texture { T_Chrome_1C } #if ( R < 0.333) texture { T_Chrome_1C }
#elseif ( R < 0.666) texture { T_Silver_1C } #elseif ( R < 0.666) texture { T_Silver_1C }

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@ -21,7 +21,7 @@ object { Le_Decor }
// object { Repere scale 2 } // object { Repere scale 2 }
#declare CK = NormClock * 1.78; #declare CK = 0.8 - (NormClock * 0.71);
#declare DX_cam = 6.9 * cos(CK); #declare DX_cam = 6.9 * cos(CK);
#declare DZ_cam = 5.4 * sin(CK); #declare DZ_cam = 5.4 * sin(CK);
#declare Loc_cam = <DX_cam, 1.0, DZ_cam> + Pos_RedB_2; #declare Loc_cam = <DX_cam, 1.0, DZ_cam> + Pos_RedB_2;