renaming a thing
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@ -28,7 +28,7 @@
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#declare Pos_RedB_1 = <RedB_1_X, 0, RedB_1_Z>;
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#declare Pos_RedB_1 = <RedB_1_X, 0, RedB_1_Z>;
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#declare Pos_RedB_2 = <RedB_2_X, 0, RedB_2_Z>;
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#declare Pos_RedB_2 = <RedB_2_X, 0, RedB_2_Z>;
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#macro RedBase_0 ( T )
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#macro RoundBase_0 ( T )
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difference {
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difference {
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#local R = 2.46;
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#local R = 2.46;
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cylinder { 0, y*0.40, R }
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cylinder { 0, y*0.40, R }
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@ -359,11 +359,11 @@ sky_sphere {
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union {
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union {
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object { Underground }
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object { Underground }
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object { La_GroundBase }
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object { La_GroundBase }
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object { RedBase_0 (T_Beton_1)
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object { RoundBase_0 (T_Beton_1)
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translate <RedB_0_X, 0, RedB_0_Z> }
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translate <RedB_0_X, 0, RedB_0_Z> }
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object { RedBase_0 (T_Beton_2)
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object { RoundBase_0 (T_Beton_2)
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translate <RedB_1_X, 0, RedB_1_Z> }
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translate <RedB_1_X, 0, RedB_1_Z> }
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object { RedBase_0 (T_Planete_B)
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object { RoundBase_0 (T_Planete_B)
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translate <RedB_2_X, 0, RedB_2_Z> }
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translate <RedB_2_X, 0, RedB_2_Z> }
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// object { Les_Lumieres }
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// object { Les_Lumieres }
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object { QuadriLight }
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object { QuadriLight }
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