a lot of tweaks
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85c447f825
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14
contexte.inc
14
contexte.inc
@ -250,7 +250,7 @@ texture {
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#declare Repere = object
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#declare Repere = object
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{
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{
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union {
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union {
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#local R = 0.008;
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#local R = 0.010;
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cylinder { 0, <1, 0, 0>, R pigment { color Red } }
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cylinder { 0, <1, 0, 0>, R pigment { color Red } }
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cylinder { 0, <0, 1, 0>, R pigment { color Green } }
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cylinder { 0, <0, 1, 0>, R pigment { color Green } }
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cylinder { 0, <0, 0, 1>, R pigment { color Blue } }
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cylinder { 0, <0, 0, 1>, R pigment { color Blue } }
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@ -296,8 +296,8 @@ union {
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/* a l'exterieur du 'circular' */
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/* a l'exterieur du 'circular' */
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#for (foo, 0, 359, 20)
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#for (foo, 0, 359, 20)
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#local CK = radians(foo + (5*rand(Rng1)));
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#local CK = radians(foo + (5*rand(Rng1)));
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#local DX = 79 * sin(CK);
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#local DX = 77 * sin(CK);
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#local DZ = 83 * cos(CK);
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#local DZ = 81 * cos(CK);
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// #local Texte = str(CK, 5, 3);
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// #local Texte = str(CK, 5, 3);
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// #debug concat ("Les Choses, CK = ", Texte, "\n")
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// #debug concat ("Les Choses, CK = ", Texte, "\n")
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@ -316,7 +316,7 @@ union {
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light_source {
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light_source {
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<2.3, 5.50, 2.8> color Gray70
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<2.3, 5.50, 2.8> color Gray70
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spotlight
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spotlight
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radius 14 falloff 10 tightness 10
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radius 14 falloff 10 tightness 8
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point_at <0, 0.95, 0.22222222>
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point_at <0, 0.95, 0.22222222>
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}
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}
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#end
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#end
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@ -356,9 +356,9 @@ sky_sphere {
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gradient y
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gradient y
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color_map {
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color_map {
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[ 0.2 color Gray20 ]
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[ 0.2 color Gray20 ]
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[ 0.4 color rgb <.7, .3, .5> ]
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[ 0.4 color rgb <.5, .3, .5> ]
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[ 0.7 color Gray30 ]
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[ 0.7 color Gray30 ]
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[ 0.9 color rgb <.9, .6, .5> ]
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[ 0.9 color rgb <.5, .6, .5> ]
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[ 1.0 color Gray20 ]
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[ 1.0 color Gray20 ]
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}
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}
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turbulence 3.14159 + 0.84 * Cos_010(NormClock)
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turbulence 3.14159 + 0.84 * Cos_010(NormClock)
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@ -374,7 +374,7 @@ sky_sphere {
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/* XXX XXX */
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/* XXX XXX */
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light_source {
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light_source {
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<-4, 54, -17>
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<-4, 54, -27>
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colour Gray40
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colour Gray40
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parallel
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parallel
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point_at 0
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point_at 0
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