camera tuning
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@ -55,7 +55,7 @@ object { Le_Decor }
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// object { Repere scale 5 translate y }
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// object { Repere scale 5 translate y }
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#local CamX = -8.7 + ( 6.6 * Cos_01(NormClock));
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#local CamX = -8.7 + ( 6.6 * Cos_01(NormClock));
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#local CamY = 2.95 + (22.64 * Cos_01(NormClock));
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#local CamY = 0.95 + (22.64 * Cos_01(NormClock));
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#local CamZ = 16.86 + (12.9 * Cos_01(NormClock));
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#local CamZ = 16.86 + (12.9 * Cos_01(NormClock));
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camera {
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camera {
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@ -39,14 +39,14 @@ object { HexaWood translate P }
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object { Le_Decor }
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object { Le_Decor }
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#declare CamY = 32 + (12.36 * Cos_01(NormClock));
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#declare CamY = 32 - (21.36 * Cos_01(NormClock));
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#declare LatY = -3 + ( 1.12 * NormClock);
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#declare LatY = -4 + ( 2.12 * NormClock);
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camera {
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camera {
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location <-3.60, CamY, 21.09>
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location <-3.60, CamY, 10.09>
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look_at <0, LatY, 0>
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look_at <0, LatY, 0>
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// focal_point <2, 1, 12>
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// focal_point <2, 1, 12>
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// aperture 0.046
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// aperture 0.046
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// blur_samples 30
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// blur_samples 30
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angle 45 + (6*NormClock)
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angle 45 + (82*NormClock)
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}
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}
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