small changes
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@ -38,7 +38,7 @@ union {
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#local xR = (rand(Rng2)-0.5000) * kR;
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#local xR = (rand(Rng2)-0.5000) * kR;
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#local yR = (rand(Rng2)-0.5000) * kR;
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#local yR = (rand(Rng2)-0.5000) * kR;
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#local zR = (rand(Rng2)-0.5000) * kR;
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#local zR = (rand(Rng2)-0.5000) * kR;
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#local Red = abs(sin(NormClock * 55.536));
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#local Red = abs(sin(NormClock * 35.536));
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#local Red = Red * rand(Rng2);
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#local Red = Red * rand(Rng2);
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light_source { <xR, yR, xR>, rgb <Red, 0.03, 0.03>
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light_source { <xR, yR, xR>, rgb <Red, 0.03, 0.03>
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fade_distance 0.99
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fade_distance 0.99
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@ -198,7 +198,7 @@ texture { T_Brass_1C }
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{
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{
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union {
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union {
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object { Tuyere }
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object { Tuyere }
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object { Le_rotor rotate x*(clock*3.8) translate -0.06*x }
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object { Le_rotor rotate x*(clock*5.8) translate -0.06*x }
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}
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}
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}
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}
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@ -225,5 +225,4 @@ union {
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object { HexaCone_derives translate <0, 0, -0.67> }
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object { HexaCone_derives translate <0, 0, -0.67> }
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object { Les_Reacteurs translate -0.18*y }
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object { Les_Reacteurs translate -0.18*y }
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}
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}
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rotate < 3, 0, -4>
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}
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}
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@ -15,7 +15,9 @@
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#include "contexte.inc"
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#include "contexte.inc"
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#include "elements.inc"
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#include "elements.inc"
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object { HexaCone rotate y*17 translate y*1.11 }
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object { HexaCone
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rotate < 3, 0, -4>
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rotate y*17 translate y*1.11 }
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#declare CK = 56 + (clock * 1);
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#declare CK = 56 + (clock * 1);
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#declare Dcam = 2.04;
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#declare Dcam = 2.04;
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